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Watch trailer on Steam ↗GalactiWar - Empire Simulator
Silver · Published by Silver
1 user reviews — 100% positive (1 reviews) · 23 achievements
Last updated 28 Sept 2026
Watch empires rise and fall, or intervene with godly powers, in GalactiWar, a space empire simulation sandbox game.
£10.75
Lowest price we've ever recorded
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Price history
Indie, Simulation · 2026 · More £5 - £15 games
About this game
GalactiWar is a full-blown galactic history simulator. Empires will emerge, grow populations, conquer territory, deal with rebellions, form alliances, advance in technology, and eventually fall. Storylines emerge as empires rise and fall over the centuries. You may choose to observe the simulation or intervene with godly powers.
Features
Economy simulation
Emergent stories
Huge space battles
Diplomacy
Detailed statistics
Technology levels
Buildings
Trading
Characters (Leaders, Governors, and Captains)
Destructive or helpful god powers
Frigate, Destroyer, Cruiser, Carrier, and Dreadnought spaceships
Random events
Population and cultures
Pirates
Doomsday weapons
Crises
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64 bit
- Processor: 3 GHz or higher
- Memory: 4 GB RAM
- Graphics: Integrated graphics
- Storage: 400 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64 bit
- Processor: 3.5 GHz or higher
- Memory: 16 GB RAM
- Graphics: Dedicated GPU
- Storage: 400 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
GalactiUpdate - v1.1.1
One Developer.One Game.One Mission.One Update.This is not just an update. It's a GALACTIUPDATE. What does that mean, you might ask? IDK. Anyway, this update has THREE new crises, which you are gonna have to discover yourself cause that makes it more fun! I've also added some procedural empire backstories. These are kinda like Dwarf Fortress descriptions but way less complicated as I don't have 10 years. Sometimes they don't even make sense. But there are many things in life that don't make sense. Also now you can change the color of empires and even force them to declare war on other empires or make peace or form an alliance. Isn't that awesome?TELL ME YOUR IDEAS FOR WHAT YOU WANT TO SEE IN THE GAME!v1.1.1* Added 3 new crises (no I'm not telling you what they are cause that's spoilers)* Added a way to change empire colors* Added a way to change diplomatic states between empires (war, peace, alliance)* Added procedural empire backstories* Added a new music track* Average tech graph now calculates the value based on stars instead of empiresRead full article on Community Announcements (Code)Patch NotesOfficial
Tech Expansion Update - v1.1
I LOVE THIS GAME!!!! It's truly the kinda game I wanted to see made. Sometimes I play it myself for hours even though I made it and I'm supposed to be tired of it by now. Sadly, nobody else likes it.GalactiWar is dead!Yep, completely confined to the deep dark pits of the Steam catalogue with no signs of light. If Steam was an ocean, my game would be in the Mariana Trench. Maybe wishlists and all that marketing bullshit really does matter. Or maybe the game was rigged from the start? It's not easy being indie, you get ignored by press, ignored by youtubers, rejected from festivals, buried by algorithms, etc. Basically I never found any "promotional tactic" that ever worked. Most people who know about this game probably found it from Next Fest or the personal calendar (lucky they added that right before I released) and maybe a few from itch.io. Or maybe I'm just the only one who likes this game!Whatever! I didn't get into game development cause I wanted to see the wishlists number go up. I got into it cause I LOVE DEVELOPING!!! THAT'S WHY I DID A NEW SURPRISE UPDATE FOR GALACTIWAR!!! WOOOOOOOOOOOOOOOOOOOOO!Anyway, so this update is mostly about tech. Only five tech levels seemed a little short. So I increased it to ten. And added a bunch new stuff that empires can unlock, like more powerful versions of frigates, destroyers, and cruisers.THE FULL CHANGELOG:v1.1* Added tier 2 and 3 frigates, destroyers, and cruisers* Science labs are less likely to get destroyed in wars* Tech level 10 is now the maximum tech level* Prices on trade goods are not going out of control anymore* Research is slower so empires don't blitz through tech levelsTech level unlocks1 - Frigate I2 - Destroyer I3 - Frigate II4 - Cruiser I5 - Destroyer II6 - Carrier7 - Frigate III8 - Dreadnought, Cruiser II9 - Destroyer III10 - Doomsday Weapon, Cruiser IIIWeapons* Star cannon - AOE splash damage (Tech 8)* Plasma beam - Purple laser (Tech 6)* Scattershot cannon - Fires many projectiles at a time (Tech 9)...Read full article on Community Announcements (Code)Patch NotesOfficial
The Second Post-Launch Patch Is Here
v1.0.2 * Added a way to follow families * Removed transparency on the character panel * Fixed incorrect position of the custom mouse cursor graphic * Added developer logo to the splash screen * Switched rendering device to D3D12 from Vulkan * Character panel now scales properly * Fixed bug where the same ship can have two captains * Fixed formatting on ship info text when ship is idleRead full article on Community Announcements (Code)Patch NotesOfficial
The First Post-Launch Patch Is Here - v1.0.1
v1.0.1 * Camera zoom is now relative to galaxy size * Added an option to change the camera tiltRead full article on Community Announcements (Code)






