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Watch trailer on Steam ↗Tank General
RokDooM · Published by RokDooM
Last updated 28 Sept 2026
Tank General, a World War II-themed card game with unique gameplay mechanics, deep tactical combat, and an easy entry level. Build your deck, battle against humans and AI, complete campaigns and raids, and explore new cards and headquarters!
Indie, Free To Play, Strategy, Massively Multiplayer, Casual · More free games
About this game
An online card game set in World War II, centered on deckbuilding and battles against opponents. The classic collectible card game formula is expanded with grid movement mechanics, unique gameplay mechanics, and a card and headquarters exploration system.
The game will not contain Pay-to-Win elements, loot boxes, cases, or other donation items. Only exploration of vehicle cards, orders, and headquarters. Any card or headquarters can be explored in-game.
The core feature of the game is that card battles are built around real armored warfare mechanics:
• Light tanks can perform more movement actions;
• Medium tanks have specific movement actions and are also versatile combat units;
• Heavy tanks become defenseless if they attack during their turn, which is compensated by increased survivability and damage;
• PT-SAU destroyers always attack from ambush, allowing them to always inflict damage first;
• SAU can attack any detected target on the battlefield.
In fact, it's a mix of a card game and tank battles.
Game Features:
— 3 nations: USSR, Germany, and USA (more nations will be added in the future);
— About 150 vehicle cards with abilities and over 50 command (spell) cards;
— 27 types of Headquarters (9 per nation) with abilities;
— 1v1 PVP online battle mode (the main game mode);
— Several PVE modes (Historical campaigns, separate "Raid" mode, training battles, training campaign);
— deck manager;
— cards and headquarters research system;
Command the German, American, or Soviet HQs, control legendary tanks, and use their abilities, HQ abilities, and various orders to turn the tide of battle.
Your goal is to win the battle against opponents controlled by both humans and AI (depending on the selected mode).
Fight on the battlefield: Place tanks on the battlefield, use HQ abilities, cards, and orders to strengthen your allies or weaken your enemies, and attack the enemy HQ to achieve victory.
Manage resources: Every action requires resources. Plan your moves to avoid running out of resources at the crucial moment.
How to win?
Destroy your opponent's HQ or force them to exhaust all their deck.
Each HQ has unique abilities that define your playstyle. Choose a strategy: Attack directly with a Shock HQ, defend your position with a Rear HQ, or balance your strategy with a Combat HQ.

Key Features:
• Historical Atmosphere: Realistic World War II tanks;
• Deep Strategy: Combine maps, HQ abilities, and positioning to achieve victory;
• Variety: Three nations (Germany, USA, and USSR), dozens of HQs, and hundreds of maps to experiment with;
• Gameplay: Battle other players, the AI, in historical campaigns, raids, or random battles;
• The game is easy to learn, yet offers a huge variety of mechanics.

The game is being developed by an enthusiast with a great love for military history and tactical games. I am constantly improving the game based on community reviews.
Thank you for your attention
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64bit
- Processor: Intel Core i3 или AMD Ryzen 3
- Memory: 4 GB RAM
- Graphics: 1GB NVIDIA GeForce GTX 460 or better, 1GB ATI Radeon HD 5770,
- DirectX: Version 10
- Storage: 2 GB available space
Recommended
- OS: Windows 10 64bit
- Processor: Intel Core i3 или AMD Ryzen 3
- Memory: 8 GB RAM
- Graphics: NVidia GTX 1050 / AMD RX550
- DirectX: Version 10
- Storage: 2 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Complete Visual Overhaul
I really liked the previous visual style of the game, and at the time I spent a huge amount of time refining it until I was satisfied with the result.But reality has its own rules. Almost every publisher I spoke with told me the same thing: the visuals had to be reworked because they clearly showed the use of AI-generated artwork. As I later came to realize, the publishers were right — these days, using AI-generated art can attract a huge amount of negative attention out of nowhere. And the quality of the game itself may not even matter. The mere presence of AI-generated artwork can potentially sink a project right at launch.The work took quite a lot of time, despite my art background (although only an introductory one — I spent 9 years at an art school).Luckily, I wasn't doing all of this alone, otherwise the process would have taken even longer.Here are a few examples of how the game currently looks.Main Menu scene (before / after):German Nation Tech Tree (before / after):Battle scene with minimal changes (I haven't yet managed to achieve a result I'm completely satisfied with). I also really liked the previous version, and I spent an incredible amount of time getting that scene to its current state (before / after):German Historical Campaign scene (before / after):PvE Raid mode scene (before / after):The current look of the game is far from final and will continue to be refined and improved over time — just as I did with the previous visual style.I'd really appreciate it if you could check out the current visuals directly in the game and leave your feedback.And a reminder about my Telegram group dedicated to the development of the game. I'd be happy to see you there/Read full article on Community Announcements (Tank General)AnnouncementsOfficial
Major Rework of the PvE "Raid" Mode
The core idea behind these changes is to make every Raid feel unique while reducing the impact of randomness. Instead, success should depend much more on the player's decisions and strategy.A great example of this design philosophy is the roguelike deckbuilder Slay the Spire.The first version of the revamped Raid mode focused on completely redesigning the mode itself. This update builds on that foundation by making Raid even more replayable.Summary of the changes:1. Added Raid Currency, earned by winning battles and through certain events.2. Added new events where Raid Currency can be spent intentionally- a Raid card shop with cards of different rarities;- a factory that permanently increases the damage of a selected card for the remainder of the Raid.3. Added new events that require Raid Currency to activate or disable their effects.4. Updated several existing events so they also require Raid Currency for activation or deactivation.5. Most new events—and several existing ones—now offer meaningful choices, making each Raid more varied and driven by player decisions.6. Removed several unsuccessful events, including those that only increased or decreased damage for one side.This is still far from the final version of Raid mode, but its future development will continue in this direction.Next up: improving the AI opponent to make it smarter and more challenging.Read full article on Community Announcements (Tank General)AnnouncementsOfficial
Complete Rework of the Tutorial Scenario
The tutorial scenario was the very first scenario I created for the game. Over time, it became increasingly clear that, despite previous attempts to improve it, the original version simply wasn't good enough.In an earlier update, I reduced the amount of tutorial text by about 70% without losing any important information, which noticeably improved the learning experience.However, that still didn't solve the main problem.An ideal tutorial should follow this pattern:Information → Reinforcement → Reinforcement → ReinforcementMy old tutorial looked more like this:Information → Information → ReinforcementI've completely redesigned the tutorial to reduce the amount of text while giving players many more opportunities to reinforce what they've learned. The new structure is:Information → Reinforcement → ReinforcementI also reduced the amount of text even further.Before / After:I hope the result feels much better.The rework took longer than I expected because I had to manually verify every single step of the tutorial—checking exactly when each UI element and game object appears or disappears, and making sure every interaction behaves correctly.What's Next?Improve the Raid mode (without a complete overhaul).Expand the roster of cards and Headquarters.At the same time, I'm continuing to hand-draw the game's main artwork.Read full article on Community Announcements (Tank General)AnnouncementsOfficial
Raid PvE Mode Completely Reworked
The main goal of this overhaul was to make Raid far more replayable across all HQ ranks.Before:After:What's ChangedIncreased the overall scale of the mode.Completely redesigned map navigation by introducing a road network.Removed the linear progression. Every new Raid now features a unique combination of event nodes on each map level.Added many new event nodes. The mode currently includes around 25 unique events, with plans to expand this to 40–50 over time.Raid length now scales with HQ rank, making higher-rank Raids significantly more challenging.Completely revamped the Raid visuals.Added a comprehensive Raid configuration tool, allowing quick balancing and difficulty adjustments....and much more.Raid will continue to receive improvements, but it's now much closer to the experience I originally envisioned.Stay tuned—more updates and development news are coming soon!P.S. Join the official Telegram community to chat directly with the developer: https://t.me/TankGeneralChatRead full article on Community Announcements (Tank General)AnnouncementsOfficial
Tank General Heads to the Front Line: See You at the "Game Industry" Conference!
Great news, Commanders!WWII card strategy game Tank General will officially be showcased once again at the Game Industry business conference, taking place in Moscow on July 9.I'll be presenting the project in the Indie Developers Showcase—an excellent opportunity to demonstrate the game to industry experts, publishers, and fellow developers.What you'll see at the Tank General boothUnique Gameplay Experience tactical card battles built around authentic WWII armored warfare.Deep Tactical Play Discover deck-building strategies and battlefield tactics inspired by World War II.Campaigns & Raids See the current progress of the game's single-player Campaign and Raid modes.Card Progression Learn how new vehicle cards are researched and how players expand and strengthen their collections.Come try the game yourself, evaluate the balance, and challenge either the AI or other visitors!If you're attending the conference at InfoSpace, be sure to stop by the Tank General booth. I'd love to meet you, answer your questions, and hear your feedback.Can't make it to the event?You can still support the project by playing the Steam demo and adding Tank General to your Wishlist!Read full article on Community Announcements (Tank General)






