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Don't PANIC!

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Don't PANIC! screenshot 1
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Don't PANIC!

YuTech · Published by YuTech

4 achievements

Last updated 5 Sept 2026

A fast‑paced symphony of destruction where you are always outnumbered. Survival demands constant motion, sharp evasion, and smart arsenal management.

Early AccessDJCTQ 6

£3.39

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £3.39 · Highest: £3.3928 Sept 2026

Action, Indie, Simulation, Early Access · 2026 · More under £5 games

About this game

Don’t PANIC!

At its heart, this is a personal passion project. I've poured my creativity and effort into every system of this tactical space shooter, building a solid foundation for a vast journey. Rather than listing distant promises, I’m committed to delivering meaningful, frequent updates that steadily expand the universe. The foundation is strong, and the future is bright - No rush. No compromises. Step by step.  

The Core Loop: Survive the Escalation

Pilot your customizable combat ship in an open, seamless arena. Your goal is simple: survive, adapt, and outlast.

But the longer you stay in the sector, the more intense the pressure becomes. Enemies arrive faster and grow more dangerous.

The Threat Level is the heart of the experience. It controls enemy aggression, the scale of reinforcements, and directly drives the dynamic soundtrack that escalates with combat intensity (music by Karl Casey @ White Bat Audio).

Combat: Tactics, Chaos, and Control

This is a fast-paced symphony of destruction where you are always outnumbered. Survival demands constant motion, sharp evasion, and smart arsenal management.

  • Armor is a Puzzle: Every enemy has an armor level. Match your weapon's penetration to the target, or watch your shots ricochet in a spectacular—but wasteful—light show.

  • Adapt or Be Overwhelmed: Choose between your Plasma Blaster, Autocannon or Lasercutter, and switch ammo types on the fly. Spam Smart Rockets into crowds, break locks with Flares, or use Energy Shield to deflect projectiles.

  • Fire Control System provides a target lead indicator and armor readout—use it to make every shot count.

What's In the Game Now? (Early Access Foundation)

The core gameplay is implemented and highly replayable. The current version includes:

  • A massive 10×10 sector arena with no loading screens

  • Skill-based combat featuring armor penetration and ricochets

  • A dynamic Threat Level system that makes the world react to your actions

  • Flexible ship customization: primary and secondary weapons, defensive systems

  • Varied enemies: fast interceptors, heavily armored units, missile platforms, and suicide drones

  • Environmental hazards: damaging gas clouds that disable modules and chaotic wormholes

  • Player progression: experience, levels, and stat upgrades

  • A store for repairs, fuel, ammunition, and a firing range to test new weapons

A Game Made to Be Played. 

As a lifelong gamer, I built Don’t PANIC! with the same passion I feel when diving into my favourite titles. It’s not just my project — it’s my contribution to the community I’m part of. I hope you’ll feel that joy in every bullet‑hell moment and tactical decision you make.

Early Access is an opportunity to play a solid, working foundation and watch the game grow: more content, more mechanics, more ways to die… and survive.

If you enjoy arcade shooters, intense action, and constant danger — welcome aboard.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Memory: 500 MB RAM
  • Storage: 500 MB available space
  • Additional Notes: Adapted for 1920 x 1080 resolution. Multi-res support will be added eventually

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Update #1

    New enemy unitMeet the M2 "Vampire" — a fast and elusive foe!This swift ship features sharp evasive maneuvers. Its unique attack pattern involves firing its entire magazine at the player, then retreating to reload.Stay alert — its hit‑and‑run tactics can catch you off guard!Player ship and HUDNew weapon: Wing-mounted 30mm AutocannonsFeaturing AP and PROXY shells (switch with 1/2 keys)Installed modules now change your ship’s appearance(curently only for: Rocket pods, APS & dual 30mm)New weapon overheat indicatorHUD: Flares and APS charge indicatorFixes & TweaksS2 “Stinger”: evaisve maneuvers are now less abrupt but occur more frequently.Fixed an issue in the shop system that caused money to be deducted for items already purchased.Fixed a music playback bug: now tracks play in sequence instead of repeating — after a track finishes, the next one in the playlist will start automatically.Those are the main additions of the 0.1.0 update
    Read full article on Community Announcements (Kulduev)
  • Patch NotesOfficial

    Arena Mode is Here!

    Step into the Arena Mode — a new game mode where the battle never stops! Every 3 rounds, the difficulty increases. Test your skills and see how far you can go. For now, my main focus will be on improving the Arena and adding new enemy types.
    Read full article on Community Announcements (Kulduev)
  • Patch NotesOfficial

    Patch #1

    Landing padRepairing, rearming and refuelling are now free.Starting ammo: 100 → 5000.Starting fuel: 100 → 1000.OtherCorrected meteoroid mite spawn chance: 100 % → 10 %.New unitMeet your first ally!Introducing the «Striker» — available in two modifications:S1 S1A1 These small fighters will spawn at the M21 Bastion (Mothership) and form a guarding circle around it.You can order any unit to follow you by pointing your mouse at it and pressing «X».
    Read full article on Community Announcements (Kulduev)
  • Patch NotesOfficial

    Hotfix #3

    Display Mode: Borderless Windowed now fills the whole screen.Fullscreen is set to Default.UI:Volume controls are locked when in the settings menu (arrow keys).
    Read full article on Community Announcements (Kulduev)
  • Patch NotesOfficial

    Hotfix #2

    Changed Main MenuAdded New Settings:Display Mode: Fullscreen / WindowedGame Speed: 50% / 100% / 150%
    Read full article on Community Announcements (Kulduev)

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