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Nascentiar

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Nascentiar

JustusPan · Published by JustusPan

Last updated 28 Sept 2026

A classic turn-based roguelike dungeon crawler with D20 dice combat. Three unique classes — a soul-projecting Cultivator, a monster-recruiting Mask Master, and a shadow-stalking Rogue. 117 monsters, randomized identification, and procedural dungeons make every run a new adventure.

Free to PlayComing SoonDJCTQ 6

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, RPG, Strategy · 2027 · More free games

Navigate through procedurally generated dungeons as one of three unique classes—cultivator, mask master, or rogue. Each run in Nascentiar offers new challenges with 117 monsters to face and D20 dice combat.

About this game

Descend into the endless depths of Nascentiar.


Nascentiar is a classic turn-based roguelike dungeon crawler featuring D&D-style D20 combat rules and deep strategic systems. Every step is a life-or-death decision. Every item holds a secret.

Three Unique Classes, Three Entirely Different Adventures


Choose your fate:

  • Rogue -- Navigate the darkness with agility and cunning, striking with precision
  • Cultivator -- Harness the power of the soul. Project your spirit form to explore the unknown. Your soul has its own attributes and acts independently — switch control between body and soul for an entirely new tactical dimension
  • Mask Master -- Collect monster masks and recruit dungeon creatures to fight alongside you. Six recruitment conditions — Intimidate, Charm, Guilt, Submit, Inspire, Friendly — each representing a different bond with the monsters you encounter

D20 Combat System


A complete D&D-style dice combat system: D20 attack rolls, armor class, critical hits, advantage and disadvantage, finesse weapons. Every attack is a roll of the dice, every piece of equipment shapes your destiny. Over 74 weapons and 63 pieces of armor await discovery.

The Unknown Is the Adventure


At the start of each run, every potion, scroll, and wand has its appearance shuffled. Is that ruby-colored liquid a healing potion or deadly poison? The identification system keeps every adventure full of suspense. Beware cursed equipment — once worn, it can never be removed.

117 Monsters, Each With Unique Abilities


The dungeon depths are home to over a hundred creatures, from worms to ancient dragons. Mimics disguise themselves as treasure chests, ghosts lurk unseen, vampires permanently drain your maximum HP, and imps steal your gold before vanishing. Every floor brings new dangers and discoveries.

Classic Roguelike Depth


  • Procedurally generated multi-floor dungeons
  • Hunger survival mechanics — manage your provisions
  • 7 deadly trap types — trapdoors plunge you to the next floor
  • 52 consumable items — potions, scrolls, and wands each with unique effects
  • 25+ status effects — haste, invisibility, confusion, entanglement, all interwoven
  • Experience drain and de-leveling — some monsters can steal your levels

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 or later
  • Processor: Dual-core processor, 2.0 GHz or higher
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 750
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows 10 or later
  • Processor: Quad-core processor, 2.5 GHz or higher
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 750
  • Storage: 2 GB available space

Supported Languages

English, Japanese, Simplified Chinese

Latest news

  • Patch NotesOfficial

    Nascentiar Update Notes — v0.0.22

    Nascentiar Update Notes — v0.0.22 New Features Expanded Save Flow — Added multiple save slots, quick page switching, and delete-save support. The main menu now routes you into the most appropriate start flow more smoothly. Improved Inventory Interaction — Inventory items now support a context menu and separate primary / secondary use actions, making item handling more flexible. Major Expansion to Chu Liuxiang's Aerial Systems — Added Air Jump, the Qi resource, aerial skills, wind-path landing flow, and dedicated HUD elements such as altitude labels and the airborne bar. Full Skill Hotbar Upgrade — The hotbar is now unified into a 7-slot system with skill icons, short-name fallback, menu assignment, and cleaner visual feedback. Brogue-Style Stealth and Ambush Tracking — Added Awareness memory, faction heat-area searching, and stealth radius overlay / HUD support for clearer stealth information. Expanded Dungeon Environment Systems — Added attached dungeon generation, dangerous terrain such as lakes / lava / chasms, a multi-layer Tile architecture, and surface grass generation. First Lighting Integration Pass Completed — Unified entity light sources, torch lighting, and visibility flow, and added a toggleable profiler overlay for frame-time inspection. Deep Water and Drifting Item Interaction — Items can now fall into deep water, drift with currents, and be auto-picked up when they float back to the player. New submerged effects were also added. Bug Fixes Fixed multiple save-menu and menu-navigation issues, including focus being lost after returning from overwrite dialogs. Fixed problems with skill hotbar icons, short names, and text not refreshing correctly after language switching. Fixed MessageLog scrolling offset and flicker in collapsed mode, along with lingering StatsPanel and HUD alignment issues. Fixed BGM not restoring correctly after interrupting a run and returning to the main menu. Fixed map-related issues such as missing boundary walls on the minimap and ...
    Read full article on Community Announcements (JustusPan)
  • Patch NotesOfficial

    Nascentiar Update Notes — v0.0.19

    New Features Jump System — Press Q to jump and leap over one-tile obstacles via Athletics check. Jumping features elegant parabolic arc animation, clearly distinguishable from normal movement. Landing also allows breaking/opening doors (requires Athletics/Acrobatics check) System Menu — Press Escape during gameplay to open the system menu for quick access to various functions (replaces the previous escape action) Camera Zoom Option — Added "Camera Zoom" option in settings menu, adjustable from 100% to 1000% (default 400%) Look Mode Enhancement — Look mode (v key) now displays detailed entity information at cursor position Trapdoor Animation — Trapdoor traps now feature complete falling animation from ceiling Sleeping Target Critical — Attacks against sleeping targets now guarantee hit and critical damage Class Vision Variance — Each character class now has its own default field of view radius Monster Data System — Monsters now support both dynamic HP/XP calculation and fixed value modes, providing greater flexibility for future balance adjustments Bug Fixes Fixed issue where item menu page numbers don't display on first open Fixed auto-run not stopping correctly in certain situations (improved wall change detection) Fixed multiple information leaks for invisible and mimic monsters (mimic status icons revealing identity, redesigned reveal mechanism) Fixed display issue where certain letters (g, y, p) were clipped in English UI Fixed jump direction arrow color not reflecting actual movement result Fixed natural HP regeneration messages showing when already at full HP Fixed message log leaking information when traps trigger outside field of view Fixed Escape key incorrectly triggering system menu during sub-actions Fixed minimap displaying unexposed traps Fixed souls triggering traps when summoned (souls now automatically gain permanent levitation effect) UI/UX Improvements Help menu now includes space bar paging instructions Item menu now supports space bar for paging...
    Read full article on Community Announcements (JustusPan)
  • Patch NotesOfficial

    Nascentiar Update Notes — v0.0.18

    New Features Quick Wait — Hold the wait key to rapidly skip multiple turns, with a clock animation showing progress Wand Self-Targeting — 10 types of wands can now be used on yourself, such as healing wands targeting yourself directly Dungeon Monster Difficulty System — Monster difficulty now dynamically adjusts based on your adventure progress, with tougher monsters on the return trip Dynamic Monster Stats — Monster HP and XP are now calculated using a dice-based algorithm, making each encounter slightly different Bug Fixes Fixed a sorting issue with identical scores on the Steam leaderboard, and the leaderboard not refreshing after submitting a score Fixed quick wait and sprint states not properly stopping after player death Fixed certain items (wands, rings, amulets) not being selectable when using identification scrolls Balance Changes Adjusted monster spawn rates in the dungeon — adventurers will encounter more monsters Character level-up experience requirements adjusted to a more classic progression curve Improvements Updated key bindings: press period (.) to wait in place, press comma (,) to use stairs Thank you for your continued support and feedback, adventurers!
    Read full article on Community Announcements (JustusPan)
  • Patch NotesOfficial

    Nascentiar Update Notes — v0.0.17

    New Features Auto-Run — Hold Shift and press a direction key to keep moving automatically in that direction, stopping when you encounter an obstacle, enemy, or other notable event Thank you for your continued support and feedback, adventurers!
    Read full article on Community Announcements (JustusPan)
  • Patch NotesOfficial

    Nascentiar Update Notes — v0.0.16

    New Features Consumable Tagging Prompt — A tagging prompt now appears automatically after using consumables, making it easier to mark items Gameplay Settings — Added a new "Gameplay" settings tab in the options menu for additional game customization Bug Fixes Fixed an issue where melee attacks incorrectly included ammo damage Fixed character selection hotkeys (A/B/C) unintentionally triggering in-game actions Balance Changes Increased starting inventory capacity for all characters from 24 to 36 slots Thank you for your continued support and feedback, adventurers!
    Read full article on Community Announcements (JustusPan)

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