
Screenshots

Watch trailer on Steam ↗Mörker
Hannes Bartels · Published by Hannes Bartels
Content notice: The game features frequent stylized violence and blood as players fight enemies throughout the campaign.Visuals are retro-inspired and not realistic. Players can expect cartoonish or exaggerated gore and enemy deaths consistent with classic old-school shooters.
2 user reviews — 100% positive (2 reviews)
Last updated 28 Sept 2026
An old-school dark fantasy action FPS. Fight cultists, undead, and other horrors in brutal combat where everything wants you dead.
£17.75
Lowest price we've ever recorded
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Price history
Action, Early Access · 2026 · More £15 - £30 games
About this game
An old-school, dark fantasy action FPS inspired by 90s shooters.
Enter a hostile world overrun by cultists, undead, and other horrors. Armed with powerful weapons, survival depends on movement, aim, and resource management.
Explore environments to uncover keys, vital supplies, and hidden secrets. Health and ammo are scarce, rewarding those who venture off the beaten path.
No mid-level saves keep tension high, making every encounter matter.
Built for players who value tension and classic FPS design, the game delivers a brutal, focused experience.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5-2500K or AMD FX-6300
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 270X
- DirectX: Version 11
- Storage: 10 GB available space
- Sound Card: DirectX compatible
- Additional Notes: Graphics settings can be adjusted for lower-end systems.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 (64-bit)
- Processor: Intel Core i5-4690 or AMD Ryzen 5 1600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 (6 GB) or AMD RX 580
- DirectX: Version 12
- Storage: 10 GB available space
- Sound Card: DirectX compatible
Supported Languages
Latest news
Patch NotesOfficial
Lighting Update
Over the last few months, I've continued refining the lighting throughout the game.The goal has been to improve visibility while preserving the dark atmosphere. Below are a few screenshots from the current build.Alongside the lighting improvements, this update includes a variety of gameplay, collision, balance, and general polish improvements.The update is now live, I hope you enjoy it.If you've been enjoying the game, leaving a review on Steam really helps.It makes a big difference for an indie developer and helps more people discover the game.Thank you for supporting the project!Read full article on Community Announcements (Hannes)Patch NotesOfficial
Summer Sale + Development Update
The Steam Summer Sale is now live, and the game is currently available at a discount.If you’ve been thinking about picking the game up, now is a good time to jump in. My hope is that the sale helps bring in some new players during Early Access and leads to more feedback as development continues.I’ve been making progress on new content and wanted to share a small preview of what I’ve been working on. The screenshots below show some progress on a new map that’s currently in development.I’m also releasing a small patch with a few balance changes and option tweaks.If you’ve been enjoying the game, leaving a Steam review really helps. It makes a big difference for an indie developer and helps more people discover the game.Thanks again for the support, and enjoy the Summer Sale!Read full article on Community Announcements (Hannes)Patch NotesOfficial
Balance & Fixes
Patch # 4 The resolution selection menu now detects and correctly lists the resolutions supported by your monitor. Machinegun Cultists now have a slower reaction time. Succubi and Warriors are now slightly tougher, with a small health increase. Undead Knights now only raise their shield when hit in the head. The Super Shotgun is now even more powerful. A single pellet can kill a standard Cultist. Pierce damage has been increased. Added more ammo to some levels. Collision improvements. Thanks for playing. If you’ve been enjoying the game, consider leaving a review. It helps a lot.Read full article on Community Announcements (Hannes)Patch NotesOfficial
Visual Adjustments & Fixes
Patch #3 Exposure and visual tweaks. Adjusted collision in several areas Fixed an issue where focus meter drain was tied to frame rate. It now drains consistently over time. Various smaller bug fixes and improvements Thanks for playing. If you’ve been enjoying the game, consider leaving a review. It helps a lot.Read full article on Community Announcements (Hannes)Patch NotesOfficial
Lighting pass update
Patch #2Refined lighting across all levels to improve visibility while maintaining the original mood.Increased health pickups from 20 to 25Added Alt + H to hide UI (temporary shortcut. Will be added as a proper option in a future update).Thanks for playingRead full article on Community Announcements (Hannes)






