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Rayborne

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Rayborne screenshot 1
Rayborne Trailer #1 trailerWatch trailer on Steam ↗

Rayborne

Stoneware Game Studio · Published by Stoneware Game Studio · Official site ↗

Last updated 28 Sept 2026

Rayborne is a puzzle game built around lasers, physics, and real-time light simulation. Solve handcrafted challenges by shaping light itself while uncovering the mystery behind a questionable AI research facility.

Free to PlayComing SoonDJCTQ lFull Controller Support

Free

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Action, Adventure, Indie, Casual · 2026 · More free games

About this game

Rayborne

Rayborne is a puzzle game built around a complex and dynamic laser-based system that combines physics and real-time ray tracing. Bend, merge, split, and manipulate laser beams in dozens of different ways to solve a wide range of unique puzzles.

A New Kind of Laser Puzzle

Rayborne reimagines traditional laser puzzles by blending classic mechanics with modern, physics-based interactions. Every beam reacts to its environment, becoming part of a larger, interconnected system.

The game features exclusively hand-crafted levels that reward observation and experimentation. Each stage builds upon previously introduced ideas, gradually expanding the depth of the mechanics while introducing new interactions.

Ray Tracing as Gameplay

Ray tracing isn’t just a visual upgrade — it’s a core gameplay mechanic. Light behavior is simulated in real time, enabling puzzles based on real-time reflections and spatial logic, pushing your spatial reasoning to the limit.

Shape the Light

Take full control of laser beams:

  • Redirect and guide lasers through complex, multi-layered spaces

  • Reflect beams off dynamic mirrors to reach hard-to-access targets

  • Split beams using prisms, mix colors, and use environmental elements to create new solutions

  • Light is not just something you aim — it’s something you compose

A Facility Full of Secrets

Step into a sterile research complex where the line between humanity and artificial intelligence has almost vanished. Before long, you’ll realize you’re not alone. Disturbing, chaotic chalk drawings cover the pristine laboratory walls, and behind frosted glass you’ll glimpse silent figures carefully observing your every move. Nothing here is accidental — and each solved puzzle brings you closer to answering one unsettling question: who — or what — are you, really?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5-4570
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050
  • DirectX: Version 12
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Intel Core i5-7500
  • Memory: 8 GB RAM
  • Graphics: RTX 2060
  • DirectX: Version 12
  • Storage: 2 GB available space

Supported Languages

English*, Polish*, German*, Spanish - Spain*, Simplified Chinese*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Devlog: Making Cables Work Better

    Devlog: Making Cables Work Better One thing kept showing up during playtests: Players weren't looking at the cables. That was a problem.Cables in Rayborne aren't just decoration. They connect lasers with other devices, showing what powers what and helping players understand the logic behind each puzzle.If players don't notice them, they can miss important information and make puzzles much harder than intended. So we decided to redesign them.What's new?Instead of static cables, they now feature a subtle animated energy flow moving through them. The result is surprisingly impactful:⚡ The direction of energy flow is immediately visible. 👀 Cables naturally catch the player's attention. 🧩 It's easier to follow connections between puzzle elements. ✨ And they simply look much better.Sometimes a small visual change can have a big impact on gameplay readability.How we built it?The challenge was that our cables are generated procedurally using splines. Each cable is made from multiple spline mesh segments, and every segment can be stretched by a different amount to follow the curve. Using the original mesh UVs caused the animation speed to change between segments, making the energy flow look inconsistent.To solve this, we:Generated the cable using spline mesh components.Calculated each segment's position along the spline.Passed that information into the material using Custom Primitive Data.Rebuilt the UV mapping inside the shader using the actual distance along the cable instead of the mesh's original UV coordinates.Animated the texture using this continuous distance-based coordinate, creating one smooth flow across the entire cable.The result is a continuous animation that stays consistent no matter how many segments the cable contains or how much each segment is stretched.Hopefully, players will never lose track of cable connections again. :)
    Read full article on Community Announcements (Stoneware)
  • AnnouncementsOfficial

    New Artwork for Rayborne

    A fresh look for Rayborne! ⚡We've just updated the Steam capsule art to better reflect the world of lasers, logic, and challenging puzzles waiting for you.For the first time, the capsule also features Rayborne's main character—someone who wasn't shown in our previous artwork. If you look closely, you might even spot a few hints about the story waiting to unfold...What do you think of the new design? We'd love to hear your thoughts in the comments! 💙If Rayborne looks like your kind of puzzle game, don't forget to add it to your Steam wishlist!
    Read full article on Community Announcements (Stoneware)

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