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Prowl

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Prowl screenshot 1
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Prowl

jeoum · Published by jeoum

3 user reviews — 100% positive (3 reviews) · 13 achievements

Last updated 28 Sept 2026

Prowl is a fast, turn-based roguelite where combat plays out through patterns. Pick an animal. Modify its attacks and movement, manipulate the board, and outplay overwhelming odds one tile at a time.

Early AccessDJCTQ 6

£6.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £6.29 · Highest: £6.294 Oct 2026

Indie, Strategy, Early Access · 2026 · More £5 - £15 games

About this game

In Prowl you start as a humble creature, collect wacky items, and scale until you break the food chain itself.

Gameplay

  • Choose from a growing roster of animals

  • Items modify attacks, movement, and more in surprising ways

  • Every run brings new boards, new enemies, and new chaos

  • Train your spatial thinking and planning skills

  • Position, patterns, and timing sometimes matter more than raw stats

Features

  • 30+ Cute Animals

  • 120+ Wacky Items

  • Perks and curses

  • Many Interactive places

Credits

Created by [jeoum]

Art by [jeoum]

Music by [kcrate]

Sound design [kcrate/jeoum]

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • Processor: Intel Core i3
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1 compatible graphics card, integrated graphics
  • Storage: 100 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Prowl v0.17.0 - patch notes

    https://i.imgur.com/9FWU9i9.png New - Runs are now saved and loaded - Steam Cloud support - Shop - 15 consumables only found in the shop - 5 items - 4 perks - 1 curse - 2 neutrals - New tree types in Sky Islands and Night Forest - Matches now give gold - Regeneration status effect - Hot air ambient effects for hot places (Desert and Phoenix) - Transitions into a cursed match now have a dark red background and display the curse sprite instead of paws - Entering a match now has a zoom-in animation - The run map now has an animation when hovering over a node - Added a master volume slider and mute button in settings - The result screen at the end of a match now has sound effects Change - Every match won now gives an item reward, but there is an inventory cap starting at 4. If the cap is exceeded, replace an item with the selected item. Winning boss fights increases the cap by 4. - Knockback now bumps the target in place when blocked, triggering touch effects without moving the target. - The background color of the run map now becomes darker as you approach stage 4, kind of color-coding the stage number - Terrain tiles are slightly desaturated now - Reward screen background changed to a nice blue umbrella background - Better slow-motion effect at the end of the match - Show attack tile types as small icons is now disabled by default - Turn tracker is now a bit more animated - No longer showing phases in the match, just teams in a nice opaque panel - Animal selection changed a bit to be more intuitive - Fire spawn animation improved - Move pattern highlight increased a bit - Damage numbers now scale with damage amount - Grid line thickness increased a bit - Entity hover animation is a little bit snappier - More small UI changes Fix - Fixed a bug where main menu buttons would overflow - Active effects no longer overflow the screen and are now in a scrollable container, so you can stack as many as you want - Fixed a bug where you could spam 'S' to skip both your and enemy ...
    Read full article on Community Announcements (jeoum)
  • Patch NotesOfficial

    Prowl v0.16.0 - patch notes

    Prowl v0.16.0 New - Sidebar - ability to preview team, map, and access settings in places where it wasn't possible before - Abandon run button in pause menu - Added some sorting options to the Compendium - 1 new item - Animals now squish slightly when picked up Change - Settings background is now slightly less transparent - Some other tiny UI tweaks Fix - Nightmare levels are now unlockable Balance - Adjusted the slow effect to be less punishing - Some item rarity adjustments - Welding torch buffed a bit, removes fewer tiles and doesn't give 1 ATK - The first match of a stage can no longer be cursed
    Read full article on Community Announcements (jeoum)
  • Patch NotesOfficial

    Prowl v0.15.1 - patch notes

    Prowl v0.15.1 - patch notes - Changed the Nightmare selection description to be more accurate with the current implementation - Fixed a bug where Difficulty selection scene was bleeding background color into the Nightmare selection scene - Fixed some tiny item UI issues
    Read full article on Community Announcements (jeoum)
  • Patch NotesOfficial

    Prowl v0.15.0 - Nightmares patch notes

    Prowl v0.15.0 - Nightmares https://i.imgur.com/AdI2IlV.png New - Nightmares - added 10 Nightmares to increase the game's difficulty Change - Match end screen is more juicy now Fix - Fixed several stat and pattern calculation bugs introduced in v0.14.0 - Fixed a pattern reduction bug that caused reductions to be too aggressive on larger patterns. This was mostly affecting Slow status effect - Trusty Rusty Knife was displaying Rusty Knife as it's name - More bug fixes
    Read full article on Community Announcements (jeoum)
  • Patch NotesOfficial

    v0.14.0 Pattern update - patch notes

    Prowl v0.14.0 Pattern update https://i.imgur.com/0Fo0yNC.png New - Pattern system reworked to support special tile types - Pattern modifiers now support effects like "for every tile removed gain +1 ATK" - New Blind status effect - 8 items - 11 perks - 3 curses - 2 neutrals - Setting to show tile types as small icons, on by default - Cursed match tooltips now show that the match will reward a perk Change - Cursed matches border and background now has a red tint - Crab now has left claw and right claw tiles - Elephant is now unlockable - Elephant now has tusk tiles (knockback and deal bonus damage equal to half your DEF) - Feather now doesn't REDUCE the pattern but just removes 2 random tiles - Guillotine no longer extends the ATK pattern - Elephant's ATK lowered from 2 to 1 - Elephant's DEF lowered from 2 to 1 - Some item description adjustments - "Healing done" changed to "Healed amount" on the run end screen - Background in Select Item scene changed to an umbrella-like effect Fix - Fixed scrollbar dragging - End of the run statistics are now more accurate - Fixed an issue where Extend Pattern modifier would sometimes fail to extend patterns - Katana now works when moving onto the tile you're already standing on - Some other bug fixes
    Read full article on Community Announcements (jeoum)

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