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Watch trailer on Steam ↗No Final Run
Nordstern · Published by Northhack Media
3 user reviews — 100% positive (3 reviews)
Last updated 28 Sept 2026
HOW LONG CAN YOU SURVIVE? A relentless skill-based space survival game where every shot is yours to aim. Dodge, strafe, dash and boost through procedurally generated encounters, build your ship, survive Hard Mode, and fight for a higher score on the global leaderboard.
£7.99
Lowest price we've ever recorded
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Price history
Action, Indie · 2026 · More £5 - £15 games
About this game
HOW LONG CAN YOU SURVIVE?
No Final Run is a fast-paced skill-based survival game where every shot is yours to aim, the action never stops, and the difficulty keeps climbing.
Pick your name and get thrown straight into the fight.
SHOOT. DODGE. LOOT. CRAFT. UPGRADE. SURVIVE.
PRECISION COMBAT
Take control of your ship and fight in real time.
Your primary weapons are aimed manually with the mouse, giving you direct control over every shot. Strafe, turn, dash and boost to evade incoming attacks and line up your next strike.
Your secondary weapon is a 360° turret, giving you another way to fight threats from any direction.
There is no auto-pilot. There is no pause.
Your movement, positioning and aim are your survival tools.
BUILD YOUR SHIP
Gather resources while you fight.
Buy and craft weapons, ammunition and ship upgrades, then shape your build through a talent tree that can significantly change how you play.
Your choices matter. Build for the way you want to fight.
FIND POWERFUL AMMO
Secondary ammunition comes in four quality tiers.
Higher-tier ammunition isn't simply stronger. It can introduce new and powerful effects that can completely change what your weapons do.
Find it. Buy it. Craft it. Save it for when you really need it.
EVERY RUN IS DIFFERENT
Encounters are fully procedurally generated, so you never know exactly what you'll face next.
As you survive, enemies become faster, more dangerous and increasingly oppressive.
The longer you stay alive, the more the game pushes you toward the edge of what you can handle.
THEN HARD MODE BEGINS
Defeat the first boss.
That's when things get serious.
Hard Mode takes the intensity to another level, with enemies scaling rapidly and encounters becoming increasingly chaotic.
A skilled run can last 10, 20, even 30 minutes. But by then, survival becomes a battle against overwhelming pressure.
DIE. UPGRADE. GO AGAIN.
Eventually, the run ends.
Your score becomes XP, your performance earns talent points, and you return to the talent tree to improve your next attempt.
Then you're back in the action.
No long introduction.
No waiting around.
Just one more run.
CLIMB THE GLOBAL LEADERBOARD
Your score is your place in the Oxide Universe.
The global leaderboard updates in real time and shows your actual position against players around the world.
Every run is another chance to climb higher.
There is no final level.
There is no final score.
There is only your next run.
HOW FAR CAN YOU GO?
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 SP1 or later
- Processor: Dual‑core CPU (Intel i3 or equivalent)
- Memory: 2 GB RAM
- Graphics: Integrated GPU (Intel HD 4000 or better)
- Network: Broadband Internet connection
- Storage: 900 MB available space
- Sound Card: Any
- Additional Notes: Runs on most modern PCs. Low system requirements.
Recommended
- OS: Windows 10
- Processor: Intel i5 or equivalent
- Memory: 4 GB RAM
- Graphics: Dedicated or modern integrated GPU
- Network: Broadband Internet connection
- Sound Card: Any
- Additional Notes: Recommended for best performance.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
No Final Run Combat Juice Patch
- Added multiple new VFX to increase combat responsiveness - Added new sounds to primary fire and impacts - Added destructible Asteroids - Added Optional alternate control methods Mouse Aim Or Classic Flight A/D Directional - Increased primary fire projectile speed - Added new UI items - Barrel Roll talent now dives downwards allowing for dodging projectiles and Asteroids Bug Fixes : - Fixed issue where boss would instantly die to other ship explosions - Fixed issue where minimap icons weren't accurate to world position Happy Shooting!Read full article on Community Announcements (ZenxDevil)Patch NotesOfficial
Hotfix #1
Biomes & Progression: Biomes are now unlocked by defeating regional bosses. Added a Level 1 tutorial quest, smoother progression from start through endgame (levels 1–60), and highlighted, high-priority boss quests. Enemies & Endgame: Added roaming apex boss encounters past level 60, increased enemy aggro detection range by 25%, and added clear display names for all promoted enemy and elite tiers. Ships & Balance: Added ship navigation lanterns. Decreased Oxide cost for shooting. Ship modules now grant active in-run stat bonuses (HP, speed, damage), and talents and crafting recipe costs have been rebalanced. UI & QoL: Added and hotkey indicators to menu headers, improved death screen scrolling, and smoothed out the initial game start sequence. Technical Polish: Added null-safeguards, error handling improvements, and fine-tuned UI and scene assets.Read full article on Community Announcements (ZenxDevil)AnnouncementsOfficial
No Final Run Playtest
No Final Run PlaytestRead full article on Community Announcements (Den Svarta Stjärnan)AnnouncementsOfficial
No Final Run Playtest
No Final Run PlaytestRead full article on Community Announcements (sebastien.brunet)AnnouncementsOfficial
No Final Run Playtest
No Final Run PlaytestRead full article on Community Announcements (willliam.svensson)






