
Screenshots

Watch trailer on Steam ↗GreedCore
PlayfulFoxStudio · Published by PlayfulFoxStudio
Last updated 28 Sept 2026
Gather resources, build a line of defence, and hold back countless hordes of enemies.
Indie, Strategy · More free games
About this game
They... They're coming...
Wave after wave... Endlessly.
On a sheet of graph paper, you must gather resources, draw lines and build defences to hold back the endless hordes of enemies. The sheet gradually fills up. Space becomes scarce. The pressure mounts. Every stroke counts. Every decision remains on paper.
How long can you hold out before the paper is torn?
A variety of defensive towers.
Classic Tower Defence gameplay.
Epic scale battles.
Unique visual style: hand-drawn with a blue pen on graph paper.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10/11
- Processor: Potato 2 core
- Memory: 4 GB RAM
- Graphics: Graphic Potato 256 MB
- Storage: 512 MB available space
Recommended
- OS: Windows 10/11
- Processor: Potato 4 core
- Memory: 4 GB RAM
- Graphics: Graphic Potato 512 MB
- Storage: 512 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Towers, plans and concepts
Hello, everyone!Today I’d like to tell you a bit more about the concept behind GreedCore. This is a sort of compact developer diary, where I plan to share everything related to the game’s progress: show you what I’ve been working on, talk about the decisions I’ve made, and perhaps get some feedback. Although, of course, it’s a bit trickier to do this before the demo is released. Nevertheless, you’re welcome to ask questions in any language - I’ll do my best to answer them as far as I can.About the game conceptTo begin with, it’s worth giving a general overview of the kind of game I’m trying to create.In short, GreedCore is a project inspired by Mindustry, but with a nod to classic Tower Defense. The game won’t feature mechanics related to conveyor belts and production, though I want to retain the freedom to place towers and the need to build your own ‘fortress’ to protect the core.The player will have to hold off truly massive waves of enemies - dense, almost continuous streams with no obvious pauses between attacks. That said, the similarities with my sources of inspiration generally end there.Progression and ContentThe game will feature:8 chapters, each with 8 levelsa skill tree, accessible both during levels and between themThe tree will include:passive tower upgradesunlocking new upgrade levelsThe final number of towers has not yet been decided, but I want to create as many interesting options as possible for fighting enemies attacking your core.Design and InterfaceBelow are some images from my design document, in which I’m mainly working on the interface.Main MenuI had a pretty clear idea of what the GreedCore main menu should look like quite early on, so there aren’t any major changes here yet. The only thing that still needs some work is the settings window.Choosing the levelsThe list of levels was more complicated. Initially, I had a different concept (unfortunately, I didn’t document it), but in the end I settled on a more cohesive option - a full-screen di...Read full article on Community Announcements (PlayfulFoxStudio)






