
Screenshots

Watch trailer on Steam ↗Totally Secure Airport
Longpines Games · Published by Polden Publishing
Last updated 28 Sept 2026
Totally Secure Airport is a chaotic co-op sim where you play as an airport security guard. Search through weird luggage and decide who flies and who cries. Documents? Check. Suitcases? Shuffle. Find troublemakers with your friends, but be quick - the airplane is taking off soon!
Action, Indie, Simulation · More free games
About this game
DIVE INTO THE CO-OP MAYHEM
Why ruin someone's vacation alone when you can do it with friends? Grab your squad and split the duties: one person scans, one barks orders, and everyone else tries not to lose their minds.
DIG THROUGH WEIRD STUFF
Treat every suitcase like a loot box from a fever dream. You’ll find definitely-not-illegal things hidden in most unexpected places. It’s messy, it’s nosy, and it’s definetely glorious.
FLEX YOUR AIRPORT AUTHORITY
You’re the king of the metal detector, so start acting like it! Feel like confiscating a cactus? Do it. Want to deport a guy just because his passport photo is too smug? No problem. Your scanner, your rules.
FOLLOW INSTRUCTIONS
Don’t overthink it. There is no need to make everything exceptional. Just follow simple instructions you’ve been given. Spot the banned stuff, stamp the papers, and keep the line moving.
FEATURES
Search passengers together with up to 4 players
An airport where you must ensure total security
Crowds of impatient passengers
Contraband in suitcases
A cute little dog
A stun gun
Name badges
The fate of vacations is in your hands
System Requirements
Will my PC run this? →Minimum
- OS: Windows OS
- Processor: Intel Core i3 or analogue
- Memory: 4 GB RAM
- Graphics: GeForce 1050 or analogue
- Storage: 3 GB available space
Recommended
- OS: Windows OS
- Processor: Intel Core i7 or analogue
- Memory: 16 GB RAM
- Graphics: GeForce 1070 Ti or analogue
- Storage: 3 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
FIRST CLOSED PLAYTEST ENDED
Hey agents!Our first closed playtest has come to an end. Not everything went smoothly, but that's a part of the journey. Thank you to everyone who participated and shared their thoughts. A lot of you filled out the survey, and we got a ton of useful information out of it.We really appreciate your input. Thank you so much!So now we're heading off to polish the game, fix bugs, and all that good stuff. Once we're ready to release the next build, a new playtest will begin, and we’ll let in more new players. There surely will be more than one more test, so stay tuned! See you soon ✈️Read full article on Community Announcements (PoldenSun)AnnouncementsOfficial
🔒 SECURITY BRIEFING: the playtest closing tomorrow
Hey agents!We're genuinely grateful that so many of you showed up to test the game at such an early stage. We've been reading all your feedback, and it's given us an honest picture: the game is fun, but it is held together with duct tape and good intentions. We love this game, but we're a small team, and that means we don't have the capacity to test every build ourselves before it reaches you. That's why we'd like our community to be our eyes and our ears 👀 We've read every report. Below is a list of the issues you pointed out and what we're fixing right now. None of it went unnoticed:Tutorial & clarity - the tutorial and instructions aren't clear enough, and there's a lack of visual guidance. It's hard to tell what to do, how mechanics work, and how to manage passengers and baggage NPC behavior - passengers ignore instructions, move incorrectly around the airport, and rush through checkpoints too fast. There are also bugs affecting character controlControls & interaction - interacting with objects and characters is buggy and inconsistent (picking up items, placing baggage on the belt, and managing passengers all need work)Difficulty & pacing - there's too little time to check documents and act, passengers move too fast, and there's no way to control their speedTech performance - performance issues, and low FPS during gameplay, with no settings available to address themThe playtest closes tomorrow so we can work through this list without new reports coming in while we're mid-fix. After that, we'll keep reopening the playtest so you can come back and try the updated build. Thanks everyone! This airport will be totally secure. See you back at the checkpoint soon. ✅Read full article on Community Announcements (PoldenSun)AnnouncementsOfficial
Closed playtest is LIVE
Attention, agents! We know you've been waiting FOREVER for this. And now the closed playtest is officially open! 🎉 If you applied and got picked, you're one of the first lucky ones to step behind the scanner. The game should already be in your Steam account, along with 3 Steam invites for your friends (who've been on your Steam friends list for at least 30 days). Recruit your fellow officers, suit up, and get ready to dig through the weirdest suitcases you've ever seen 🛂Got some thoughts? Come tell us directly in our Discord, that's where all your feedback goes straight into shaping the game. Didn't get in this time? Don't stress - this is only the beginning. More playtest waves are coming before launch, so stay tuned. Thank you for being part of this from day one!Read full article on Community Announcements (PoldenSun)AnnouncementsOfficial
X-Ray View: Inside Recent Dev Diaries
Hey, Agents! 👋We’ve been heads-down in development, and our Discord server has been buzzing with weekly dev diaries. If you haven’t checked it out yet, don’t worry - we’ve gathered the highlights right here. Below is a quick recap of everything we’ve revealed recently ✈️ 🔍 Hidden Items MechanicWhere do people hide contraband? Shoes, waistbands, under clothes… You’ll need to scan, pat down, and trust your gear (or your sniffing puppy!) to find randomized hidden items on every body part. Every passenger is a mini mystery 📠 The Sabrina 300 Fax Machine™Your boss’s orders arrive via fax: flight schedules, banned items, wanted posters, daily pay… and sometimes completely insane requests. Follow the paperwork, or face the consequences. Orders are orders 💭 Emotion HintsPassengers aren’t just walking suitcases. They’ll now show thought bubbles revealing if they’re nervous, confused, or trying way too hard to look innocent. Does it mean they’re guilty? Or just terrible at travel? You decide.🥤 Team Vending MachineNeed gear? The shared-budget vending machine sells everything from life-saving X-Ray goggles to… questionable items. Spend wisely with your co-op crew, or prepare for the “who bought that?” interrogation.⚙️ Catalog UpgradesDitch boring upgrade menus. Now you browse a catalog, call it in, and order new checkpoint gear. Upgrade to color X-rays, better scanners, and more, but remember: it’s a shared budget. Talk before you buy!🚧 Queue & Barrier Tape SystemYou want them to go through security? Make them. Place posts, pull the tape, and route passengers exactly where you need them. Skip it, and they’ll just walk straight to the gate Want the full picture?Each of these updates comes with detailed dev posts, longer gameplay videos, mechanic breakdowns, and behind-the-scenes notes in our Discord. Plus, you can drop feedback and suggest ideas! Join the Discord here: https://discord.com/invite/VMcXn4y3hv Stay sharp, Agents ✈️Read full article on Community Announcements (Nano)Patch NotesOfficial
Developer Update
Hey, Agents, TSA dev here!Firstly, lemme apologize for radio silence and for leaving our community manager without content to share with you. The response to the reveal was bigger than we expected, and it pushed us to aim higher with the game.Because of that, we haven’t been sharing enough with you, and we get why that’s been frustrating. We’re hitting a more stable stage of development now, so expect more regular updates from us. Today we brought you a video from a recent test build, check it out!To answer your questions:We’re planning to release the game this year, but we can’t say an exact date right now since the game is still in the early development stages.We’re still not sure about the playtest dates because of the changes to the development process, but we will notify everyone in the #newsThank you very much for staying with us and for your interest in the project!Cya next Friday ✈️Read full article on Community Announcements (alyssa)






