
Screenshots

Watch trailer on Steam ↗Hyperplane
Damian Tran · Published by Radient Inc.
Last updated 5 Sept 2026
Hyperplane is a fast-paced 2D isometric action RPG set in a shattered eldritch world. Master arcane skills, battle through dark and foreboding environments, and uncover the secrets of a reality teetering on the edge of oblivion.
£4.99
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Price history
Action, Adventure, Indie, RPG, Early Access · 2026 · More under £5 games
About this game
The hyperplanes of time and space have been disturbed by an unknown source of immense power. Rise to the occasion in your timeline with one of five character classes and hunt down the source of the disruption before all realities in all timelines devolve into chaos.

Adventure Mode
Tackle the challenging adventure mode by leading the charge from the Dark Hollows, at the frontier of the stabilized world. Take on quests from NPCs and earn strategic rewards from them, or if you're brave enough, charge straight through the hordes on a mission to the closest World Rift.
Battle through rain-drenched woods, navigate foggy desolate canyons, and survive the scorching heat of volcanic magma chambers. Discover hidden items, mysterious traders, and anomalous caverns buried in the procedurally generated wilderness.
Fight hordes of skeletons, corrupted fungi, and giant monsters with unique abilities like the willow hulks and spider matriarchs. Test your mettle against Champion and Elite monster packs with randomized affixes that demand quick thinking and tactical adaptability. Engage in responsive, autoaim melee or ranged combat designed for precision. Dodge, strike, and unleash multiple skills and attacks at once in a seamless dance of destruction.

Survival
Otherwise, jump into a casual game of action RPG survival to see how far you can go with the resources that you get from fallen enemies on each wave. Either way, you'll be thinking carefully about how you use your resources and getting the satisfaction of clearing screens when your builds work out.
Progress through 4 survival maps, each with a unique progression of foes and different strategies to win. Survive to the end to unlock perks, characters, and more power for your adventure mode characters.

Skills, Crafting, and Powerful Gear
Your survival depends on mastering an arsenal of over 25 skills per class with synergies to reach broken levels of power, ascending exponentially to fight stronger and stronger foes, bosses, and ubers in the late game.

Unlock and upgrade dozens of active and passive skills. Become a Dark Knight wielding void lightning, a Lich King commanding the undead, or a master of tri-elemental devastation. Find rare gems, runes, and charms to socket into your gear and further empower your builds. Create game-breaking runewords, unique, and set gear combos and stack your stats to survive difficult encounters. There are hundreds of uniques, sets, and runewords to choose from and an in-game codex system to help you think through your next craft.
Chain skill and proc abilities together with powerful gear synergistic effects. Trigger chaotic lightning storms on critical hits, frost novas when struck, morph into powerful avatars, or spit deadly fireballs every time you drink a health potion to turn the tide of battle.

Will you restore the balance of the multiverse, or accelerate its chaos for your own benefit?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3-4130 / AMD FX-6300 or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870 (2GB VRAM) or equivalent
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 / 11 (64-bit)
- Processor: Intel Core i5-6600K / AMD Ryzen 5 1600 or equivalent
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 280 (4GB VRAM) or equivalent
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
v0.4.6
* Added runtime atlas prewarm configuration support to improve GPU asset warmup behavior * Improved loading-scene stability by deferring map preload synchronization to the main thread * Reduced first-encounter hitching during streamed gameplay transitions with improved GPU prewarm handling * Fixed save loading recovery to fall back to backups when primary save files are missing, placeholder, or corrupted * Hardened save worker sequencing to prevent stale background writes from overwriting newer final saves * Added backup recovery and repair paths for global state and survival state files without requiring a save-schema migrationRead full article on Community Announcements (Div3Bomb3r)Patch NotesOfficial
v0.4.5
* Loading time optimizations, improve and optimize main loading title with hardware acceleration which was taking too long on Windows appearing stuck * Fix issues with blurry upscaling on 4K screens using nearest scaling * Fix bug where player ends up walking in one direction after respawning from softcore death * Continued performance optimizations in combat and dense scenes, reducing stuttering and increasing general framerates * Fix issue with text overflow from recipes, quests, and other text wrap for CN localizationRead full article on Community Announcements (Div3Bomb3r)Patch NotesOfficial
v0.4.2
* Fix bug causing players to get blocked/stuck at the end of the Whispering Hollows pathway to the Rotting Bog * Reduce environment object density in certain areas which could be cumbersome (caves in particular). General density of rocks, trees, and other obstacles reduced * Patch balance issue with chests in Whispering HollowsRead full article on Community Announcements (Div3Bomb3r)Patch NotesOfficial
v0.4.1
* Fix for mouse misalignment on larger resolutions * Configurable option to enable mouse movement control * Fixed some brightness issues on the main menu screens * Introduced slight optimizations for loading times between scenes, reducing the number of assets based on map, character, and enabled skills * Slight optimizations in combat and for pickups based on benchmarks in scale simulated environmentsRead full article on Community Announcements (Div3Bomb3r)AnnouncementsOfficial
Early Access: Note on technical issues
Hi everyone, Hyperplane dev here!I wanted to thank everyone that purchased the game and that is currently playing it, I appreciate your support. Thank you for trying out the early version of the game, it's been a hobby project of mine for some time and I wanted to get it out there in the world.The game picked up much more early attention than I thought it would, so I wanted to apologize for the technical glitches. I'm currently working very quickly on a round of fixes based on the range of reports coming in.I didn't pick up these issues during testing because I only had access to a couple devices and didn't hear any problems from early play testers. That's my fault for releasing a game that had issues, I will work quickly to fix them and do better next time.I wanted to put up this notice so that new players are aware of the issues, there are some problems with large monitor sizes and with devices with less RAM and VRAM available. Please take this into account when deciding to participate in the early access, as it's currently an improving work in progress.The goal of early access was to get a small group of people involved in discussions about game improvements, I was expecting maybe a few players to participate, but pleasantly surprised at the level of interest!For those that have purchased, please wait patiently over the next week, things will improve. For those that are considering, it may be worth coming back shortly after a few bugs have been resolved to give the game a try.I currently have a full time job, so this is mostly a side project for me for fun: please be patient as I work on making improvements for you all. I promise I am reading all comments and incorporating them into upcoming patches.Thank you all for your support, and sorry for the issues. Things will get better!Read full article on Community Announcements (Div3Bomb3r)






