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Improvised Empire

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Improvised Empire screenshot 1
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Improvised Empire

Plouf · Published by Plouf

50 achievements

Last updated 28 Sept 2026

Build an unlikely army in this medieval-fantasy roguelike auto-battler. Choose from 80+ heroes with unique powers, join one of 10 factions, and conquer the galaxy’s 10 planets to impose your supremacy. Every victory, every defeat… comes down to your choices.

DJCTQ 10

£6.92

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £6.92 · Highest: £6.9213 Oct 2026

Action, Indie, Strategy, Casual · 2026 · More £5 - £15 games

About this game

  • Choices that matter: what you pick now changes what you can do later.

  • Between every fight: decisions: recruit, upgrade, brace for the next impact.

  • Tactical auto-battler: positioning, synergies, and power spikes make the difference.

  • A 10-planet galaxy: the deeper you go, the more brutal it gets.

  • Up to 4 factions per campaign: unlikely alliances, dirty combos, “unnatural” plans.

  • Conquest tree: between runs, unlock options and expand your arsenal.

Pick your heroes… and cross your fingers

Improvised Empire is a fantasy roguelite auto-battler where you control nothing during fights…

…but you’re responsible for EVERYTHING else.

Especially the bad decisions.

Every adventurer comes with:

  • their skills

  • their role

  • their synergies (sometimes brilliant, sometimes… not)

Build a team of heroes, mix classes and bonuses, and hope it holds together for more than 10 seconds.

Prepare… or perish

Between fights comes the prep phase.

At each step, choose between 2 events:

  • Training: improve your characters and make them slightly less terrible.

  • Recruitment: pick new heroes.

  • Trade: gain economic upgrades.

  • Research: gain military upgrades.

  • Healing: because no, they don’t magically regen their health.

  • Production: generate more resources to fund your bad ideas.

Auto combat, very real consequences

Fights are fully automated:

  • You watch

  • You panic

  • You regret your choices

Positioning, synergies: everything matters before the fight. After that, it’s too late.

A GALAXY TO TAKE

Ten planets. Ten vibes. Ten ways to test you. Every win opens the path forward. Every loss sends you back to the start with a better idea… and a grudge against the galaxy.

You don’t clear levels: you run a campaign. You’re not a hero. You’re a commander. You’re not trying to find “the right answer”: you force your approach.

80+ HEROES (AND PROBLEMS) TO BRING ALONG

Every character arrives with their signature power.

Specialists who trigger chain reactions, guardians who hold the impossible, threats who flip a duel all by themselves…

With 10 factions available, you build a squad like casting a show: you pick faces, not numbers.

THE CONQUEST TREE

Between campaigns, you strengthen your arsenal — not your luck. You unlock options, expand your routes, and make your plans more ambitious… without ever removing the challenge. The galaxy stays dangerous. You just get better.

If you like:

  • demanding auto-battlers

  • roguelites that punish optimism

You’re in the right place.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: intel core i3
  • Memory: 4 GB RAM
  • Graphics: GTX 650 / Radeon HD 7750
  • DirectX: Version 11
  • Storage: 3 GB available space

Recommended

Recommended:
  • OS: Windows 11 64-bit
  • Processor: intel core i5
  • Memory: 8 GB RAM
  • Graphics: GTX 750TI
  • DirectX: Version 11
  • Storage: 3 GB available space

Supported Languages

English, French, Simplified Chinese, Traditional Chinese, Korean, Japanese

Latest news

  • Patch NotesOfficial

    1.0.1 live

    Deployment & Bench Interactions • Fixed issues related to the Battle Deployment phase and Bench UI. • Corrected logic inside BattleDeploymentController and BenchSlotUI to ensure units are properly handled, selected, or moved when interacting with bench slots before a battle. Event UI & Rarity System • Card Events: Resolved visual or interaction bugs in the Event choices UI ( CardEventUI ), ensuring event cards are properly displayed to the player. • Rarity Distribution: Fixed or adjusted the logic in RarityService , correcting how item, reward, or character rarities are calculated and distributed. • Scene Configurations: Applied fixes to the main BattleScene to resolve setup/configuration errors. Level Design Corrections • Fixed lighting anomalies and adjusted global visual settings. • Repaired and updated several map prefabs and scenes to prevent layout or traversal issues, including fixes across Barak-Dhur, Divinorium, Necropolia, Solarion, and Valoria maps.
    Read full article on Community Announcements (Keb)
  • AnnouncementsOfficial

    Neuroforge 1.0.0 is Out Now!

    We’re excited to announce that Neuroforge is officially available in version 1.0.0!After all the work that went into development, we’re very happy to finally share that the game is now available on Steam. This is an important milestone for us, and we can’t wait to hear your thoughts and see your first impressions of version 1.0.0.If you enjoy the game, feel free to:play the demo,add it to your library,leave a review on Steam,share it with others.Thank you for your support, and enjoy playing Neuroforge!
    Read full article on Community Announcements (Keb)

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