
Screenshots

Watch trailer on Steam ↗City Painter
Blunix Games · Published by Blunix Games · Official site ↗
Very Positive — 97% positive (66 reviews)
Last updated 28 Sept 2026
Advanced city simulator with minimalist "Paint" graphics. Build complex intersections, edit traffic rules, and solve traffic jams without melting your PC.
£8.50
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, Simulation, Early Access · 2026 · More £5 - £15 games
About this game
Looks like a joke. Simulates like a beast.
Don't let the simple Paint aesthetics fool you. Built by a solo developer, this game prioritizes raw simulation power over graphics. Under the hood lies a deep, complex, and unforgiving traffic engine. It is designed to challenge your city-planning skills without melting your PC.
Key Features
EVERY Resident is Simulated: There is no "fake" background traffic. Every single citizen has a home, a job, and a daily schedule. When you see a car, it's a specific person trying to get somewhere.
Design Complex Road Networks: From simple intersections to massive highway interchanges. Build roundabouts, bridges, and tunnels exactly how you want.
Control Every Intersection: Don't just build roads. Manage the rules. Edit traffic lights, set up yield signs, and configure lane connections manually. You decide who has the right of way.
Fix Traffic Jams: Identify bottlenecks and optimize the flow before your city paralyzes.
Function over Form: The minimalist style isn't just an aesthetic choice. It allows the simulation to scale up massively. You can simulate tens of thousands of active agents in real-time on almost any computer. Build gigantic cities and focus on the logic, not the textures.
Please note that the game is in Early Access!
This means the project is still under development. You may encounter bugs, and some mechanics still need refinement. I am actively working on patches and adding new features from the Roadmap. By purchasing the game now, you are supporting its development in the early stages. Thank you for your support and understanding!
Roadmap
a roundabout building tool
goods production in factories, city-wide distribution, as well as import and export
a rectangular building tool
public transport (buses)
varied terrain (mountains, rivers, lakes)
city services (fire department, police, hospitals, garbage collection, and deathcare)
electricity and water systems
the ability to share and download intersections via the Steam Workshop
pedestrian paths
a tool for setting speed limits on roads
a tool for moving roads and buildings
the ability to undo recent changes (Ctrl+Z)
a dark theme (and more)
a decoration tool (parks, trees)
overlays (land value, pollution, noise, traffic, etc.)
a parking system (roadside and parking lots)?
trains?
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i3-4130 / AMD Ryzen 3 1200
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4400
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- OS: Windows 11
- Processor: Intel Core i5-6600K / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
- DirectX: Version 11
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
0.1.14.1 Bug fixes
Improved car and pedestrian navigation.Improved the drawing of arrows on the road.Improved the behavior of turn signals.Fixed a bug that caused intersection connection settings not to save.Added the ability to use the Enter key in the save menu for faster saving without clicking the on-screen button.Read full article on Community Announcements (Blunix)AnnouncementsOfficial
0.1.14 Dark mode
Added a dark theme (can be enabled in settings).Improved the demolition and road replacement tools.Implemented fixes in opening the secondary selection menu.The secondary selection menu no longer covers the red pause frame.Fixed a bug causing a building to remain permanently highlighted in red.Fixed a bug causing roads to disconnect after editing adjacent ones.Fixed disappearing road textures.Fixed angle snapping turning off when connecting two roads.Removed continuous jumping of the angle indicator when it was identical on both sides.Fixed the angle meter in Angle Step and lane-to-lane modes, which sometimes showed the larger of two angles instead of the smaller one.Implemented fixes in the loading system.Read full article on Community Announcements (Blunix)Patch NotesOfficial
0.1.13.2 Performance improvements and bug fixes
Improved the performance of pedestrian and vehicle pathfinding.Fixed a performance drop after selecting the road upgrade tool.Improved the performance of the school info panel.Implemented general performance improvements during gameplay.Added the ability to zoom the camera out further.Improved the appearance of road lines at higher zoom levels.Removed the dependency of various mechanics (e.g., new residents moving in) on the game's framerate.Fixed a bug causing vehicles to jump to another part of the road.Fixed a bug where a worker fired while commuting would still arrive and work a full day.Fixed a bug causing pedestrians to stop on the sidewalk for no reason.Implemented further improvements to decrease save loading times.Added the ability to limit FPS in the settings.Read full article on Community Announcements (Blunix)Patch NotesOfficial
0.1.13.1 Road building optimization and minor fixes
Improved performance when building, upgrading, and removing roads.Fixed bugs occurring when changing the mode while drawing a road.Fixed the flickering of overlapping pedestrians.Decreased save loading times.Read full article on Community Announcements (Blunix)AnnouncementsOfficial
0.1.13 Rebuilt Lane-to-Lane Connection System
New features and changesRebuilt the road connection system for lane-to-lane connections.Added automatic painting of exclusion zones and chevrons at intersections.Painted lines (dashed, solid, mixed) now show if a lane change is possible without needing to enter the Intersection Editor.Hid lines passing through pedestrian crossings.Added new 4-lane one-way roads.Expanded node markers when opening advanced tools.Added the ability to exit intersection editing with the right mouse button.Fixes and optimizationsFixes to the appearance of dashed lines.Fixes in the snapping system and angle checking for roads drawn with the curve tool.Interface improvements.Performance fixes.Saves and loading systemIt is now possible to load a save by double-clicking.The loading screen will no longer disappear until the save is fully loaded.Added the missing loading screen when creating a new game.Added a button to open the saves folder.Read full article on Community Announcements (Blunix)






