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Kuroba: Oghuz

Screenshots

Kuroba: Oghuz screenshot 1
Story Trailer Cinematic 1.1 trailerWatch trailer on Steam ↗

Kuroba: Oghuz

Ancyra Studio · Published by Ancyra Studio · Official site ↗

Content notice: Since it's a strategy-based game, it involves military units clashing with each other, even without blood effects.

Mostly Positive — 77% positive (22 reviews)

Last updated 28 Sept 2026

Kuroba is a historical RTS set in the brutal frontier of 13th-century Anatolia. Build settlements, manage logistics, and command armies in grounded, realistic combat. No magic, no heroes—only economy, strategy, and leadership determine who endures.

Early AccessDJCTQ 141 DLC available ↗

£6.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £6.99 · Highest: £6.994 Oct 2026

Action, Adventure, Strategy, Early Access · 2026 · More £5 - £15 games

About this game

Kuroba is a historical real-time strategy game set on the brutal frontier of 13th-century Anatolia.

Build a settlement from the ground up, command disciplined armies, and survive in a land shaped by invasion, shifting borders, and constant conflict.
There is no fantasy here — only economy, logistics, and leadership decide who endures.

From a humble camp to a fortified stronghold, every structure you place defines your future.

  • Classic RTS base-building with modern quality-of-life systems

  • Resource chains and supply lines that directly affect your army

  • Expand, fortify, and adapt to seasonal pressure and enemy threats

Your economy is not a background system — it determines how long your soldiers can fight.

Victory in Kuroba is earned through planning, positioning, morale, and timing — not reflexes.

  • Infantry, archers, cavalry, and specialized units

  • Tactical formations, morale systems, and counter-unit mechanics

  • Command range and positioning matter — overextension breaks armies

  • Real-time battlefield decisions that punish mistakes

Watch formations collapse, lines break, and battles turn with a single poor decision.

Inspired by real conflicts of medieval Anatolia, Kuroba delivers a grounded and immersive historical experience.

  • Historically inspired factions including Seljuk, Byzantine, and Mongol forces

  • Period-accurate architecture, weapons, and battlefield layouts

  • A serious, atmospheric tone focused on realism and tension

No magic.
No heroes.
Only war, survival, and strategy.

Each match unfolds differently, shaped by terrain, supply, and leadership choices.

  • Multiple maps and historically inspired scenarios

  • Different factions encourage distinct strategic approaches

  • Designed for both RTS veterans and thoughtful newcomers

Whether you dominate through economic control or decisive campaigns, every victory is earned.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core 2 Duo or AMD Athlon 64x2 5600+
  • Memory: 6 GB RAM
  • Graphics: NVIDIA® GeForce® GT 420 or ATI™ Radeon™ HD 6850 or Intel® HD Graphics 4000 or better with 2 GB VRAM
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: 2GB of video memory + 4GB of system memory required

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: 2.4 Ghz i5 or greater or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia® GTX 650 or AMD HD 5850 or better
  • DirectX: Version 11
  • Storage: 1 GB available space

Supported Languages

English*, German, Russian, Turkish*, French, Italian, Spanish - Spain, Bulgarian, Greek, Hungarian, Ukrainian
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Kuroba Oghuz v0.1.1

    Bug Fixes & Quality-of-life improvements Kuroba Oghuz has received its first bug-fix update, and development is ongoing. With changes made to the software team, we will continue updating the game at full speed and making it more playable; we will keep releasing updates for version v0.1 until we reach the v1 release. v0.1.2 Patch Notes Post-Production Unit Rally Mechanic AddedA new mechanic has been added that allows players to define where newly produced units should move after production is complete.In the previous version, units would only gather in front of the production building after being created. With this update, players can now decide where units should move immediately after spawning.To use this system, select a production building and right-click on the desired location on the map. This will place the banner of the related civilization at that point. Newly produced units will automatically move toward the banner’s location. Villager Construction Issue FixedPreviously, when players selected a villager unit and placed a building on the map, the selected villagers would not move toward the construction site or begin building.This issue has been fixed. Now, once a building is placed, selected villagers will automatically move to the construction area and begin construction.
    Read full article on Community Announcements (Ancyra Studio)
  • AnnouncementsOfficial

    Kuroba Oghuz v0.1.1

    Bug Fixes & Quality-of-life improvements Kuroba Oghuz has received its first bug-fix update, and development is ongoing. With changes made to the software team, we will continue updating the game at full speed and making it more playable; we will keep releasing updates for version v0.1 until we reach the v1 release. -Reworked health bar system(Health bars no longer deplete gradually by percentage; current health drops instantly based on damage taken)-Improved active combat mechanics for units(Units in combat now respond better to your commands)-Mini-map control improvements(Mini-map usage made more user-friendly)-Fixed issue with animals not moving(Resolved the issue where animals in the game mode were stationary)-Stat improvements for buildings and units-Main menu UI additions(Quick access to the patch notes page)-Fixed queue issue in unit production buildings(Unit production queues adjusted so each building displays only its own queue)-Balanced upgrade requirements(Adjusted costs for upgrades performed at buildings like the Blacksmith) -A self-healing passive ability has been added to Ertuğrul Gazi in Chapter 1.
    Read full article on Community Announcements (Ancyra Studio)

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