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Feed The Forest

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Feed The Forest screenshot 1
Feed the Forest Announcement Trailer trailerWatch trailer on Steam ↗

Feed The Forest

Indoor Sunglasses · Published by Indoor Sunglasses

Last updated 28 Sept 2026

A short, innocent incremental forest-builder. Unlock snail powers to spread life in a barren desert. Feed the mysterious Forest with juice. And remember: Blood is a type of juice.

Free to PlayComing SoonDJCTQ 14Full Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Simulation · More free games

About this game

Spread life in the desert!

Upgrade your snail!

Automate and grow exponentially!

A short, innocent incremental forest-builder about spreading life in a desert.

  • Be a snail!

  • Feed The Forest!

  • Hire other snails!

  • Grow flesh!

  • Paint with plants!

  • Unstoppable growth!

  • A wizard!

  • Upgrades, prestige, cosmetics, exponential production!

  • Blood is a type of juice!

Three devs

Hi! We're Victor, Andrés and Edd! This game started as just a game jam game, but several thousand people played it, so we decided to make it bigger and bloodier better!

We can only make it great with a bunch of player feedback, so please follow this page for when we publish playtests or demos, or join our Discord in the sidebar to get notified!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: AMD Ryzen 5 2600
  • Graphics: NVIDIA GeForce GTX 1650
  • DirectX: Version 11
  • Storage: 1 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Mouse input guidance - v0.5.4 Hotfix

    Hi snailers, Feed the Forest will be in Steam Next Fest, we hope a lot of new players will jump in! Please share the game with friends or your favourite streamer, it helps an enormous amount!Small update: We got worried that someone might miss how to plant now that mouse movement is in. So we decided to do some tweaks to how you learn the controls. And we've made sprinting into an upgrade! You'll have to do a bit of hard work in the beginning to unlock sprinting, but once you buy it, it feels amazing. If you have an existing save file, you'll have to buy sprinting from the Water shop in order to get back to rolling! Cheers, Victor, Edd, Andrés Changelog for v0.5.4AddedOverlays showing how to control the game using mouse input only. ChangedSprinting will no longer be active on game start - you can buy this ancient movement art from the Water!Graphics API priority for Linux so it prioritizes Vulkan.
    Read full article on Community Announcements (ZepCap)
  • Community & EventsOfficial

    Mouse movement for Next Fest :)

    Hi friends,In preparation for Next Fest, the good Edd added a much-requested feature: Mouse movement! Click near the snail to move and water, and simply drag further away from the snail to sprint. You can now throw your keyboard out the window, keep your mouse in one hand and grab a big glass of juice with the other. Sip that juice while you collect that juice.I hope you'll enjoy Next Fest! Looking forward to hearing from new people hopefully, and playing some demos for weirdos.Cheers,Victor and Edd and Andrés Micro changelog AddedMouse based movement.ChangedAdjusted popup text a bit.
    Read full article on Community Announcements (ZepCap)
  • Patch NotesOfficial

    v0.5.2: Demo hotfix of hotfix

    We messed up a bit and made some tiles non-paintable :| Here’s a quick fix for that + some minor UX changes.AddedDisplay to hotbar showing if there is enough water to place a tile.FixedNot being able to paint near the second pond.Tiles being watered even if there is not enough water.NRE in main menu scene when starting the game.
    Read full article on Community Announcements (ZepCap)
  • Patch NotesOfficial

    Hotfix 0.5.1

    Heya! Thanks to all the people who have already played the demo! Already more than four thousand people have played the demo across platforms, and it’s a chart-topper on \ storefront. We’ve gotten some early feedback and are addressing that ASAP. So here’s a quick hotfix: AddedExclamation mark above shops if something can be bought. Lots of people seemed to be quitting before even getting their first item, and later it's also easy to miss available items. Hopefully this helsp.Timer to key popups so players don't accidentally close them too soon.See-through effect to Worm and Wizard shops so they're visible through plants."Next" value display on range upgrade.ChangedLowered initial fruit spawn cooldowns to quickly see effect of plants.Halved bush production cooldown (boosted berries)Game will be automatically save when exiting options and shop menu.Optimize text rendering to avoid GC allocations. FixedRegular and Albino skins using the same id (regular skin item will have to be rebought in old saves).Window mode options not persisting correctly.Main menu closing when leaving options menu using back button.See-through shader applying to Ground Cover.
    Read full article on Community Announcements (ZepCap)
  • AnnouncementsOfficial

    DEMO IS OUT NOW! Feed the Forest!

    Hey Snailers!The demo for Feed the Forest is out RIGHT NOW!Compared to the Playtest, the demo's got: New upgrades!Saving AND loading!Planting multiple plants in the same areas!New skins!Storybook!And maaany tweaks, improvements, and fixes, all based on the maaany great notes we got from the survey.Since we released the very first version of Feed the Forest, almost 38 thousand people have played it across platforms. That's completely wild to our tiny team. Thank you thank you for playing, you are the reason we did this update and why we won't stop before all deserts in this world have turned to pure juice.If you enjoy the demo, please leave a review! Go to the demo page, write your thoughts in the box and smash that Post button. Let every one of the lovely Steam-browsing sickos get a whiff of your magnificent takes. At least, let us hear those takes.Feed us, please,Victor, Edd, and AndrésFull patch notesAddedSmooth level transitions with "loading" text.Saving/loading of the game state during scene load and automatically every 1 min.ESC/tab button will now be able to close menus.Camera zoom-out effect on game start.Snail will jump out of the pond on game start.Total level production and forest fill stats on bottom right of the screen.Eraser item to The Wizard shop.MORE cosmetic items to the Wizard shop!Overlays which display blocked radius around plants.Speedup effect when close to bushes.New main menu with a 3D environment.Options menu with audio and graphics settings.Leave particles will appear when plants fully grow.Juice particles will appear when picking up fruit.Birds will spawn when when forest is fully filled.New powerup which allows to place trees next to eachother.Storybooks to tell the story of the game.Brush size upgrade (also affects the eraser).Show/hide sound effect for The Water shop.Feed animation for all of the shops.More animations to icons when buying items.More critters when plants are fully grown.More upgrades to fruits which will exponentially b...
    Read full article on Community Announcements (ZepCap)

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