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Gee, Tea, Eh, Seven?

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Gee, Tea, Eh, Seven? screenshot 1
100 WISHLIST TRAILER - let's celebrate! Pre-alpha features trailer trailerWatch trailer on Steam ↗

Gee, Tea, Eh, Seven?

Team Moo · Published by Team Moo · Official site ↗

Content notice: While a business simulator at heart, the open world nature of the game mean that certain story elements and missions may present the player with an opportunity to engage in acts of violence or in defiance of fictional law enforcement. Progression through non-violent and honorable means is certainly one way to complete the game - in fact, it is encouraged.

Last updated 28 Sept 2026

In a single night, your father's boba tea empire AND family were taken out by rivals. Take revenge as Seven, the tragic sole survivor. Build up your power base by brewing the best drinks and retaking the town... or, you know, by kneecapping the competition through sabotage, subterfuge and violence.

Free to PlayComing SoonDJCTQ 14

Free

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Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Simulation · 2026 · More free games

About this game

UNDER CONSTRUCTION - MESSAGE FROM THE DEVELOPER: Wow, you're early. This page will evolve over time.

If you're here - that's INCREDIBLE, really. you're one of the earliest souls interested in the development of this title, driven by a single indie rookie developer who will put in his 100% and more to make this a fun, meaningful and extremely value-for-money and value-for-TIME experience. Thank you. 

Gee, Tea, Eh, Seven is an upcoming open-world bubble tea chain management simulator... on one level. Leave behind the trappings of your stores any time to advance your upstart brand's growing presence -- through all means available to you, including sabotaging rival outlets, disrupting deliveries, and, uh, incapacitating staff.

Whether you choose to grow your dominance through hard work and mastery, or ruthlessness and violence, don't feel bad for the competition. After all, it is they who struck the first blow, and laid low your father's sprawling boba team empire and over ten of your family members in one single, fateful stroke.

REVENGE IS A CUP OF BUBBLE TEA, BEST SERVED COLD

As Seven, the protagonist and sole survivor of your family, your goals are clear: first amass enough influence, wealth, and muscle -- then attempt to uncover the identity of your family's aggressors, and exact your sweet revenge. Or deliver them to justice and a fair trial. Your call. I'm not your father.

PICK THE JUST DESSERTS

The game's mechanics will include:

  • A fully-functioning customer/NPC system with persistent, roaming customers, loyalty levels, and preference matching

  • Semi-accurate bubble tea brewing mechanics

  • Automation and employee systems to build up towards

  • Vehicles that you can hijack off the road - or legally purchase, of course, with your hard-earned money. Do note this will turn the drivers aggressive.

  • Weapons, ranging from disruptive melee (umbrellas, kicking, punching) to theme-appropriate (bubble tea "grenades with various effects - from recipes that you discover!), to automatic rifles, explosives (gas canisters) and car-mounted cannons

  • Day/night cycles (see below!) with future updates possibly including SEASONS!

BECOME PART OF OUR STORY

Join our community (Discord, ideally!) or reach out on any platform to start a conversation if you wish to chat! You would probably end up shaping how the game - and even franchise, for this is what I intend to do for the rest of my life (however much I have left of it!). 

We will eventually also do fun stuff like record fictional radio shows to play on vehicles, put your funny audio recordings in (bonus points if you suit an existing NPC), etc, and maybe even get the chance to work alongside qualified (and paid professionals). You'll be credited, of course.

Additional scope for the full game

We've got a tight timeline to hit and want a presentable standard of gameplay and polish. That said, the goal is:

  • A sprawling city with (eventually) five distinct zones

  • Fully working traffic and pedestrian systems, including the ability to enter (and maybe race...) a variety of vehicles

  • Narrative arc that spans at least 12 core missions 

  • An initial 15 sidequests with meaningful rewards to advance or modify gameplay

  • Satisfying progression both in combat ability and expansion (or should we say restoration...) of your empire

  • Full Steam Achievement integration encouraging multiple playstyles for replayability 

  • Comedic, sometimes nostalgic callout moments, but let's not forget...

  • Hopefully some touching / thought-provoking moments

  • The ability to prioritize (and conversely deprioritize) gameplay elements that you may not like (combat-focused vs simulation-focused)

  • Hopefully some 20 hours of gameplay EXCLUDING the endgame and open-world scenarios

Key polish areas

The screenshots and artwork you see right now are not indicative of the final product. We intend to dedicate the entirety of later months to polishing, meaning we're pushing really hard to improve and perfect the gameplay aspects early.

  • Optimization to perform on a wider variety of rigs. Playtest stage will help a LOT with this!

  • Lighting and color-grading - we know the colours look a little one-note right now. Honestly, we are learning every day about this topic and may eventually consult an experienced art director on how to NAIL lighting in our project. The day/night cycles make this doubly (or quadruply) tricky - but we'll get there.

  • Game feel - feedback should be visceral or satisfying depending on which pillar of gameplay you're pursuing at the moment.

  • Community feedback - Avid fans of both genres - open-world and simulator (and even cozy) will have invaluable feedback we NEED. Be sure to wishlist and hop into our Discord and/or Reddit channels to have your say, and to check in on the project status!

    POLICY ON USAGE OF GENAI ASSETS

    As tempting as it has been, we're standing our ground on this. Every single voice, artwork and asset in the game will be human-driven. Even if it does open it up to looking a bit more dated, a bit rougher, a bit less polished than what is genuinely very scary, good-looking GenAI products flooding asset marketplaces. I grew up a beneficiary of humans pouring their creative souls into what they loved. I really trust in us gamers to be able to appreciate the effort channeled into something. And so, while the edges of this game are indubitably going to be rough (I'm just one guy...!), please afford us a little wiggle room on account of this!

    (E.g. our current Steam page capsule was me painstakingly capturing in-engine moments and then slapping some cheesy filters via my phone's inbuilt camera app and cobbling it together in amateur free editing software. That blender part in the top left? Literally a part you can buy on Amazon, lol. Hardly professional - we'll do another pass closer to launch.) 

    I'm building up a capable roster of international talent for voices, etc, and am doing my own homebrew mocap + voices. We'll take the long way around; that's a guarantee. Even our SIGNATURE FONT was purchased after a custom contract negotiated with an Indonesian guy who's been churning them out for near a decade. That said, the line in the marketplace is becoming increasingly blurred, so if you spot something you know for sure is GenAI (creator account, etc), contact us and we'll track it down and put in the work to weed it out. Most of the assets so far are from 2021-2023, predating all this stuff, so I hope that's good news, and/or come from legit 3D artists with a history of quality work!

    (P.S. At some point we may even open community inclusions (voicelines, guests on radio shows, MUSIC) and some of these may be paid opportunities. Maybe later in the year once the core game is solid :))

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core 2 Duo 1.8GHz, AMD Athlon X2 64 2.4GHz
  • Graphics: 512MB Nvidia 7900 or ATI X1900 Series
  • DirectX: Version 10
  • Storage: 7 GB available space
  • Sound Card: Any 5.1 or similar onboard sound
  • Additional Notes: NO internet connection required; OPTIONAL leaderboard or user-generated submission systems may require connectivity. SSD highly recommended.

Recommended

Recommended:
  • OS: Windows 10 (64-bit) or Windows 11 (64-bit)
  • Processor: Any Intel Core i5 or later series, AMD Ryzen 5 series
  • Graphics: 8GB NVIDIA GeForce RTX 3000 series or 8GB AMD RX 6000+
  • Storage: 7 GB available space
  • Sound Card: Any 5.1 or similar onboard sound
  • Additional Notes: NO internet connection required; OPTIONAL leaderboard or user-generated submission systems may require connectivity. SSD required.

Supported Languages

English*, Simplified Chinese, Traditional Chinese
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    100 wishlist CELEBRATION: PRE-ALPHA TRAILER!

    Hi everyone, I wish there was a way to contact you all. You have to know you're really special - I've been pushing myself to work on this project as close to 7 days a week as possible, some days up to 18-20 hours of non-stop pushing. And why is that? It's because somehow twenty, then fifty, then 100 gamers decided to take a chance on this unknown, first-time developer. I have not really held up my end of the bargain on keeping you guys in the loop, and I'm truly sorry. I keep running my head into the game to make things work, then to make things better, then to make things work, and to make it better - and I hope you will be able to tell just from the leaps I've managed to make (thanks, Internet and YouTube) in the last few months. BUT THE BIG NEWS IS HERE: I feel it is long overdue to you all that I post a VIDEO, showing what you guys have put your faith in, taken a chance on. A 90-second features trailer to show you guys just some of the basic functionality of the game and perhaps give you some idea of how it will play in the future! By the time you're reading this, the trailer should be LIVE on the Steam Page as well as on the YouTube channel! (Leaving a link here too: )Other areas of progress, outside of gameplay: I think the road texture is one good example because I keep giving you guys updates on that one. Well, we wrote our own raindrop and puddle shader, and made the texture much more realistic! Just one example of the things we're learning all the time. I mean even the rain got an upgrade. The guns models, too, all upgraded, our very own muzzle flash and pops of light, etc, etc. Now bear in mind this isn't even alpha - this is PRE-alpha and almost nothing you see is in final form. The textures aren't final. The lighting isn't final. Hell, the cars look like tin cans - but I will do the work to make sure they come alive (and have more than 2 models on the road lol) eventually. Trust me when I say that! Steam Deck owners also rejoice - in line with my philos...
    Read full article on Community Announcements (ceo)
  • AnnouncementsOfficial

    50 wishlists?! D: Okay okay, I'll show development progress!

    Hey everyone! Somehow we managed to accrue 50 wishlists! You guys are incredible. Giving up was never a thought in my head (I'm an obsessive person) but you guys being on the list makes me RABID about pushing harder, iterating faster, devving more, and generally putting me into overdrive so we can ship this project on time >:D I feel like an injustice has been done to most of you seeing as the Steam page is literally EMPTY screenshots with no sense of sound, the world, the setting or the peds aside from the earlier announcement. This is something I will be addressing once I'm done figuring out CAR-JACKING today! Until then - here's the only thing I have on file rn: the result of a test of a custom loot system . AND here is basically my internal "patch notes" that I use to keep track of progress, if you're into that sort of thing. Promise I'll be back! Start a conversation with me anywhere (here in Steam, on Discord, etc) and I'll reply with questions, or entertain fun ideas you may have for the game. In addition, if you ever want to voice an NPC reaction (like "THIS SUCKS" or "GET OFF THE ROAD @&(#@#") absolutely just hop in Discord and we'll set it up. My relatives and wife are already helping with placeholder voices that honestly may end up being in the final game, they're so organic and funny. Enough rambling - here's PATCH NOTES v0.1!!! 5 February- Kicked off the main game project in Unity after mucking around in Unreal... Here we go. Not a total cold start - still have some of my homebrew assets (blender files, cities..)- Added celebration animation and voice hook when a customer gets served.- Built voice lines for customers and squashed annoying queue pathing race (e.g. rushing to a spot)8 February- Taught pedestrians to dodge oncoming vehicles. LOL. Keeping the kungfu leap. (revise root motion stuff later). #worth- Made street props smashable with vehicles- Fixed pedestrians freezing on first spawn (took forever).- Added despawn timer reset on repeat hits. Sn...
    Read full article on Community Announcements (ceo)
  • AnnouncementsOfficial

    Our first 20 wishlists! Thank you, you awesome few.

    If you're seeing this - WOW. You're OG. Welcome to the first 20 wishlisters. I am absolutely floored, and thank you for discovering this page and deeming it worthy of your W/L! I haven't even started publishing on socials yet so you guys are truly truly OG and connoisseurs :D I wanted to give you guys some sign of life because - well, I'm working solo, so updates may not be terribly constant as I'm likely working on code, sound design, with composers, designers, trying to wrap my head around something. But I WOULD love for you guys to list features you want to see and very importantly what truly makes you fall in love with a world, and a game, especially based on the premise of what you saw in the Steam Page. Here's an example of how we can start that off. Today i worked on our pedestrians' AI a bit. They already walk around town, giving it a lively appearance. They wait at traffic lights, use their phones, get takeout... (and ultimately will be checking out your stores). But having them interact with cars is crucial as well! So today I started writing code that would make them evade vehicles primed for a collision with them - perfectly human behavior, right? Turns out, it took hours upon hours to make it apply to not just the player car, but all our NPC cars (that you can carjack). It took some more to make the solution "lightweight" - that is, not lag your device, because checking dozens of cars against hundreds of pedestrians is quite a bit of thinking your computer has to do. I ended up getting a pretty goofy but hilarious "kung-fu" dive away from the paths of the car. I think I'll keep this! It's something that doesn't happen too often but is a spectacle when it does. And ultimately, it DOES save the pedestrian (you can see one without the script on the road..) Anyway, don't be alarmed at the colors, reflections, pedestrians and cars - we're in prototyping / testing phase now, which means to write the code that makes stuff work. There will be multiple design pa...
    Read full article on Community Announcements (ceo)

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