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Watch trailer on Steam ↗Gene Crawl: Dungeon Descent
6 user reviews — 50% positive (6 reviews) · 35 achievements
Last updated 28 Sept 2026
> Die. Inherit. Evolve. Fight through dungeons, craft gear, brew potions, and collect relics — then die, pass your DNA to the next generation, and push deeper. Something is watching. Every death makes your bloodline stronger — but who benefits? An idle incremental RPG with a dark secret.
£6.29
Lowest price we've ever recorded
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Price history
Indie, RPG, Simulation, Strategy · 2026 · More £5 - £15 games
About this game
"You fight because I designed you to fight. You progress because the alternative is oblivion."
— The Architect 
Your bloodline is your weapon. Your death is the mechanism. 
DUAL MASTERY PROGRESSION 

But the energy from those Run bars doesn't just disappear... it goes somewhere.
DUNGEONS 
The mushrooms glow with an inner light, as if guiding your path
The crystals vibrate like antennae
The Celestial Spire is not a tower — it is a lens
SKILLS, INFINITE BUILDS

Your hands move with a certainty that surprises you — this efficiency was not learned. It was inherited.
CRAFT & EQUIP
"Provide the illusion of protection. The subject must believe they can survive."
— Lab Notes
Die. Inherit. Evolve. Discover the truth.
Every death makes you stronger. But who benefits?
System Requirements
Will my PC run this? →Minimum
- OS: Windows: 10 / 11
- Processor: Dual Core 2.0 GHz
- Memory: 1024 MB RAM
- Graphics: Opengl 3+
- Storage: 500 MB available space
- Additional Notes: You can run it, trust me, maybe
Recommended
- OS: Windows: 10 / 11
- Processor: Dual Core 2.4 GHz
- Memory: 2048 MB RAM
- Graphics: Opengl 3+
- Storage: 500 MB available space
- Additional Notes: You can run it, trust me, maybe
Supported Languages
Latest news
Patch NotesOfficial
Patch Notes v1.0.2
Gene Crawl: Patch Notes v1.0.2 Forge: Auto-UpgradeAdded an Auto-Upgrade toggle to the Forge. When on, it automatically spends your materials to upgrade your equipped gear, always choosing the cheapest available upgrade first.The attack bar finally feels aliveClicking the attack bar now gives a better feedback. Extra clicks instantly show as a charging segment on the bar, the bar glows brighter the more you've queued up.Queued attack-bar clicks now apply about twice as fast, so manually charging your attack is more responsive.Forge materials no longer vanishThe Forge materials list now shows everything you own. Materials you no longer have a use for (every recipe crafted and maxed) are simply dimmed and moved to the end instead of disappearing, so nothing looks "lost."Beating the final boss and entering New Game+ no longer wipes your crafting materials, your forge loot carries over, so you keep what you farmed. (Brewery stock, relics, upgrades and dungeon progress still reset, as before.)Read full article on Community Announcements (Jabran)Patch NotesOfficial
Patch Notes v1.0.1
Patch Notes v1.0.1A small post-launch patch: a couple of fixes and some story-moment polish. Thanks for the reports!FixesHarvester's Scythe (Reaper): its Soul Harvest bonus now builds from kills landed by bleed / damage-over-time too. Previously those kills didn't count, so the scaling barely grew on bleed builds.Upgrades: fixed the 5K and 20K Tier-1 upgrades (Iron Reserve, Genetic Efficiency) disappearing from the Upgrades panel after maxing the earlier ones.Story & LoreStory moments now stay on screen longer and no longer get buried behind the death or keystone screens. they wait and play in full once you're back in the action.The combat log now dims while a story moment is showing (and the duplicate log line is gone) so the moment reads clearly.The Codex now groups lore into sections: Whispers, Journals, Memories, and Truths.Quality of LifeThe Dungeons panel now clearly shows when raising a dungeon's Challenge to Tier 2+ turns off its relic reward (and shifts later relic drops down a dungeon), a tooltip note plus a dimmed relic gem. Localized in all 26 languages.-JabranRead full article on Community Announcements (Jabran)AnnouncementsOfficial
Gene Crawl: Dungeon Descent is OUT NOW!
Gene Crawl: Dungeon Descent is OUT NOW! After 7 months of solo development, it's finally here, and to celebrate, it's launching at -30% (under $5 / €5) for launch week only! What is it?An idle/incremental RPG built on a generational hook: every skill has a permanent DNA bar and a per-run bar that multiply together. You die, the run resets — but your DNA stays, so every generation crawls a little deeper. And there's a whole second mode: a turn-based, Slay-the-Spire-style roguelike deckbuilder — The Abyss — the hands-on counterpoint to the idle grind. Both modes, one game. No DLC, no paywall. Features Generational DNA progression — power that survives death Auto-combat through 28 dungeons A full roguelike deckbuilder mode (The Abyss) Skills, upgrades, relics, forge, brewery, lore, NG+ Tons of juice, effects, particles, screen-shake, the works Fully localized in 26 languages From me (the solo dev)I made this entirely on my own over the last 7 months. Seeing people actually play it has meant the world. If you enjoy it, leaving a review genuinely helps a tiny solo project more than you'd think. 👉 Grab Gene Crawl: Dungeon Descent now at -30%! Thank you for being here from the start. -JabranRead full article on Community Announcements (Jabran)AnnouncementsOfficial
Play the Project V Demo NOW! (Die. Inherit. Evolve.)
Hey everyone! I am incredibly excited to announce that the first playable Demo for Project V is finally LIVE! You can download and play it right now directly from the store page. What awaits you in the Demo?Project V is a dark idle incremental where death is just part of the grind. The core philosophy is simple:Die. Inherit. Evolve. In this demo, you will get a taste of the core loop. You will be able to: Explore the early dungeons and fight creatures. Collect mysterious Relics to boost your power. Experience the DNA system: when you inevitably fall, pass down your traits to the next generation to come back stronger than ever! 🚨 MOST IMPORTANTLY: I need your feedback! Project V is nearing the end of its development cycle, BUT I NEED YOU TO BE CRITICAL AND EVEN HARSH to help me deliver the best game possible. Your feedback is absolutely vital. Are the early levels too hard? Is the UI confusing? Did you find a weird bug? Or maybe you just want to share your general thoughts and frustrations? Please let me know! You can share your thoughts in the comments down below, on the Steam Community discussions, or directly on my server: Join the Discord I honestly prefer a valid critique over a wishlist (even though I know wishlists are much needed for the "success" of a game). But if the end product sucks, it doesn't matter if I have 30 or 4,000 wishlists—they won't save the game. I want to make this game good (not like the other one that got obliterated for my mistakes). If you want to support me and stay posted on the game's development, consider following me on my socials: YouTube Twitter / X TikTok Instagram Have fun, and "happy grinding!" - JabranRead full article on Community Announcements (Jabran)






