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Sevenfall

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Sevenfall

Titan Art Games · Published by Titan Art Games · Official site ↗

Last updated 28 Sept 2026

A turn-based strategy RPG with deck-building, fortress construction, and intense battles against legendary factions. Explore dangerous domains, conquer ancient keys, and face Ulthar, the Dark Trinity, in a journey where every choice shapes your destiny.

Free to PlayComing SoonDJCTQ 6

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, RPG, Strategy · More free games

About this game

For ages, the Seven Keys of the Ancient World sealed Ulthar, the Dark Trinity, a colossal three-headed entity, each head ruling over a deadly element: fire, ice, and specters. Each key is guarded by an enemy realm and protected within fortresses built not for honor, but to prevent the return of chaos.

Construction and Fortification

  • Build barracks and support structures that grant permanent reinforcements.

  • Decide where to invest according to your strategy: solid defense or offensive power.

Turn-Based Combat

  • Tactical battles based on cards and shop resources.

  • Every choice is crucial — attack, defense, or battlefield control.

Replayability

  • Maps with waves of varied enemies and three difficulty levels keep each run fresh.

  • Random events, choices, and maps with strategic paths create unique challenges in every run.

  • Receive essential rewards after each victory.

Unique Factions

  • Knights, Elves, Goblins, Insects, Demons, and other factions.

  • Each deck has its own identity, exclusive cards, and distinct synergies.

  • Face each enemy realm and claim its ancestral key.

Card Strategy

  • Choose unique decks based on factions such as Knights, Elves, Goblins, Insects, Demons, and much more.

  • Combine up to 3 different factions in your deck to create powerful hybrid playstyles.

  • Each card directly influences the battle, buffs, strategic abilities, and precision towers.

In the ruins of the Ancient World, power is not merely conquered, it is rebuilt.

Use Victory Points to rebuild ancient structures that grant permanent strategic bonuses. Each restored monument strengthens your journey and shapes your playstyle. Level up to gain global bonuses and improvements such as: Attack, Defense, Critical Chance, Strategic Boosts, bonus coins, and extra resources.

Every decision matters. Investing in raw power, economy, or resilience can determine the success or the downfall of your campaign.

Defy the order. Face dark realms and unleash chaos. Each victory brings you closer to the core of forgotten power. When the final seal falls, the world will never be the same.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7 or newer
  • Processor: (64bit) 2.0Ghz
  • Memory: 2 MB RAM
  • Graphics: 512 MB VRAM
  • Storage: 500 MB available space

Supported Languages

English, Spanish - Spain, Portuguese - Brazil, Simplified Chinese

Latest news

  • AnnouncementsOfficial

    Demo Updated

    The Sevenfall Demo has received a major update!This version adds more content and improves several aspects of the game to provide an experience that is closer to what we're preparing for the full game.What's New?New missions added to the Demo, providing a more complete campaign experience.New Luck Events, bringing more decisions and unexpected situations to your runs.Improved replay rewards, making each new attempt more rewarding.Refined and updated artwork throughout the game.New music theme for the Goblin map.Improvements and balance changes to card Mana costs.Various bug fixes and general improvements.This update is another step forward in the development of Sevenfall. I hope you enjoy this new experience and, most importantly, have fun playing the game.If you enjoy Sevenfall, please consider adding it to your wishlist and sharing the Demo with your friends. It helps the project grow and reach more players.As a solo developer, I always dream of seeing the game grow, reach new players, and become a fun experience for many people.The journey is difficult, but every player, comment, wishlist, and word of support makes a huge difference and helps turn this dream into reality.Thank you for playing, supporting, and being part of this journey!
    Read full article on Community Announcements (titanartgames)
  • AnnouncementsOfficial

    New Faction Revealed: Conclave of Forbidden Magic

    We are excited to present the first details of the upcoming deck: the Conclave of Forbidden Magic.The Mages will be a new playable faction focused on magical abilities, summons, and powerful buff cards. For this faction, we have also added a new deck mechanic: Chaos Fragments.During battles, Chaos Fragments must be generated and consumed to increase the synergy and power of the creatures on the battlefield. This new mechanic creates a different experience, where support cards and creatures grow stronger together, making their interaction essential to reaching their full potential.In addition to the new faction, the Mages' campaign map is already complete, featuring new rewards and challenging stages. We are also working on several artistic improvements. Some of the game's artwork is being remade from scratch to achieve an even more beautiful and refined pixel art style.There is still a lot of work ahead, but we are excited to share the first details of these new additions to the game.Consider adding Sevenfall to your wishlist to follow the next development updates.Thank you all for your support!
    Read full article on Community Announcements (titanartgames)
  • AnnouncementsOfficial

    New Lucky Events and a New Choice System

    The Lucky Events system has been completely reworked to make every decision more strategic and rewarding throughout the campaign.All Lucky Events are now classified by stage difficulty: Easy, Moderate, and Hard. More powerful events and valuable rewards will only appear in Hard stages, creating a more balanced progression as you advance.For example, the Emerald Gem is now classified as a rare reward and can only be obtained from Lucky Events in Hard stages. In addition, many existing events have been rebalanced with increased rewards and stronger buff values based on the selected difficulty.We've also added over 30 new Lucky Events, bringing even more variety and meaningful choices to every run. These new options allow you to adapt your strategy to each situation, whether by strengthening your army, acquiring valuable resources, or accelerating your city's progression.These changes make Lucky Events more varied, strategic, and balanced, offering more meaningful choices throughout the entire campaign.See you in the next update. Thank you all!
    Read full article on Community Announcements (titanartgames)
  • AnnouncementsOfficial

    Mission System: More Content on the Way

    We're excited to announce that the Mission System is now part of the game!The game already features over 50 missions, offering a variety of objectives and rewarding challenges that support your progression throughout the campaign.And this is just the beginning. More missions, challenges, and rewards will be added in future updates, bringing even more content and new goals for players to complete.Important: The Mission System is not available in the demo. The demo was designed to showcase the game's core combat and strategy mechanics, while the full version will continue to receive new missions, along with many other features and improvements throughout development.Thank you to everyone who has been following Sevenfall's development, playing the game, and sharing feedback. Your support is essential in helping us make Sevenfall even better!
    Read full article on Community Announcements (titanartgames)
  • Patch NotesOfficial

    Demo Update: Improvements Based on Community Feedback

    Thank you to everyone who has been playing the demo and sharing their thoughts! We've received a lot of valuable feedback during Steam Next Fest, and some changes have already been implemented to make the experience more enjoyable and engaging.Changes in this updateCatapults now deal area damageCatapults can now damage enemies around their primary target, making them more effective against groups of units.Starting hand increased to 4 cardsMore strategic options are available from the very first turns, reducing the feeling of relying too heavily on starting-hand luck.Archers strengthenedThe Archer and Elven Archer cards now summon 5 units.The game is still in development, and many systems are continuously being adjusted. All changes go through testing, and community feedback has been essential in helping identify areas for improvement.My goal is to find the right balance between challenge, strategy, and fun while creating an enjoyable experience for all types of players.Please continue sharing your suggestions and feedback. Every comment helps shape and improve the game.Thank you for your support!
    Read full article on Community Announcements (titanartgames)

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