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Watch trailer on Steam ↗Duck the Miner
Atlas Brightway · Published by Atlas Brightway
4 user reviews — 100% positive (4 reviews)
Last updated 28 Sept 2026
Your ultimate goal was to achieve the dream of living on Mars, but the journey didn't go as planned. After a rough ride that left your engine destroyed, you are now stranded on space and must mine asteroids to repair your ship to try finish the voyage.
£4.29
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Price history
Adventure, Indie, Early Access · 2026 · More under £5 games
About this game

Duck the Miner is a 2D mining game where you control a duck. Your ultimate goal was to achieve the dream of living on Mars, but the journey didn't go as planned. After a rough ride that left your engine destroyed, you are now stranded on space and must mine asteroids to repair your ship and finish the voyage.

In the near future, humanity’s abuse of Earth led to its downfall, leaving only a few species of animals struggling to survive. Together, they developed new ways to live, gradually gaining consciousness and rebuilding a new Earth inspired by the ruins of the previous civilization.
Eons have passed, and a brave company known as Fyction Enterprise is now pioneering new ways to inhabit other planet. The time has come for our hero, the first astronaut of the animal species, to embark on a mission to live on Mars.
But the journey was not a smooth one. Halfway through the mission, the reactor suffered a critical malfunction, leading to a total disaster. The spaceship, out of control and far off course, drifted into space, eventually colliding and stopping at the Asteroid Belt.

You drift back to consciousness only to find your ship in ruins. Surrounded by twisted metal and flickering lights, you must repair every failing system to restore communications and decide your fate: return home or push onward to Mars. The surrounding asteroids are your only hope, rich with resources, that can be extracted and processed into the advanced equipment and parts needed to try to get saved.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10/11
- Processor: Intel Core i3-4130 / AMD Ryzen 3 1200
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 630 / NVIDIA GT 730
- Storage: 256 MB available space
- Additional Notes: 1080p / 30-60 FPS
Recommended
- OS: Windows 10/11
- Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 / AMD RX 560
- Storage: 512 MB available space
- Additional Notes: 1080p / 60+ FPS
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Storage Update - Early Access
Added:Storage RoomStorage MenuCayuga Duck (Skin)Cheat Menu is now (again) draggableEsc now closes menusPlayer is now able to collide with itemsLanguage Info Label:“🛈 Some texts requires restarting the game, after changing languages!”Enemies Debug on Cheat MenuIn-Games menus now have sound effectsInventory LimitsSave Button on Save Button:Items are now kept after savingFirst Time joining Save AnimationRegeneration Timer:OxygenHealthChanged:“Quit Game” and “Exit” when hovered is now redSkin Menu“American Black” to “Darkened"Dropped items are now on zero-gravityBats no longer go through the shipWhile dying the player is now unable to pause the gameBlocks TextureBlood Overlay is now clamped between 0 to 20 of Health instead of 3 stages"Duck's Pockets" to "Inventory"Default Master Volume is now 40% instead of 100%Time to play the next World Music is now random between 15 to 20 seconds instead of always 20 seconds.All Bedrock TexturesMining Cooldown: 0.33 to 0.28Pickaxe Default Damage: 350 to 400Pickaxe Damage Amplifier per Level: 60All Blocks HealthCockpit Interaction Área Reduced“Hide/Show Inventory” is now “Hide/Show Interface”“H/S Interface” default keybind is now ‘H’Fixed:Skipping Line on Intro does not work ALT+F4 does not close the GameEnemies can stack on each otherBBcoded RichTextLabels off their placeWorld is very brightOres named with two words don’t drop their oresSkin Menu Close Button below InventorySkin Menu without UI SFXGame Crashing after dying again after reviving with cheatsEmpty Duck Name when creating a save file (Default Name: Dan)Dying Sound Effect plays every time Pause Menu is closedGodot Icon on Splash Intro not CenteredOptions Menu not centeredEnglish Language TypoPlayer Zoom works on Pause MenuCamera upon entering save squeezes and unsqueezesSkin does not change Discord Icon on Rich PresenceSkin Menu is above Pause MenuInteractions can be used when the game is pausedTranslations:Inventory (%s/%x)Items namesSkin NamesUpdated:Godot Engine to 4.7...Read full article on Community Announcements (★ Atlas ★)Patch NotesOfficial
Early Access Patch
Fixed:Blocks Collision inside shipAsteroid border blocking ship exitBattery status UI does not appear automatically when holding a battery itemControls Label showing ErrorsWhen the duck died it would not fallDeath Sequence not playing Translations Fixes:Death Sequence not being TranslatedLoading not being TranslatedDuck the Miner not Being TranslatedRead full article on Community Announcements (★ Atlas ★)AnnouncementsOfficial
Early Access Release
Added:Warning Label:Early Access WarningDemo WarningDemo Mode:No Cheat MenuOnly Stone BiomeCheat MenuWorld CustomizerRemove EnemiesPage System for Cheat MenuDiscord Rich Presence: "🧭: Piloting the Ship"Hotbar ChangerSkin Changer MenuShip Interactions:Cockpit (Go to nearest Asteroid)LampLight SwitchNest (Change Skin)Airlock SignMonitor Room SignWorkbench SignVersion is now displayed on Main MenuPressing on Title on Main Menu makes a Quack SoundIntegration with SteamMoving Parallax Background on Main MenuFPS DisplayNest RoomLast time played updated on save each secondUpdate Save File Current Version upon entering saveShip restores oxygen and healthBat Variants:DefaultFastRadioactiveEnemy Spawning is now limited by using Asteroid SizeName Creation for the DuckNew Version Detection SystemShip Rooms:CockpitStorageReactorGodot Engine & Atlas Brightway Splash IntroSettings added to the Pause MenuShip InteriorWorld Generation 4.2Airlock:Connection from the Ship to the AsteroidCheat Menu:Create WorldDelete WorldLight now has a new Sound EffectUpdated:Story & Intro CutsceneChanged:HUD Fade In AnimationAsteroid Title Animation now only plays after going to an AsteroidOres are no longer dependent from Asteroid HeightGame Intro Images“Colorblindness” to “Daltonization” on Accessibility OptionsBat Sound EffectsBlood OverlayShip Props are now separate texturesDamage Sound EffectTextures:Bubble IconDefault BatUV Flashlight to FlashlightMain Menu AnimationTitle and Splash Title System ReworkCreating an item by creating a new RigidBody2D instead of instancing the Items ScenePlayer spawns on bedroomShip Interior:AirlockTop WingThrustersQuack keybind from E to QUniverse BackgroundMining SoundsLoading ScreenChange save files to a unique file systemMain Menu Title position changedSplash Title position changedMain Menu BackgroundMain Menu Links PositionBackground Music aligned to StereoOn audio settings “Menus” is now “Interface”Pause Menu:End Mission -> Main MenuExit to Desktop -> Quit G...Read full article on Community Announcements (★ Atlas ★)Patch NotesOfficial
Demo Patch: Beta 4.13.2
Changed:Debt: from 9 to 10 billion to 9 to 10 millionRead full article on Community Announcements (★ Atlas ★)Patch NotesOfficial
Demo Patch: Beta 4.13.1
Changed:Health Insurance Tax:Easy: 12000 to 24000Normal: 24000 to 32000Hard: 32000, 48000Primary Mission EXP Reward:Easy: 60Normal: 50 Hard: 45Secondary Mission EXP Reward:Easy: 30Normal: 25Hard: 20Experience needed to level up:30 + (Current Level x 10)Get Goods Mission Requirements:Easy: 300 to 500Normal: 500 to 850Hard: 850 to 1250Kill Enemies Mission Requirements:Easy: 3 to 6Normal: 6 to 10Hard: 10 to 14Fine Jewelry Mission Requirements:Easy: 2 to 5Normal: 5 to 8Hard: 8 to 12More Infrastructure Mission Requirements:Easy: 20 to 40Normal: 40 to 60Hard: 50 to 90Power the Future Mission Requirements:Easy: 15 to 25Normal: 40 to 60Hard: 60 to 90Heat Extraction Mission Requirements:Easy: 10 to 20Normal: 20 to 35Hard: 35 to 50Coal Extraction Mission Requirements:Easy: 10 to 20Normal: 20 to 35Hard: 35 to 50Fuel the Company Mission Requirements:Easy: 15 to 25Normal: 25 to 40Hard: 40 to 50Build the Future Mission Requirements:Easy: 100 to 200Normal: 200 to 350Hard: 350 to 500Read full article on Community Announcements (★ Atlas ★)






