
Screenshots

Watch trailer on Steam ↗LarsGadiel
Diabolical Mind · Published by Diabolical Mind · Official site ↗
Positive — 83% positive (41 reviews) · 30 achievements
Last updated 28 Sept 2026
LarsGadiel is the prequel to Xenon Valkyrie, a game originally created for Nintendo's 8-bit console that was never released (at least for now), but is now coming to Steam. It's a classic Metroidvania, featuring the original maps and design from that era.
£9.09
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, RPG · 2026 · More £5 - £15 games
About this game

LarsGadiel is the prequel to Xenon Valkyrie, a game originally created for the Nintendo 8-bit console that was never released (so far). Now it finally arrives on PC with this Pixel Perfect Port.
This version includes several changes that enhance the experience and make better use of the screen to display more information.

LarsGadiel is a classic Metroidvania, featuring an original retro map and level design, amazing 8-bit music, and graphics and colors faithful to the Nintendo NES.

Features
Authentic old-school Metroidvania experience.
New exploration system with HUD and enhanced map for modern displays.
Many secrets, including some exclusive to this port.
Exclusive Teleport System.
Multiple visual modes, such as Retro CRT.
Added RPG elements like weapon leveling.
Includes mechanics from modern Metroidvania titles.
Authentic chiptune soundtrack, using the original NES 8-bit sound chip.
Challenging, with labyrinthine maps.
And much more!
Controls
Xbox 360, Xbox One, PS4, and PS5 controllers work perfectly.
Depending on OS and version, details may vary.

Steam Deck
Fully compatible with Steam Deck, featuring an exclusive mode for this incredible system.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 or newer
- Processor: Intel Dual Core CPU
- Memory: 3 GB RAM
- DirectX: Version 11
- Storage: 250 MB available space
Recommended
- OS: Windows 10 or newer
- Processor: Intel Dual Core CPU
- Memory: 3 GB RAM
- DirectX: Version 11
- Storage: 250 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Update 1.06 – New Improvements & Status Screen Added.
Update 1.06 – New Improvements & Status Screen AddedFixed a minor bug that caused some rooms to display incorrectly on the Laboratory area's teleport map.Fixed a minor bug affecting the minimap in CRT Mode while exploring Icy Peaks.Fixed a bug that could freeze the game on the death screen if a flying enemy reduced your HP to 0.Updated the Valkyrie Statue dialogue. It no longer states that you only have one opportunity to reset your death count.Death Blocks will now appear after 10 or more deaths instead of 25.Traps are no longer reset when using teleports, making it easier to travel through explored areas without interruptions. They will still reset after loading a save file.Increased the ammunition consumption of the pistol as its power is upgraded.For example:Pulse Pistol consumes 1 ammo.Plasma Pistol consumes 2 ammo.The Quit Game and Return to Title Screen menu can now be accessed by pressing Select (Gamepad) or Esc (Keyboard).Added a new Status Screen.The Status Screen provides additional information about your character, including:Weapon damage.Full world map.Opened doors in Castle Gadiel.And more.You can access the Status Screen by pressing Start (Gamepad) or Enter (Keyboard).What's Next?I'm still working on exciting new content for LarsGadiel. I'm currently designing brand-new areas to expand the game's extra endgame content.I'll share more information as this major update gets closer.Read full article on Community Announcements (CGdfc666)AnnouncementsOfficial
Developer Q&A 2– Future Updates & New Content
Developer Q&A – Future Updates & New ContentHello everyone!I have some great news to share with you today.First of all, LarsGadiel has had a fantastic launch, with very strong sales, an amazing reception, and overwhelmingly positive reviews. Thank you all so much for your support and kindness!I'd also like to thank all the passionate players who managed to find a few bugs that slipped past me or simply weren't discovered before release. Thanks to your reports, I've been able to fix them quickly through the latest patches.As I mentioned in the previous Developer Q&A, if the game sold well, I wanted to bring even more content to LarsGadiel. Today I'd like to explain my plans for the game's future.As before, I'll do it in a Q&A format.Did LarsGadiel really sell well?Absolutely.I've realized just how much love there is for Metroidvanias, especially after reading all of your comments.During its launch week (including the launch discount), LarsGadiel sold six times more copies than Demonstier did during its own launch week.Will you keep releasing updates?Yes!I'm still reading player feedback every day and taking note of suggestions that could improve the game.What about Version 1.06?Version 1.06 will be released this week.It fixes several bugs and introduces a brand-new Character Status screen.This screen is very important because it will become the foundation for the game's future updates.Character Status?Starting with Version 1.06 and continuing in future updates, Eloen's current limits will no longer be the maximum.Health, weapon levels, attack power, ammunition capacity, and many other attributes will be expanded beyond their current limits.Many players have also requested additional information on this screen, including:A complete world map.Your current location on the map.Access to this information without needing to visit a teleport.When Version 1.06 is released, I'll share more details about these features and several other important additions.What do you mean by ...Read full article on Community Announcements (CGdfc666)Patch NotesOfficial
Update 1.05 – Valkyrie Statue Changes & Rooms Adjustments
Update 1.05 – Valkyrie Statue Changes & Rooms AdjustmentsThe hidden Valkyrie Statue can now be used up to three times to reset your death count.Improved the collision in the Valkyrie Statue room.Slightly reduced the height of the double jump.Closed an unintended route that allowed players to reach a much later part of the game by exploiting extra jump height.Modified a room containing an important item in the Ruins area.Read full article on Community Announcements (CGdfc666)Patch NotesOfficial
Update 1.04 – Improved Weapon Damage, Elemental Damage Protection & Multiple Bug
Update 1.04 – Improved Weapon Damage, Elemental Damage Protection & Multiple Bug FixesReduced the collision area of the ceiling instant-death spikes. Since the double jump now reaches higher, it was easier to accidentally touch them.Removed a ladder near the starting area. That room is intended to be one-way only.Improved collision in the starting village, preventing players from jumping over a wall with the upgraded double jump.Added a special collision that protects the player from certain enemy projectiles that could hit before appearing on screen, such as the red robots in the final area.Fixed a bug that caused dialogue text to appear higher than intended after certain story scenes.Fixed a bug where some objects were not displayed correctly when using the CRT graphics mode.The melody that plays when obtaining an important item now plays at its original speed instead of being sped up.Increased the minimum damage dealt by Eloen's swords and guns. As your level increases, both the minimum and maximum damage now scale accordingly.To balance the increased weapon damage, the health of several late-game enemies and bosses has been increased.After obtaining the Thermal Suit, you are now immune to environmental lava and acid hazards.After obtaining the item that destroys spikes, you are now immune to spike traps (but not to arrows).Fixed several other minor bugs and collision issues.Read full article on Community Announcements (CGdfc666)Patch NotesOfficial
Update 1.03 – Minor Bug Fixes, Improved Ladder Climbing & Keyboard Settings
Update 1.03 – Minor Bug Fixes, Improved Ladder Climbing & Keyboard SettingsFixed an issue with keyboard remapping where several function keys, such as Space, Ctrl, and F3–F11, were not being assigned correctly.Fixed a collision issue in a room within the Volcanic Area.Fixed a collision issue in a room within the Laboratory.Fixed a collision issue in a gap where a spiked enemy passes through in an advanced section of the Ruins.Added a collision to prevent an enemy from hitting the player when re-entering a room if it hadn't been defeated.Removed an unnecessary collision in a spike-filled room in Icy Peaks.Increased the height of the double jump, as it was previously a bit too tight for reaching some platforms.Improved ladder climbing. When reaching the top of a ladder, the character now automatically steps off instead of requiring a jump.Read full article on Community Announcements (CGdfc666)






