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Watch trailer on Steam ↗Prowl
jeoum · Published by jeoum
3 user reviews — 100% positive (3 reviews) · 13 achievements
Last updated 28 Sept 2026
Prowl is a fast, turn-based roguelite where combat plays out through patterns. Pick an animal. Modify its attacks and movement, manipulate the board, and outplay overwhelming odds one tile at a time.
£6.29
Lowest price we've ever recorded
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Price history
Indie, Strategy, Early Access · 2026 · More £5 - £15 games
About this game
In Prowl you start as a humble creature, collect wacky items, and scale until you break the food chain itself.
Gameplay
Choose from a growing roster of animals
Items modify attacks, movement, and more in surprising ways
Every run brings new boards, new enemies, and new chaos
Train your spatial thinking and planning skills
Position, patterns, and timing sometimes matter more than raw stats
Features
30+ Cute Animals
120+ Wacky Items
Perks and curses
Many Interactive places
Credits
Created by [jeoum]
Art by [jeoum]
Music by [kcrate]
Sound design [kcrate/jeoum]
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- Processor: Intel Core i3
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1 compatible graphics card, integrated graphics
- Storage: 100 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Prowl v0.17.0 - patch notes
https://i.imgur.com/9FWU9i9.png New - Runs are now saved and loaded - Steam Cloud support - Shop - 15 consumables only found in the shop - 5 items - 4 perks - 1 curse - 2 neutrals - New tree types in Sky Islands and Night Forest - Matches now give gold - Regeneration status effect - Hot air ambient effects for hot places (Desert and Phoenix) - Transitions into a cursed match now have a dark red background and display the curse sprite instead of paws - Entering a match now has a zoom-in animation - The run map now has an animation when hovering over a node - Added a master volume slider and mute button in settings - The result screen at the end of a match now has sound effects Change - Every match won now gives an item reward, but there is an inventory cap starting at 4. If the cap is exceeded, replace an item with the selected item. Winning boss fights increases the cap by 4. - Knockback now bumps the target in place when blocked, triggering touch effects without moving the target. - The background color of the run map now becomes darker as you approach stage 4, kind of color-coding the stage number - Terrain tiles are slightly desaturated now - Reward screen background changed to a nice blue umbrella background - Better slow-motion effect at the end of the match - Show attack tile types as small icons is now disabled by default - Turn tracker is now a bit more animated - No longer showing phases in the match, just teams in a nice opaque panel - Animal selection changed a bit to be more intuitive - Fire spawn animation improved - Move pattern highlight increased a bit - Damage numbers now scale with damage amount - Grid line thickness increased a bit - Entity hover animation is a little bit snappier - More small UI changes Fix - Fixed a bug where main menu buttons would overflow - Active effects no longer overflow the screen and are now in a scrollable container, so you can stack as many as you want - Fixed a bug where you could spam 'S' to skip both your and enemy ...Read full article on Community Announcements (jeoum)Patch NotesOfficial
Prowl v0.16.0 - patch notes
Prowl v0.16.0 New - Sidebar - ability to preview team, map, and access settings in places where it wasn't possible before - Abandon run button in pause menu - Added some sorting options to the Compendium - 1 new item - Animals now squish slightly when picked up Change - Settings background is now slightly less transparent - Some other tiny UI tweaks Fix - Nightmare levels are now unlockable Balance - Adjusted the slow effect to be less punishing - Some item rarity adjustments - Welding torch buffed a bit, removes fewer tiles and doesn't give 1 ATK - The first match of a stage can no longer be cursedRead full article on Community Announcements (jeoum)Patch NotesOfficial
Prowl v0.15.1 - patch notes
Prowl v0.15.1 - patch notes - Changed the Nightmare selection description to be more accurate with the current implementation - Fixed a bug where Difficulty selection scene was bleeding background color into the Nightmare selection scene - Fixed some tiny item UI issuesRead full article on Community Announcements (jeoum)Patch NotesOfficial
Prowl v0.15.0 - Nightmares patch notes
Prowl v0.15.0 - Nightmares https://i.imgur.com/AdI2IlV.png New - Nightmares - added 10 Nightmares to increase the game's difficulty Change - Match end screen is more juicy now Fix - Fixed several stat and pattern calculation bugs introduced in v0.14.0 - Fixed a pattern reduction bug that caused reductions to be too aggressive on larger patterns. This was mostly affecting Slow status effect - Trusty Rusty Knife was displaying Rusty Knife as it's name - More bug fixesRead full article on Community Announcements (jeoum)Patch NotesOfficial
v0.14.0 Pattern update - patch notes
Prowl v0.14.0 Pattern update https://i.imgur.com/0Fo0yNC.png New - Pattern system reworked to support special tile types - Pattern modifiers now support effects like "for every tile removed gain +1 ATK" - New Blind status effect - 8 items - 11 perks - 3 curses - 2 neutrals - Setting to show tile types as small icons, on by default - Cursed match tooltips now show that the match will reward a perk Change - Cursed matches border and background now has a red tint - Crab now has left claw and right claw tiles - Elephant is now unlockable - Elephant now has tusk tiles (knockback and deal bonus damage equal to half your DEF) - Feather now doesn't REDUCE the pattern but just removes 2 random tiles - Guillotine no longer extends the ATK pattern - Elephant's ATK lowered from 2 to 1 - Elephant's DEF lowered from 2 to 1 - Some item description adjustments - "Healing done" changed to "Healed amount" on the run end screen - Background in Select Item scene changed to an umbrella-like effect Fix - Fixed scrollbar dragging - End of the run statistics are now more accurate - Fixed an issue where Extend Pattern modifier would sometimes fail to extend patterns - Katana now works when moving onto the tile you're already standing on - Some other bug fixesRead full article on Community Announcements (jeoum)






