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System.Execute

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System.Execute screenshot 1
Prestige System & Menu Teaser trailerWatch trailer on Steam ↗

System.Execute

TMHS Digital · Published by TMHS Digital

2 user reviews — 50% positive (2 reviews) · 86 achievements

Last updated 28 Sept 2026

Take control of a high-contrast terminal in System.Execute, a retro-styled incremental idle game. Generate FLOPS, upgrade through 15 tiers of hardware, prestige into Neural Weights, install optimization nodes, choose an endgame Protocol, and climb the global leaderboard.

Early AccessDJCTQ l

£4.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £4.99 · Highest: £4.998 Oct 2026

Indie, Simulation, Early Access, Casual · 2026 · More under £5 games

About this game

System.Execute starts simple. You get a terminal, a cheap laptop, and a button that generates FLOPS. You buy better hardware, the numbers climb, and it feels like every other idle game you have played.

It doesn't stay that way.

The terminal isn't just a visual theme. You can type into it, navigate a filesystem full of encrypted files and system logs, and discover commands the game never tells you about. As your FLOPS grow, firewalls start gating your next hardware tier behind timed typing challenges that demand precision under pressure. There's a prestige system that gives you Neural Weights, a permanent currency that carries across resets, but spending it on optimization nodes is irreversible and directly weakens your multiplier. Every unlock is a trade-off.

Eventually the game asks you to choose a protocol. Three paths, each permanent, each one reshaping the interface, the mechanics, the narrative, and what the terminal starts saying to you. One path favors control. One favors aggression. One asks you to sacrifice what you've built. Behind each protocol is a 10-rank progression track with scaling bonuses, exclusive narrative beats, and visual effects that deepen the further you go.

The story lives in the margins. Milestone logs, creepy fragments, and protocol-specific narrative lines surface as you play. You don't need to engage with any of it, but it's there, watching your numbers the same way you are.

86 Steam achievements across 7 categories. Global leaderboards spanning 7 ranked stats with Steam profile links. 20 save slots with Cloud sync and offline earnings. Original soundtrack by Sebastien "bash" de Carbonnel. Full keyboard shortcut and accessibility support. Runs well on low-end hardware.

CREDITS

  • Development: TM Hospitality Strategies
  • Music: Sebastien "bash" de Carbonnel
  • Audio Engine: Tone.js (procedural fallback)
  • UI / sci-fi SFX: Kenney.nl (CC0)
  • Hardware and Steam badge icons: Delapouite, Lorc, Skoll, and GeneralAce135 via (CC-BY-3.0)
  • HUD icons: Lucide (ISC)
  • Big Number Support: break_infinity.js
  • Typography: Fira Code, Roboto Mono
  • Early Access players are permanently listed in the credits.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: 2.0 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics
  • Storage: 250 MB available space
  • Sound Card: Windows Compatible Sound Card
  • Additional Notes: System.Execute is highly optimized, but modern browsers/Electron wrappers benefit from hardware acceleration for visual effects.

Recommended

Recommended:
  • OS: Windows 11
  • Processor: 3.0 GHz Quad Core
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 / AMD Radeon HD 7850 or better
  • Storage: 500 MB available space
  • Sound Card: Windows Compatible Sound Card
  • Additional Notes: System.Execute is highly optimized, but modern browsers/Electron wrappers benefit from hardware acceleration for visual effects.

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Protocol Rank Patch

    Every protocol rank from 1 through 10 now grants a mechanical bonus, not just the milestone tiers Ranks 3, 7, and 10 are still the "headline" jumps; the ranks between them now give smaller continuous improvements instead of nothing Rank-up hints (VISUAL / MASTERY / MASTERED tags) preserved across the new bonus ranks Applies to all three protocols All existing saves are fully compatible. Your current rank carries over and you immediately benefit from any intermediate bonuses you've already earned.
    Read full article on Community Announcements (ttv.fOuttaMyPaint)
  • Patch NotesOfficial

    Terminal Stability Pass

    Smaller follow-up build focused on stability and polish. Terminal stability improvements: fewer edge cases where commands could leave the panel in a weird state Statistics view: continued layout polish on top of the previous overhaul All existing saves are fully compatible.
    Read full article on Community Announcements (ttv.fOuttaMyPaint)
  • Patch NotesOfficial

    Stability Pass + Stats Overhaul

    Quality-of-life and stability update. New Statistics view, expanded save system, and a round of fixes from a top-to-bottom code review. New Statistics page rebuilt: 5 grouped sections, lifetime aggregates across all slots, leaderboard ranks, and per-save breakdown Save slots expanded from 5 to 20, with sorting, usage counter, and a reworked saves UI Credits view: widened layout, 3-column technology grid, EQ visualizer, version footer Gameplay manual expanded with new lore fragments and updated hints Terminal timestamps toggle added to Settings Settings: confirmation on reset, clearer hints Stability & Hardening Renderer errors are now forwarded to the main log file so crashes can actually be diagnosed Save migration refuses to load saves from a newer version than this build, instead of silently downgrading them Removed an unverified save-file "checksum" that was decorative, not protective -- saves load faster and the security story is honest now Hardened Steam AppID resolution in packaged builds (no longer trusts the launch directory) Under The Hood Internal refactor: game definitions (upgrades, achievements, protocols, optimization nodes, research, narrative milestones) extracted into dedicated modules. No gameplay changes - groundwork for faster iteration on future content. All existing saves are fully compatible.
    Read full article on Community Announcements (ttv.fOuttaMyPaint)
  • Patch NotesOfficial

    Stats

    Statistics Page Overhaul The Statistics screen got a full rework. Instead of a handful of basic rows, it now has five grouped sections: Production - saves used, total lifetime FLOPS, peak FLOPS/s, manual loops, total hardware units, highest tier reached Progression - prestiges, neural weights, NW spent on nodes, optimization nodes installed, research levels, milestones reached Protocol - protocol distribution across saves, highest rank achieved, breaches cleared, total achievements Leaderboard Rankings - your rank in all 7 leaderboard categories, pulled live from the global boards Per-Save Breakdown - a ranked table of all your saves with FLOPS, prestiges, NW, and protocol The leaderboard and saves sections also have "VIEW" links that take you directly to those screens. The view is wider now to fit the extra data, and everything scrolls properly. Thanks for playing. Let me know if anything looks off.
    Read full article on Community Announcements (ttv.fOuttaMyPaint)
  • Patch NotesOfficial

    Save Slot Updates: 20 Slots + UI Rework

    Two updates here covering the save slot system. 20 Save Slots Previously the game had 5 save slots. Now there are 20. All existing saves are untouched and load exactly as before. The extra slots are just there if you want them. Good for trying out all three protocols, speedrun attempts, or just hoarding saves. Saves Screen Rework With 20 slots the old vertical list was way too long, so the saves screen got a full redesign: 2-column compact grid layout instead of a single scrolling list Sort dropdown at the top: Most Recent (default), Slot Number, Progress, Protocol, or Name Slot counter shows how many of your 20 slots are in use Empty slots are collapsed into a single "NEW GAME" button at the bottom instead of showing 15+ blank cards Double-click any save card to quick-load it The saves panel widens automatically to give the grid room, then shrinks back when you go to other menu screens All existing saves are fully compatible. Nothing was changed about how saves are stored or loaded.
    Read full article on Community Announcements (ttv.fOuttaMyPaint)

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