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Watch trailer on Steam ↗Hull Rupture
Konfa Games · Published by tinyBuild · Official site ↗
Last updated 28 Sept 2026
If the ship stops, humanity ends. Manage a spaceship, treat puny humans as resources, and repel relentless alien assaults in a base-management tower-defense roguelite where every choice seemed reasonable at the time.
Action, Indie, Strategy · More free games
About this game
Welcome to Hull Rupture.
The objective is simple. Keep moving. Whatever it takes.
Manage resources, power, and human lives to keep the system running
Build and optimize modules to defend the Despot’s ship
Explore the galaxy and uncover dangerous opportunities
Face high-risk decisions and adapt mid-run
Mix 3 ships, 6 modes, and 4 modifiers for endless replayability
Earth is gone. Your ship is one of humanity’s last weapons - a living projectile racing toward the alien homeworld under the command of Despot AI, tasked with delivering final vengeance with a cargo of cooperative personnel.
To survive the journey, you must keep the ship moving at all costs while it grows into an overengineered machine that converts resources, materials, and human effort into continued propulsion.
Construct interconnected modules to produce resources, repair damage, boost efficiency, and reinforce defenses. Every resource has its purpose. Humans included, while supplies last.
Aliens don’t knock, they rip holes straight through your hull. You know exactly when they will arrive and where they will breach, which somehow still isn’t enough.
Place turrets, traps, barricades, and automated defenses to funnel enemies into carefully planned kill zones while the humans assist. Each wave grows stronger and more aggressive, forcing you to constantly adapt your layout while expanding. Good planning reduces deaths. Poor planning distributes them.
Your routes determine what you encounter, and each encounter recalculates your resources, your momentum, and the projected duration of the mission. Some paths are safer, others are more profitable, and a few resolve complications through decisive personnel adjustments. Human loss is acceptable.
Different ship models further influence how situations unfold, as layouts, systems, and loss thresholds vary between hulls. These differences affect priorities, acceptable risks, and survival projections, particularly for the crew tasked with executing your decisions.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 version 21H1 or newer
- Processor: Intel i7-8700, Ryzen 1600
- Memory: 8 GB RAM
- Graphics: GeForce GTX 670 / Radeon HD 7970
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
Devlog #3 — Galaxy Exploration and Choices
Any route is good if it leads to more weapons.Hey everyone,Today, we’re taking a closer look at exploration in Hull Rupture: how you navigate the galaxy, what you can discover along the way, and how your choices and modifiers can reshape an entire run.Exploration isn’t the sole focus of Hull Rupture. It’s an additional strategic layer built around the core loop of managing, expanding, and defending your ship. But choosing where to fly (and knowing what your ship needs when you make that choice) can make the difference between a thriving war machine and a very expensive drifting coffin.Choose Your RouteEvery star offers a choice. I choose whatever pisses off the Galactic Union. The galaxy map gives you short-term goals between battles. Not every destination is equally valuable, and you’ll need to decide which stars are worth visiting based on the current state of your ship.Do you fly toward the Arachnids in search of a special artifact, picking up new turrets along the way? Or do you head for the Great Old One and its cursed modifier, with a quick stop at the market to buy some Mystic Goo?Everyone gets to choose their own route and, eventually, develop their own method of dealing with the galactic consequences.Speaking of modifiers, they’re among the most valuable rewards you’ll be planning your routes around. Modifiers are upgrades installed in individual ship modules. You can purchase them in Shops or obtain them through narrative events, but each source draws from a largely different pool. Some Shop modifiers never appear in events, while most event modifiers cannot be purchased at all. But we’ll take a closer look at the modifier system in a future devlog!The map itself also adds another layer to the gameplay. Its generation follows certain rules and patterns, and the more you play, the better you’ll become at recognizing them. You won’t be able to predict everything, but you’ll gradually learn how to plan more efficient routes and make better strategic decisions...Read full article on Community Announcements (Rize)Community & EventsOfficial
Next Fest Demo & Upcoming Changes
Peace is the short moment before my ship arrives. Hey everyone,Thanks to everyone who joined Despot's glorious revenge mission during Steam Next Fest! If you haven't enlisted yet, you're in luck. We're keeping the demo live for now, so there's still time to board the warship and tell us what you think. So far, 25,389 of puny humans answered the call, with an average flight time of 2 hours and 33 minutes. That's a lot of you willingly joining the war on AI… on the AI’s side. Curious. It's been really fun watching your reactions over the past week. The demo is currently sitting at 93% positive reviews, and reading through your comments has been one of the highlights of Next Fest for us. It's great to see so many of you enjoying the little details, from the pixel art and animations to Despot's terrible winning personality. And, of course, seeing your "just one more run turning into an all-nighter" stories. We've also been reading every piece of feedback we could get our hands on, from both the playtest and the demo. A lot of it has already shaped our plans for the full game, so here's a small update on what we're working on! Shipbuilding (Mostly) Without Regret A better design is always worth a little puny human suffering. Right now, when you expand your ship, you have to choose from a few preset layouts. We're changing that. In the full game, you'll be able to build space for new modules almost anywhere you want, giving you much more freedom to design your ship and create builds that fit your playstyle. You'll also be able to move any module or turret you've already built. Of course, it won't be free, and it may take some time for the puny humans to move everything around. This is a roguelike, after all. Balancing the Chaos If reality disagrees with my calculations, the reality should be updated. The demo was made to test the core gameplay and see how you responded to the game's main ideas. Since then, we've been working on many changes that will make the full release...Read full article on Community Announcements (Rize)AnnouncementsOfficial
Devlog #2 — Not Your Typical Tower Defense
The Galactic Union once told me not every problem can be solved with overwhelming force. That sounds like something a weak civilization would say. Today we want to talk a little about combat in Hull Rupture and the design decisions that shaped it. One of the first questions we had to answer during development was surprisingly simple:What should happen when monsters attack the ship?Many strategy and survival games separate combat from management. In games like Kingdom or Drill Core, you spend time building up your economy, then shift your attention to dealing with an incoming threat. We could have taken a similar approach.Instead, we decided that combat and resource management should happen at the same time. While monsters are attacking, production keeps running. Humans keep working. Resources keep moving through the ship. Nothing pauses. Similar to games like Fallout Shelter or The King Is Watching, you're expected to keep the entire system running even while dealing with immediate danger.We felt this fit the fantasy much better. Hull Rupture is not a colony-building game where enemies occasionally show up. It's a game about an AI fighting its way through hostile space while trying to keep an enormous industrial machine running.Of course, that decision immediately created a few new problems. If combat happens alongside the economy, it cannot demand constant attention from the player. And if players are already managing production chains, resources, energy, fuel, and workforce allocation, combat probably shouldn't be another complicated system to learn on top of everything else.Those two ideas ended up shaping almost everything that came later.1. Combat should not require micromanagementIf your ship is properly prepared, you should be able to ignore the battle entirely. Your defenses handle the fighting while you focus on expanding the ship and producing resources. 2. The combat system should not be complicated from a UX perspectiveHull Rupture already has one demand...Read full article on Community Announcements (Rize)Community & EventsOfficial
Hull Rupture Demo is LIVE for the Steam Next Fest!
Hello, humans!Do you want to avenge Earth, puny human? No? Well, you're going anyway. Report to the ship in the new Hull Rupture demo.For those of you trying the game for the first time: welcome aboard. Returning players can skip ahead to the demo details if they wish. We won't report you to Despot. Probably.About the GameHumanity’s last hope is me. Humanity’s second-last hope was just turned into fuel.In Hull Rupture, you play as Despot, an AI dictator leading humanity's last warship toward the alien homeworld.Your mission is simple: survive long enough to complete your revenge against the Galactic Union. The crew's survival is a secondary objective.Hull Rupture combines roguelite progression, base-building, tower defense, and space exploration into a constant balancing act between growth and survival. As you travel through a sprawling network of star systems, you'll expand your ship, build production chains, manage power, gather resources, and adapt to whatever opportunities (or disasters) you encounter along the way.Of course, the Galactic Union isn't particularly enthusiastic about your plans.Alien boarding parties regularly rupture the hull and attempt to turn your ship into drifting scrap metal. To stop them, you'll build defensive networks using turrets, traps, automated systems, robots, and whatever humans happen to be available at the time.The challenge is that every defensive system competes with your economy for resources and power. More production means a stronger ship. More defenses mean a greater chance of surviving the next wave. Finding the balance between the two is what keeps the ship moving.And if the aliens manage to destroy Despot, the run is over.With unlockable ship models, artifacts, game modes, and new challenges to discover, every run offers new opportunities to optimize, experiment, and occasionally make catastrophically poor decisions. Steam Next Fest Demo Features Progress takes time… Especially when puny humans are involved.Last month, ...Read full article on Community Announcements (ABieniek)AnnouncementsOfficial
Devlog #1 — Base Building and Ship Management
Hey everyone,Today we want to talk about one of the core pillars of Hull Rupture: base building and ship management.More specifically, how you turn a barely functioning spaceship into an industrialized engine of survival, powered by questionable work ethics and Despot’s spite for the Galactic Union.While Hull Rupture features both base-building and tower defense systems, these two are deeply connected. Your modules keep the ship alive, while your defenses keep the aliens from turning Despot into decorative space debris.This time, we’ll focus mostly on the economy and management side of the game.Survive at (Almost) Any CostThe Galactic Union calls my methods ‘inhumane.’What do they know about humans? They’ve never grown one in a tank. At its core, Hull Rupture is about surviving 20 increasingly brutal waves of alien invaders while managing a constantly evolving spaceship.You play as Despot, a tyrannical AI overlord who is attempting to infiltrate the Galactic Union network and seize control over its communication channels. Once ruler of Earth before the Galactic Union annihilated it, Despot now seeks revenge against those who erased his world. Unfortunately for him, fully decoding the system takes exactly 20 days.The Galactic Union responds in the only reasonable way possible: by sending increasingly aggressive alien fleets to destroy you before the process is complete.Every run pushes you to shape your strategy:invest into resource production,expand the ship,or spend everything on defenses before the next wave arrives.The problem is that you never fully know how much defense is enough defense.The “optimal” strategy is usually to invest the bare minimum into survival and funnel everything else into economy growth. Of course, what counts as “bare minimum” becomes a very emotional topic once aliens start rupturing the hull.Human losses are acceptable. Despot losses are not. Your Ship Is the ColonyI have twenty humans and a jar of nails.I’ll quickly turn them into two h...Read full article on Community Announcements (ABieniek)






