
Screenshots

Watch trailer on Steam ↗SoulStream Saga: Chapter 1
AFTER1MAGE 1NTERACTIVE · Published by AFTER1MAGE 1NTERACTIVE
Content notice: This game contains depictions of war, death, crimes, violence, gore and suicide. This also include depictions of child violence, including death.
Last updated 28 Sept 2026
Fight to stop a king from plunging his kingdom into chaos in this old-school 2D pixel art JRPG. Master timing-based combat, interrupt enemy casts, and shift elemental stances in a world shaped by a century-long conflict between Mages and Alchemists.
Adventure, Indie, RPG · More free games
About this game
SoulStream Saga: Chapter 1 is an old-school 2D pixel art JRPG with a Shared ATB (Active Time Battle) turn-based combat system built around timing and elemental mastery. A narrative-driven experience inspired by the classic JRPGs of the SNES and early PlayStation era.
Story
A brutal war has ravaged the capital city of Alestria. Rival factions, Mages and Alchemists, claim to fight for a better future, but many are simply using the conflict as an excuse for anarchy, while ordinary civilians pay the price.
Astarius Valcrest, a former Mage, believes unity is the only answer. He casts aside his title and leaves to study alchemy, returning years later with Alchaeon, a blade forged by his own hand and infused with both magic and alchemy. With it, he is determined to prove that unity, not division, will shape his city's future.
A century later, the world he fought for stands. But Princess Victoria Lockewell's father, the king, is descending into madness and threatening everything Astarius built. Desperate, she casts a forbidden incantation to revive him.
Combat System
Shared ATB (Active Time Battle) System: Designed to focus on timing, pressure, and smart decision making.
Casting and interrupts: Most actions take time to execute. Disrupt an enemy cast at the right moment and turn the tide of battle.
Elemental strategy: Both Astarius and his enemies have elemental weaknesses and resistances that can be exploited in battle. Astarius's elemental affinity is determined by his current stance, which shifts depending on the skills you choose.
Adaptive enemy behavior: Enemies evaluate the current situation every turn, reacting to heal, buff, disrupt, focus, assist teammates, and more, with a touch of unpredictability
Equipment and items: Utilize a variety of items in battle and equip various types of gear to better prepare yourself for what lies ahead.
The Full SoulStream Saga
The complete version of SoulStream Saga: Chapter 1 will include:
● 3 characters active in combat, 7 total party members to recruit and develop.
● 40+ hours of story content.
● Lore and narrative that explores the world 100 years after the war and its long-term consequences.
● A fully realised presentation with enhanced art, VFX, lighting, and an original score.
● A unique skill tree for every character, supporting distinct builds and playstyles.
● Minigames including treasure hunting, fishing, a unique playable trading card game, and more.
DEMO Notice
This free demo showcases the game's narrative and combat as a prequel to the full story. All skills and magic are unlocked and Astarius is at maximum level. As a project developed in only a few months by a 3-person team, you may encounter some bugs and performance issues. Any feedback is incredibly valuable and will help shape the full game.
Content Warning
This game contains graphical violence and mature subject matter. This includes depictions of death (including children) and graphic gore. Player discretion is advised.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Celeron N4000 1.10 GHz
- Memory: 8 GB RAM
- Graphics: Intel UHD Graphics 600 128MB
- DirectX: Version 12
- Storage: 691 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel Core i7-13620H, 2400 Mhz
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 4060 8GB
- DirectX: Version 12
- Storage: 691 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
1000+ Wishlists
Steam Next Fest has come to an end, and we would like to thank everyone who took the time to play the SoulStream Saga: Chapter 1 demo.It has been a pleasure to finally share our work with players from all around the world and see so many of you experience the game for the first time.We are truly grateful for the feedback, support, and enthusiasm we received throughout the event. The results exceeded our expectations and have given us even more motivation to continue improving the game and bringing our vision to life.As the festival comes to a close, we'd also like to celebrate an important milestone that we reached together...SoulStream Saga: Chapter 1 has officially surpassed 1,000 wishlists on Steam! To some, this may seem like a small milestone, but for me, it means a lot.SoulStream Saga is a project we've only been working on for a relatively short time, and seeing so many people interested in it is both humbling and motivating. Most importantly, this is the first game that I have truly written and directed from start to finish. While I've had the opportunity to contribute to other projects throughout my career, this is the first title that fully represents my own vision as a game creator.I want to sincerely thank everyone who added the game to their wishlist, downloaded the demo, shared feedback, or simply took the time to follow our journey. Your support means more than you can imagine. A special thank you also goes to everyone who has worked on this project and helped bring SoulStream Saga to life. This milestone belongs to all of us mebers of AFTER1MAGE 1NTERACTIVE! We're still at the beginning of this adventure, but reaching over 1,000 wishlists is a moment worth celebrating. Thank you all for believing in SoulStream Saga.Erik Zeba AFTER1MAGE1NTERACTIVERead full article on Community Announcements (after1mage1nteractivestudio)Community & EventsOfficial
Steam Next Fest 2026
Hello everyone, today will begin the Steam Next Fest, and we are partecipating on it with our demo for SoulStream Saga. For anyone interested on playing the demo again, or checking it out for the first time, this is the perfect occasion! Don't forget to share the news with you friend, wishlist the game (if you haven't already), and most important, have fun. I'll use this post to also update you all on the First Playable event, happened here in Florence last week. It was an amazing event that allowed us to meet fellow developers and get in touch with some publishers! We will give you more updates in the coming days during these Next Fest!Read full article on Community Announcements (after1mage1nteractivestudio)Patch NotesOfficial
Demo Version 1.4.1 Release
Hello everyone!Here's a small update focused on fixing some issues and improving a few things in the game!As a reminder we'd like to thank everyone for playing the demo and for all the feedback we've received. Already we've been impressed with the amount of wishlists the game has gotten, and in such a short time too, it means a lot!For any comments, questions, or concerns please do not hesitate to contact us at: after1mage1nteractivestudio@gmail.comv1.4.1 Changelog:Fixed a long delay before entering the outro sequencePrevented player victory animation from playing upon spider mecha boss defeatFaster battle win/celebrate sequenceAdded gold recovery SFX when killing an assassin who has stolen your goldShorter delay when looting the city mecha that triggers a bandit ambushImproved journal update indication, text is set instantly now and shows a book/journal icon nowUpdated/improved some journal textAll battle units now should approach other units more naturally, meaning less "really in their face/overlapping" situationsVarious forest level updates, including art assetsFixed all four elemental magic attack projectiles for the mages being flipped the wrong wayFix flame colors for flameguard and infernal accord VFX to make consistent with other fire FX, like the ones seen in overworldImproved battle VFX (Animation and lighting updates for numerous effects)Better GFX for fireball/cinderbolt coreFixed poison status effect VFX being accidental duplicate of slow castPreserve the previous combat submenu state when target usage is cancelled, allowing you to quickly return to the previously highlighted option in the skill, item, or magic menuPlayer interaction improvements, some individualized collider updates and interact ranges and whatnot for a lot of stuff in the levelsTweaked size of dialogue triggers in city level for fightsMoved merchant and save UI prompts a bit as to not obscure any relevant visualsImproved merchant camera zoneAdded back the path blocked dialogue trigge...Read full article on Community Announcements (after1mage1nteractivestudio)AnnouncementsOfficial
Demo Version 1.4.0 Release
Hello! For our first announcement post we would just like to thank everyone who has given us early feedback and has played the demo so far! You guys are awesome!Anyway, we've got some new changes and fixes to supplement the release of the demo, addressing some issues and improving some things that we didn't have time to do before release!For any comments, questions, or concerns please do not hesitate to contact us at: after1mage1nteractivestudio@gmail.comv1.4.0 Changelog:Align journal text upwardsFix interact icon being seen in field menuFixed break potion SFX still playing on miss for alchemist enemy unitsFixed issue where you could open field menu in battleUse fullscreen window instead of exclusive fullscreen (Should be much less of a pain now when alt-tabbing or recording gameplay footage)Fix city battle background art mistakeFixed some NPCs not giving the proper "conversation" interact iconFixed some panels in the UI art of field menu having a mistake in the gradientFixed assassin not properly stealing goldMade popup text in battle more readable (Now has a background, seperating it from other overlapping UI elements)Spider mecha boss battle improvementsFix popup text going inside the casting barAdded demo/version notice in pause menuAdd discord and wishlist on pause menuAdded a new tutorial for save point/soulstream rift, explaining how it worksSave point/soulstream rift tweaksImproved player interactionScale down raincall whispers VFXImproved NPC behaviour/animationAdd renderer fade for lamps in the city levelFix dynamic renderer fade for objects like trees not occurring for NPCsFix layering/collision issue with level forest fenceHP Regen is now referred to as "HP Regeneration"Read full article on Community Announcements (after1mage1nteractivestudio)






