
Screenshots

Watch trailer on Steam ↗Castle Away
René Slump, Sim Kaart, Matthijs Koster · Published by WhisperGames, Renegade Games · Official site ↗
Last updated 28 Sept 2026
Build and command your own flying fortress. Battle your way through a hand-drawn realm and craft the strongest keep imaginable. Will your castle hold up against the Archdemon?
Indie, RPG, Simulation, Strategy · 2026 · More free games
About this game
The realm’s surface is cursed by demons. While you are exploring, you discover some sort of crown. As you pick it up, the ground begins to tremble and the surface starts to rise. You find yourself on a massive, floating keep...
Castle Away is a quick-to-pick-up, run-based strategy game focused on crafting combat synergies on your little castle grid. You slay monsters, scavenge for materials, craft structures, and upgrade your keep to ultimately defeat the Archdemon, and purge the realm.
Build your castle
When starting out, your castle base has a 3-by-3 grid to place structures on, which will expand the further you progress. Structures give adjacency bonuses, so where you place is just as important as what you place.
Create synergies
There are plenty of synergies to exploit. For instance, a Cannon Tower receives +1 attack for every unit of defence (we call it Bulwark) that is created by your walls, but it takes some time to charge up. How much attack is your Cannon Tower able to gather before it strikes?
Battle away
Send your castle into battle and watch your strategy play out as combat resolves automatically. Loot monsters and encounters to strengthen your build. Every encounter you choose draws a demon boss closer, until it surfaces to challenge your keep. Plan your route, claim the best loot, and survive every boss to reach the Archdemon.
Craft structures
You'll find materials along your journey that will let you craft and customise your structures. Demolish buildings you no longer want, to create new ones to take their place.
Retry, ascend, and collect
As in any typical run-based game, you will to try and find the best combinations for your run, in order to beat the game. But that's not the end. You will unlock new castle types with unique structures, banners, and materials to arm yourself against higher difficulty (ascension) runs, which will unlock the most obscure items.
Features
Deep customisation: Find over 50 different structures with 3 upgrade tiers, 20 Banner types and many other unique boons to build killer synergies.
Challenging enemies: Face off against 10 different monsters and 5 demon bosses.
Varied world encounters: Discover towns, shops, towers, shamans, lifesprings, plague doctors, and more.
3 distinct regions: Explore the 3 regions of the realm to find all ancient beacons.
Roguelite replayability: Random encounters, a semi-procedural world, and unlockable loot ensure fresh runs.
Team
Castle Away is made by three independent creators: René Slump (Gladiator Manager) designs the deep mechanisms and programs the game. Sim Kaart (Rift Riff, Gladiator Manager) creates art and designs a coherent experience. Matthijs Koster (Rift Riff) crafts sounds and creates music. Tom Schoen leads the game's marketing efforts and sets up vital partnerships.
Join the discussion
Join our discord channel to discuss strategies, give feedback, and share your perfect build.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: x86_32 CPU with SSE2 instructions, or any x86_64 CPU
- Memory: 4 GB RAM
- Graphics: Vulkan 1.0-compatible integrated graphics
- Storage: 400 MB available space
Recommended
- OS: Windows 10 or higher
- Processor: x86_64 CPU with SSE4.2
- Memory: 8 GB RAM
- Graphics: integrated or dedicated graphics with Vulkan 1.2 support
- Storage: 400 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Demo update
Thanks for playing the demo everyone! We received a lot of valuable feedback. Some of the smaller changes are addressed in this small update. In the meantime we are also hard at work on the bigger features!Improved combat clarity with expanded enemy information, better tooltip positioning, and clearer hit feedback.Burn and poison now wait for their full duration before dealing their first damage tick.Fixed an issue where very fast structures could stop activating.Improved early encounter placement and removed unavailable banners from demo shops.Fixed various interface and localization issues.Read full article on Community Announcements (Sim Kaart)AnnouncementsOfficial
Demo out now!
Hey all! You can play the Castle Away Demo RIGHT NOW! Thank you to everyone who has wishlisted, playtested, streamed, and followed along. We have spent the last three months iterating on the game's design, and balancing the content to hopefully create a tight demo experience, in which you can craft multiple builds on two unique castle grids. In the demo:2 Regions – explore the Cradle and the Steppes. 2 Factions – experiment with the Stone and Dirt castle grids. 2 Difficulties – were you able to beat the Archdemon on Survivor? Try to beat Explorer. Currently in the main game:3 Regions – the Cradle, the Steppes, and the brand-new Frozen Peaks. 3 Factions – the Stone Keep, the Dirt Keep and the new Obsidian Keep. 3 Difficulties – Survivor, Explorer and the new Crusader difficulty. What we're working on right now:- a new 'boons' mechanic that gives general bonuses - a new 'gargoyles' mechanic that adds a new building dimension just like 'banners' - more encounters on the world map - more monsters and demons - more obsidian structures Have fun with the demo! Wishlist the game on Steam, if you haven't already. And join our discord or jump on the Steam forums to discuss the game, share feedback, bugs, etc.See you in the next update!!René, Sim, Matthijs & TomRead full article on Community Announcements (Sim Kaart)AnnouncementsOfficial
Demo out on August 24
Hey everybody :)We're very happy to announce that we've got a demo ready for Castle Away! We'll get it into your hands in a few days, so get ready to design your own flying castle! We'll explain everything that's in the demo and what else we've been working on in our next update here on Steam.Thanks for following along!René, Sim, Matthijs & TomRead full article on Community Announcements (Sim Kaart)Community & EventsOfficial
Playtest Extended through Deckbuilders Fest
Hey all!We received a great amount of responses to our first playtest of Castle Away, and we're super happy with all the suggestions, feedback and comments on the current build. We've been checking out all feedback, and we’ve just pushed a pretty big update to the build!To give everyone time to try out the new features, we are keeping the playtest open until May 11th, 10AM PDT / 7PM CEST.New in this build:Mac & Linux Native Support: Castle Away is heading to Linux and Mac! Players can now try out the game natively across Windows, macOS, and Linux.Controller Support: Whether you are kicking back on the couch or testing it out on a handheld, the UI and controls have been fully mapped for controller play.Various Fixes & Improvements: We’ve implemented various adjustments based on your suggestions and feedback. This includes quality-of-life improvements, balance adjustments, and a smoother gameplay loop.We need your help! In this patch, we are especially looking for feedback on the new platforms (Linux and Mac) and Controller support. Please try it out and let us know what you think using the feedback form right on the title screen.Thanks for playing and see you in the next update!René, Sim and MatthijsRead full article on Community Announcements (Sim Kaart)Press Coverage
Build and command a flying fortress in the playtest of Castle Away
Castle Away from Renegade Games is a strategy roguelite autobattler that challenges players to build, command, and explore using a customisable floating keep. Read the full article here: https://www.gamingonlinux.com/2026/05/build-and-command-a-flying-fortress-in-the-playtest-of-castle-away/Read full article on GamingOnLinux






