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Watch trailer on Steam ↗Rift Wizard 3
Dylan White, Khoops, Jacob Martinez · Published by Dylan White
Very Positive — 89% positive (342 reviews) · 112 achievements
Last updated 28 Sept 2026
Rift Wizard is a hardcore combat strategy roguelike and wizard simulator featuring an extremely deep build system. Customize your Wizard with more than 500 spells and magical artifacts. Blast, summon, or enchant your way through 20 levels of pure turn based chaos.
£12.56
£16.75Lowest price we've ever recorded
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Price history
Indie, RPG, Strategy, Early Access · 2026 · More £5 - £15 games
About this game
Rift Wizard 3 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a new repertoire of spells and magical artifacts, discovering new and powerful synergies.

Rift Wizard uses an open build system, and allows the player to buy any spell or spell upgrade at any time. This gives the player massive flexibility, allowing them to test out new ideas each run. Try blasting apart your foes with fire and/or lightning, summoning hordes of metallic constructs, or once you're bored of the simple stuff, delve deep into obscure arcane metamagical trickery.

Rift Wizard's unique portal system means the player always has agency over what challenges they face. You choose which levels to visit, where to start, and how to spend your resources. There is no stealth or stair dancing in Rift Wizard: you must face each level head on and obliterate your foes with whatever tools you possess. Rift Wizard eschews randomness and complex combat formulas in favor of puzzle-like simplicity, where every game piece is easily understandable. Every victory is earned, every death deserved.

New to Rift Wizard 3 is a deep and strategic crafting system. You will find a vast assortment of crafting components strewn across the ruins of the universe, which can be combined to form powerful magical artifacts giving passive buffs to the wizard. The player must make difficult choices about how to allocate their limited and diverse magical resources, with rare crafting ingredients even having unique impacts on the crafted item.

The craftable equipment has a wide variety of effects, ranging from stat bonuses to event triggers. Most passive skills and equipment from the previous games have been brought back in some form as craftable equipment, and more than a hundred new items have been added to the game. Make lightning fly out of your arcane damage, commandeer enemy spawners, give your demon summons fire breath, the possibilities are endless!

Rift Wizard 3 adds a slew of new enemies and bosses to the game, from the spry and pushy Leghead to the alien and terrifying Void Child, from old favorites like Slazephan the Serpent Philosopher to new legends like the vengeful nature god Gaia. The final boss encounters, including Mordred himself, have been greatly expanded and revised as well.

The goal of Rift Wizard 3 is to continually place the player in high pressure tactical situations that challenge their creativity and analytic abilities, and to create a strategic sandbox that rewards brilliance, experimentation, and adaptation to constantly changing circumstances. With every installment in the series, we push farther towards this goal, and we are quite happy to share the depth we have created in Rift Wizard 3.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or higher
- Storage: 350 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Early Access - Patch Day!
Hey Wizards! This patch brings changes from the beta to the main branch. If you haven't been in the beta, there will be a lot of new content to discover. We've decided to refurbish and re-release the demo! The new demo is a much abridged version of the full game, which ends after realm 5. It has curated lists for spells and equipment, containing around one-third of the full game's selections The hope is to make the experience less overwhelming for first timers. Rift Wizard won't click for everyone, we don't think you should have to spend money to find out. If you want to take part in shaping the game during this Early Access period, please drop by the Discord or share your thoughts in the Steam discussions. A big thank you to everyone who has been leaving feedback and helping us refine the game. Full patch notes are below. WARDROBE / ACHIEVEMENTS: Added the new Wardrobe, accessible from the options menu to change your wizard's look The Wardrobe currently contains 80+ Wizard outfits to choose from and corresponding achievements to unlock them VAULTS: Added Vault of the Fettered Fae and Vault of the Sculptor Both new vaults contain special rewards not obtainable anywhere else Reworked Vaults of Arachnea, Slime, Flame, Souls, Goblins, and Glaciers NEW MONSTERS: Trollet, Crackler, Maggot Leech, Haunted Casket, Toad Knight, Divine Hammer, Glass Seer, Void Saint, and Prismancer 3x3 Giants: Idol of Piety, Gryla, Orochi, and Rainbow Slime 5x5 Bosses: The Body Electric, Amaru, and Sanguine Hierophant NEW EQUIPMENT: Artificer: Artificer's Abacus, Artificer's Hammer, Artificer's Mirror Conjuration: Lava Cage, Arbiter Cage, Knight Cage, Archangel's Halo Translocation: Backtrackers, Bishop Boots, Castellan Clogs Automatic Casts: Doombrand, Lightbinder, The Lodestar, The Haemanthus, and Shattering Frost Manual COMPONENT CHANGES: Journeystone: Translocation range and max charges +3 -> +6 Chimera Eyes: Now destroyed if it grants upgrades (i.e. no reusing via reformation or duplicat...Read full article on Community Announcements (OpportunityDrive)Patch NotesOfficial
Beta Update Patch Notes
August 28, 2026 Hey folks! Just one more little patch before the beta goes to main. Enjoy! NEW CONTENT: 2 Wardrobe Outfits - Angel Tamer, Moth 1 Equipment - Shattering Frost Manual SPELLS: Shatter: Razor Ice duration 6 -> 12; Shattered Sorrows replaced by Steam Anima Magic Missile: Arcane Crossfire cost 3 -> 1; targets 2 -> 3; now requires manual casting Teleport: Group Teleport cost 2 -> 1; Assassinate cost 4 -> 3 and refunds the charge when it kills an enemy Lifedrain: Life Funnel cost 5 -> 3; Blood Horizon cost 4 -> 2 Wave of Dread: Wave of Tyranny now grants +2 range Drain Pulse: renamed the radius upgrade to World Drain EQUIPMENT: Glasya's Bite: BK** -> BK***; Now inflicts bleed on all enemies for a duration equal to the product of your Blood and Chaos masteries Mask of Nihilo: KKKKKDDDDD -> KKKKDDDD** MONSTERS: Void Ancestor: 1 -> 2 SH per turn TRIALS: Scavenger trial now gives 4 options in spell scrolls and equipment chests instead of 3 UI / UX: Fullscreen is now the default display mode on first launch Added windowed to the Steam launch options Buffs granted by Components that trigger every X turns (except Relocator Beacon) now fall off when picked up after the level ends instead of playing useless animations Switched from OGG to MP3 music files to reduce music hitching Added clickable buttons to the Combat Log UI Various tooltip fixes BUGFIXES: Fixed a bug where Hatebolts wouldn't shuffle it's damage types, so with one enemy remaining it would only ever do a single damage type Fixed a bug where Jormungandr and Mordred, Unbound wouldn't use their main spell if the Wizard was immune to its damage types Fixed a bug where Healing Light - Purifying Light would fail to remove all of a unit's debuffs Fixed a bug where Blue Lion - Lion Saviors wouldn't trigger when HP was spent Fixed a bug where the Wizard could cast Blink on occupied tiles without the Aether Swap upgrade Fixed a bug where Shrapnel Blast could explode the same wall multiple times via queued casts F...Read full article on Community Announcements (OpportunityDrive)Patch NotesOfficial
Beta Update Patch Notes
Hey folks! Sneaky little patch before the beta goes to main. Just a handful of tweaks, mostly to underused equipment and the new r20 boss. Power to the players! Enjoy! NEW CONTENT: 2 new Wardrobe Outfits - Chess, Memory SPELLS: Cantrip Cascade - Cantrip Burst upgrade base radius 5 -> 4 Golden Skull - Bone Wheel upgrade renamed to Golden Wheel to differentiate it from the Bone Wheel enemy MONSTERS: Buffed Maweth, Sanguine Hierophant, and Maggot Leech EQUIPMENT: Recipe costs adjusted for Prismatic Plate, Electroplasm Ampule, Glasya's Bite, Quickstep Boots, Spawning Venom, Storm Caller Staff, Veilpiercer's Monocle, Multicolored Rage Rod, Chalice of X, Heavenrender, Helm of the Host, Glittering Dancer's Robes, Lava Cage, Arbiter Cage, Knight Cage, Castellan Clogs, Backtrackers, Amulet of Collected Agony, Storm beacon, Rain beacon, Blizzard beacon Buffed Witching Hourglass, Plasmic Distributor, Voodoo Doll, Galvanic Focus, Chelation Claw, Rimeblight Pulverizer, The Boiler, Stone Mask, Boots of Imminent Doom, Nightmare Hexbag, Dowsing Spark, Hemlock Needle, Fae Toxin Pouch, Icy Cruciform, Robe of Fire, Robe of Ice, Robe of Void, Robe of the Druids, Earthwrath, Warlord Vestments, Basilisk Scale Armor, Jade Shard Reworked Mask of Nihilo LEVEL REWARDS: Buffed Engineer Companion Made Reformation Shrines slightly rarer MISC: A handful of small bugfixes and tooltip tweaksRead full article on Community Announcements (OpportunityDrive)Patch NotesOfficial
Beta Update Patch Notes
Hey folks! Here with the last update for this set of patches (barring any urgent hotfixes) My favorite thing in the latest patch was a last-minute addition, but I hope the Castellan Clogs are as fun for y'all as they have been for me Looking forward to any feedback in the next week or so before the beta moves to the main branch There's still a lot to do before Rift Wizard 3 is ready for full release, and we appreciate everyone who has come on this journey with us in Early Access! NEW CONTENT: 5 Wardrobe Outfits - Flaming, Goblin, Hierophant, Prism, Spikeball 6 Equipments - Artificer's Abacus, Artificer's Hammer, Artificer's Mirror, Backtrackers, Bishop Boots, Castellan Clogs 4 Spell Upgrades - Bone Spear (2), Dream the Starwhale (1), Word of Beauty (1) 4 Enemies - Maggot Leech, Prismancer, Sanguine Hierophant, Maweth 4 Mutators for Weekly / Mutated / Custom modes - Enemy Resistance, Player Vulnerability, Weather, Damage Debuff MONSTERS: Buffed Ophan Nerfed Idol of Piety, Gelid Mirrors, Fae Empress, Angelic Visitors, Void Ancestor, Casket, and Void Saint SPELLS: Buffed Silver Spear, Call Seraph, Chill Wind, Soul Wind, Dream the Starwhale, Lightning Spire, Shrapnel Blast, Hatebolts, Word of Beauty, and Night Hag Rebalanced Watcher Form, Ice Phoenix, and Demonic Ritual upgrade costs Nerfed Word of Undeath - Word of Dominion to use Dominate's range and line of sight requirements Ride Drake - Flight of the Dragons now requires a manual cast but is 1 SP cheaper Burning Idol can now only be cast on empty floor tiles Choir of Angels - Dual Angels no longer heals enemies COMPONENTS: Buffed Quipu Saga Reworked Primordial Ooze Nerfed Chimera Eyes EQUIPMENT: Buffed Conciliator's Claw, Crown of Ragnarok, Sandals of Virtuous Sin, and Chaos Robes Reworked Artificer's Rod, Robe of Storms, and Galvanic Redirection Nerfed Archangel's Halo UI / UX: You can now hover over a tag filter in the Spell or Equipment shop to see your mastery for that tag in the examine panel There is now a gr...Read full article on Community Announcements (OpportunityDrive)Patch NotesOfficial
Beta Update Patch Notes
Hey folks! Another beta update, the focus this week has been on new level rewards and making those rare components feel truly rare. Enjoy! New Content: 19 Wardrobe outfits 10 Rare Components 3 Shrines 7 Monsters 3 pieces of Equipment 1 Vault Misc Changes: Wyrm Eggs upgrade costs rebalanced Mancer trials are now slightly more likely to have components matching the trial's tag Freecast staff damage counters now reset when a level is completed Journeystone's Translocation range and max charge bonuses increased +3 -> +6 Bugfixes / Performance: Watcher Form now fires on its final turn and keeps its resistances until the beginning of the turn when the Wizard regains control Fixed Slimes losing half their HP when there was no room to create the second Slime Improved performance for effects with radii large enough to cover the entire level, including Lightning Halo Nova Units and bosses that change forms now preload their alternate appearances to prevent mid-turn hitches Fixed several tooltip errors / typosRead full article on Community Announcements (OpportunityDrive)






