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Black Skies

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Black Skies screenshot 1
Black Skies | Official Trailer (Survival Crafting Game) — Steam Early Access trailerWatch trailer on Steam ↗

Black Skies

Metacortex Studios · Published by Metacortex Studios · Official site ↗

Content notice: Black Skies contains depictions of survival in a post-collapse environment. Players may encounter themes such as environmental danger, injury, death, and human remains as part of a realistic survival setting. Violence, when present, is situational and non-graphic, arising from accidents, environmental hazards, or survival scenarios rather than being the focus of gameplay. Serious themes are treated with care and gravity rather than shock value. The intent is to present survival stress, loss, and isolation in a grounded, respectful manner. The treatment of mature subject matter is reviewed to ensure it is handled thoughtfully and responsibly, rather than sensationalized. The game does not include sexual content, sexual violence, graphic gore, or glorification of self-harm, drug abuse, or criminal behavior.

32 achievements

Last updated 5 Sept 2026

Black Skies is a grounded survival simulation set in the Wyoming wilderness after an EMP. As a forest ranger, explore, scavenge, hunt, craft, cook, and build fires while managing cold, hunger, thirst, fatigue, and psychological strain. Think for yourself, adapt, and uncover what happened.

Early AccessDJCTQ 12
-30%

£9.62

£13.75

Lowest price we've ever recorded

View on Steam

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£9.62£13.75

Price history

5 Sept 2026Lowest: £9.62 · Highest: £9.6228 Sept 2026

Action, Adventure, Indie, Simulation, Early Access · 2026 · More £5 - £15 games

About this game

Roadmap


About the Game

You are a forest ranger with a military past, alone in the Teton Mountains of Wyoming when every engine, radio, and modern convenience stops at once.

Winter does not care why.

Black Skies is a grounded survival simulation built around a simple idea: the world follows rules, and you're expected to understand them. Cold moves with the weather. Wind finds exposed ground. Animals forage, move, and thin out when an area is hunted too hard. A fire only helps if you can build one.

The story exists in the same wilderness you survive in. Follow it, walk away from it, or stumble into parts of it before you were expected to. The game doesn't funnel you toward the next objective.

Pay attention. Use what you know. Figure out what you need.

What You Do

  • Explore a remote Wyoming wilderness after the infrastructure you depended on is gone.

  • Harvest the land and craft what you need, from cordage and tinder to traps, medicine, tools, and carried embers.

  • Build fires from tinder, kindling, and fuel, using materials you gathered or made yourself.

  • Hunt, trap, butcher, cook, and manage wildlife populations that respond to how heavily you use an area.

  • Manage cold, hunger, thirst, fatigue, health, and psychological strain continuously.

  • Find shelter, secure supplies, follow the story when you choose, and decide when moving on is worth the risk.

Key Features

  • Fire Is Something You Build

    Fire begins before you strike the match.

    Harvest trees by hand or with a knife. Work firewood into sticks and shavings. Gather bark and resin. Make a tinder bundle, refine it into a Fatwood Tinder Kit, or carry a live ember from the fire you already earned.

    Tinder, kindling, fuel, ignition. Better preparation means a faster, more reliable fire when you actually need one.

  • The Weather Doesn't Roll Dice

    Weather moves across the wilderness in a simulation rooted in the region's historical conditions. Temperature and precipitation develop locally as regional influences shape what reaches you.

    Wind matters. Shelter matters. Where you choose to stop matters.

    The cold isn't a debuff applied because you entered the wrong zone. It's the result of where you are and what the weather is doing there.

  • Survival Never Stops Running

    Cold, hunger, thirst, fatigue, health, and mental state continue whether you're ready for them or not.

    They interact with what you're doing, what you're carrying, what you're wearing, where you've stopped, and how long you stay there. Survival isn't a sequence of meters to refill. It's a condition you manage while trying to accomplish something else.

  • Make What You Need

    Craft directly from what the wilderness and abandoned world give you. 23 recipes turn what you find into what you need: 17 across Bushcraft, Materials, Medical, Packages, Structures, and Tools, with 6 more made at a lit fire.

    Firewood becomes sticks. Sticks become shavings. Shavings become tinder bundles. Bark becomes cordage. Cloth becomes bandages. A tin can and cordage become an ember carrier that lets the next fire begin with something from the last one.

    Cooking continues the same logic at the fire.

  • The Wilderness Lives Without You

    Rabbits and deer exist as populations, not endless resource spawns. They forage, move, gather, and respond to pressure. Hunt an area too heavily and there will be less left to hunt, and the population takes time to recover.

    Wolves establish territory through the same living simulation. Their range can grow, contract, and shift as they patrol the wilderness.

    Not everything out there is afraid of you.

  • A Place to Come Back To

    A cabin, a shed, a tent, a fire.

    Shelter gets you out of the weather. Storage lets you leave supplies where you'll need them. A secured place gives you somewhere to recover before you decide what comes next.

    What you leave behind will be waiting when you return.

  • The Story Is Part of the World

    Orders, locations, objects, memories, and discoveries are already out there. Follow them when you're ready, ignore them when survival demands something else, or find your own way across the mountain.

    From its first clues to its conclusion, the game never stops being a survival game to tell it.

  • A Record of What You've Lived

    The Codex grows with you: survival knowledge, the things you've found, and a Chronicle of what has actually happened.

    The Chronicle isn't a quest log. It's the ranger writing afterward, when there's finally enough distance to put a few words around what happened.

    More than 120 entries document the wilderness, its tools, and the journey through it.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel i7-11700 / AMD Ryzen 7 5800X
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GTX 1070 / AMD RX 5600 XT
  • DirectX: Version 11
  • Storage: 10 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-12400F / AMD Ryzen 5 9600X
  • Memory: 24 GB RAM
  • Graphics: NVIDIA RTX 3050 / AMD RX 7600
  • DirectX: Version 11
  • Storage: 10 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    How your body actually works in Black Skies - 30% Discount

    In Black Skies, cold doesn’t just drain a meter. It makes your body work harder to stay alive.Your body uses food and water to produce heat, recover stamina, and heal. The colder you become, the less efficiently it can do those things. If your body needs energy and none is available, you start taking damage.That is the core of the physiology system in Black Skies.With Steam's PvE Survival Game Fest starting today, and Black Skies 30% off for the event, this seemed like a good time to show what is actually happening underneath those survival meters while you play.WarmthThe environment determines how quickly you lose warmth.Temperature, wind, shelter, clothing, and other conditions all contribute to that loss.When Warmth drops, your body tries to replace the lost heat by consuming Hunger.So food isn't just something you eat because a meter is getting low. It is the energy your body uses to keep itself warm.The harsher the environment becomes, the more heat you lose and the more energy your body needs to replace it.A fire, shelter, or better clothing reduces that demand. Your body simply doesn't have to work as hard to maintain its temperature.That is why getting warm early matters.HungerHunger represents the energy available to your body.Several systems consume that energy when they need to do work.Producing heat consumes Hunger.Healing consumes Hunger.Recovering stamina consumes Hunger.As long as energy is available, those systems can do their jobs.If Hunger reaches zero while your body is still trying to perform that work, it can no longer meet the demand.That is when you begin taking damage.Starvation therefore does more than leave one meter empty. It removes the energy several other systems depend on.ThirstWater is directly tied to that energy use.Whenever your body consumes Hunger, it also consumes water.This abstracts the hydration required for transport and the metabolic processes that allow your body to turn stored energy into useful work.Anything that increas...
    Read full article on Community Announcements (Silk)
  • Patch NotesOfficial

    Black Skies Hotfix v0.15.8

    Hotfix v0.15.8 - Fixed a critical bug regarding health drain after hypothermia
    Read full article on Community Announcements (Silk)
  • Patch NotesOfficial

    Black Skies v0.15.7 Hotfix

    Black Skies v0.15.7This was a hotfix for some critical issues.Fixed:Mouse look sensitivity is now adjustable in SettingsFixed a variety of issues making Death unrecoverableIncreased the size of tree interaction targets so it's easier to see and harvestAdjusted Stamina regeneration to make it easier to recoverAdded a negative influence to health if your hypothermicAdded an item sub-icon in the upper left corner of inventory to make it clear what is equippedIncreased positive influence on stamina regeneration for Wind Sheltered areasIncreased overall stamina regeneration by 2x
    Read full article on Community Announcements (Silk)
  • Patch NotesOfficial

    Hotfix v0.15.6

    Quick patch to fix a HUD layout bug at different resolutions.
    Read full article on Community Announcements (Silk)
  • Patch NotesOfficial

    Steam Achievements Have Arrived

    Black Skies now has full Steam Achievements support - 32 achievements tracking everything from your first spark to the choices that get you through the hardest nights.What you'll be chasing:Story milestones - for every major beat of your survival, from your first morning in the cold to the truth you eventually uncover.Crafting mastery - for building the tools, fire, and shelter that keep you alive.Survival grit - for making it through cold, hunger, injury, and the long dark hours.The wilderness - for the encounters out there that don't always go your way.Personal moments - a handful of quieter achievements tied to the things you find along the way.Some are visible from the start. A few are hidden until you earn them - we'll let you find those yourself.
    Read full article on Community Announcements (Silk)

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