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Watch trailer on Steam ↗Rayborne
Stoneware Game Studio · Published by Stoneware Game Studio · Official site ↗
Last updated 28 Sept 2026
Rayborne is a puzzle game built around lasers, physics, and real-time light simulation. Solve handcrafted challenges by shaping light itself while uncovering the mystery behind a questionable AI research facility.
Action, Adventure, Indie, Casual · 2026 · More free games
About this game
Rayborne
Rayborne is a puzzle game built around a complex and dynamic laser-based system that combines physics and real-time ray tracing. Bend, merge, split, and manipulate laser beams in dozens of different ways to solve a wide range of unique puzzles.
A New Kind of Laser Puzzle
Rayborne reimagines traditional laser puzzles by blending classic mechanics with modern, physics-based interactions. Every beam reacts to its environment, becoming part of a larger, interconnected system.
The game features exclusively hand-crafted levels that reward observation and experimentation. Each stage builds upon previously introduced ideas, gradually expanding the depth of the mechanics while introducing new interactions.
Ray Tracing as Gameplay
Ray tracing isn’t just a visual upgrade — it’s a core gameplay mechanic. Light behavior is simulated in real time, enabling puzzles based on real-time reflections and spatial logic, pushing your spatial reasoning to the limit.
Shape the Light
Take full control of laser beams:
Redirect and guide lasers through complex, multi-layered spaces
Reflect beams off dynamic mirrors to reach hard-to-access targets
Split beams using prisms, mix colors, and use environmental elements to create new solutions
Light is not just something you aim — it’s something you compose
A Facility Full of Secrets
Step into a sterile research complex where the line between humanity and artificial intelligence has almost vanished. Before long, you’ll realize you’re not alone. Disturbing, chaotic chalk drawings cover the pristine laboratory walls, and behind frosted glass you’ll glimpse silent figures carefully observing your every move. Nothing here is accidental — and each solved puzzle brings you closer to answering one unsettling question: who — or what — are you, really?
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i5-4570
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1050
- DirectX: Version 12
- Storage: 2 GB available space
Recommended
- OS: Windows 10
- Processor: Intel Core i5-7500
- Memory: 8 GB RAM
- Graphics: RTX 2060
- DirectX: Version 12
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Devlog: Making Cables Work Better
Devlog: Making Cables Work Better One thing kept showing up during playtests: Players weren't looking at the cables. That was a problem.Cables in Rayborne aren't just decoration. They connect lasers with other devices, showing what powers what and helping players understand the logic behind each puzzle.If players don't notice them, they can miss important information and make puzzles much harder than intended. So we decided to redesign them.What's new?Instead of static cables, they now feature a subtle animated energy flow moving through them. The result is surprisingly impactful:⚡ The direction of energy flow is immediately visible. 👀 Cables naturally catch the player's attention. 🧩 It's easier to follow connections between puzzle elements. ✨ And they simply look much better.Sometimes a small visual change can have a big impact on gameplay readability.How we built it?The challenge was that our cables are generated procedurally using splines. Each cable is made from multiple spline mesh segments, and every segment can be stretched by a different amount to follow the curve. Using the original mesh UVs caused the animation speed to change between segments, making the energy flow look inconsistent.To solve this, we:Generated the cable using spline mesh components.Calculated each segment's position along the spline.Passed that information into the material using Custom Primitive Data.Rebuilt the UV mapping inside the shader using the actual distance along the cable instead of the mesh's original UV coordinates.Animated the texture using this continuous distance-based coordinate, creating one smooth flow across the entire cable.The result is a continuous animation that stays consistent no matter how many segments the cable contains or how much each segment is stretched.Hopefully, players will never lose track of cable connections again. :)Read full article on Community Announcements (Stoneware)AnnouncementsOfficial
New Artwork for Rayborne
A fresh look for Rayborne! ⚡We've just updated the Steam capsule art to better reflect the world of lasers, logic, and challenging puzzles waiting for you.For the first time, the capsule also features Rayborne's main character—someone who wasn't shown in our previous artwork. If you look closely, you might even spot a few hints about the story waiting to unfold...What do you think of the new design? We'd love to hear your thoughts in the comments! 💙If Rayborne looks like your kind of puzzle game, don't forget to add it to your Steam wishlist!Read full article on Community Announcements (Stoneware)






