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Glenwich Idle MMO

Screenshots

Glenwich Idle MMO screenshot 1
Glenwich Early Access Trailer trailerWatch trailer on Steam ↗

Glenwich Idle MMO

Saido Labs · Published by Saido Labs · Official site ↗

Mixed — 40% positive (42 reviews) · 19 achievements

Last updated 28 Sept 2026

Welcome to the land of Glenwich, where adventurers gather resources, forge weapons, and battle through dungeons while AFK. Train 14 skills, discover hundreds of recipes, and trade on the player-driven exchange. Form parties with up to 5 players to conquer brutal dungeons and claim legendary loot.

Free to PlayEarly AccessDJCTQ 14Co-op

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, RPG, Free To Play, Massively Multiplayer, Early Access, Casual · 2026 · More free games

About this game

Welcome to the land of Glenwich, where adventurers gather resources, forge weapons, and battle through dungeons while AFK. Train 14 skills, discover hundreds of recipes, and trade on the player-driven exchange. Form parties with up to 5 players to conquer brutal dungeons and claim legendary loot.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or newer
  • Processor: Intel Pentium 4 or later
  • Memory: 1 GB RAM
  • Network: Broadband Internet connection
  • Storage: 500 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    New Skills: Thieving and construction. Player settlements. Level 200. And more!

    Hey folks, I've attached the most recent set of changelogs since the last update. Firstly, I want to thank everyone for their patience. I've had some real-life stuff get in the way of dev time so have not been able to do as much as I would have liked.If you have any problems with account access and such please do drop an email or join our Discord and reach out. I will be more than happy to help. We will work on improving our integration with the Steam SDK for this in the next set of updates.For the fun stuff: we have some drips and drabs of new content that is still in its infancy but takes us a step closer to End-game Glenwich. We've added a new WIP skill for thieving where players can now steal stuff with content mapped all the way from level 1 to ±60.We've also introduced construction, a new skill to offer additional idle time to your skill timers at the cost of sinking large quantities of items (scaling still to be tweaked in time).Lastly, we've lifted the level cap from 128 to 200! That way level number can still go up as well as EXP number. Nice!9th June, 2026More thieving locations added from level 20-60Construction skill added to convert logs into planks and bars into nailsPlayer owned settlements have been added to the gameThese are 10 new buildings per character which offer increases in idle time for each skill in +15 minute incrementsEach building can be levelled up to a max level of 12 offering up to 3 hours of additional idle timeAll combat stat orbs are now shown on the left sidebarStat orbs and level progress bars on the left sidebar now smoothly animateGuest accounts now have a gold incentive and banner nudge to add an email and password for recoveryLevel cap raised from 128 to 200Fixed useless push notification error popping up on the settings page 8th June, 2026Thieving skill added with two nodesA/N: Please share any feedback in the forums and/or Discord!16-hour timers fixed! A/N: Sorry for this one. Will post some EXP buffs to compensate.Side-bar ...
    Read full article on Community Announcements (boom)
  • AnnouncementsOfficial

    Steam Early Access stability improvements

    Hey folks. Thanks a ton for trying the game out so far! I'll be honest, we have had a ton of issues with our chaotic Steam release and have been busy trying to address them as fast as we can. Below is our current change-log of the last ±5 days of bug squashing and tidy ups.I hope you can bear with us as we're still learning the ropes of how to operate within the limits of the Steam SDK. We will slowly switch over to releasing in 2 to 3 week iterations. Because of this, it is likely that our next major update will be a live test server for players to test out new features rather than us sending them out to live and potentially disrupting your in-game experience.Please update your clients if you have not done so. I would suggest to go into the properties and enable the setting where updates are installed immediately. 15th April, 2026Assignments now have more variance in the tasks givenWIP: We now show the game version in the top-left corner to help with debuggingWe will soon be using this to try and force clients to refresh on new updates to circumvent the ‘stale caches’ problems we often encounterAbilities tab has been made visible for mobile playersQuick-crafting a recipe will populate any relevant modifiers for the item (e.g. bone arrow tips)Workshop modal now uses item icons with the fallback TODO sprite if the image cannot be foundAdded a button to make it easier to exit combatAdded a button to re-try combat after escaping, victory, or failureDefault to 1v1 combat rather than 1v3 to make the first fight easier for new playersActive orders are pinned at the top of the order book in the ExchangeAdded a button to claim all in the Exchange 14th April, 2026FEATURED: We have refreshed the web interface!Show confirmation dialog before doing something that interrupts an actionBank has been moved to its own pageShow what skill an item trains on the item details modalBug fix: item images load in the exchangeBug fix: combat does not stop farming actions anymoreBug fix: char...
    Read full article on Community Announcements (boom)

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