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Watch trailer on Steam ↗MicroFab
Flirp · Published by Flirp
Mostly Positive — 72% positive (18 reviews) · 89 achievements
Last updated 28 Sept 2026
Build automated chip factories in a post-collapse 2047. Process silicon wafers, research advanced tech, and scale from basic processors to legendary quantum chips. Optimize your production lines, outmaneuver mega-corps, and dominate the semiconductor market.
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Simulation · 2026 · More under £5 games
Design and manage automated production lines for advanced processors in MicroFab, a simulation where your efficiency determines success against mega-corps. Scale from basic silicon wafers to quantum chips in this unique 2047 setting.
About this game
Build. Automate. Dominate the Chip Market.
The year is 2047. A decade after the Great Chip Drought collapsed the semiconductor industry, mega-corporations lie in ruins. From the ashes, a new breed of manufacturer has emerged:
the μFabbers — small, agile micro-fabricatorswielding cutting-edge nano-manufacturing technology.
You are one of them.
Build your chip fabrication empire from the ground up. Design intricate production lines, unlock advanced technologies, and scale from simple processors to legendary quantum chips worth fortunes. But beware — Helena Voss and her Voss Dynamics mega-corp are watching, waiting to crush any μFab that threatens their monopoly.

Features
Deep Factory Automation
Design sprawling production lines across 3 factory floors — plus secret dimensions
Route materials with conveyor belts, splitters, sorters, lifts, and throwing belts
Manage defect rates, optimize throughput, and exploit the black market
Watch your factory come alive with satisfying visual feedback

Complex Chip Manufacturing
Process silicon wafers through multiple stages: etching, chemical treatment, ion implantation, and EUV lithography
Create 13 chip tiers — from basic X1000 processors to legendary DC4000 Dual Cores.
Master L4 production paths: dice wafers into mini chips for quantity, or fuse cores for maximum value
Manage the delicate balance between speed and quality — too many defects and your wafers shatter
Alternate Dimensions
Unlock the Pocket Dimension: 50% faster processing at double the power cost — but beware the void decay
Discover the Temporal Rift: slower time means fewer defects, with rotating platforms offering 95% defect reduction
Route items through dimensional portals for advanced production strategies
Strategic Progression
Research 50+ technologies across 7 branches: Logistics, Automation, Control, Manufacturing, Power, Quality, and Black markets
Unlock powerful machines like the floor-spanning Lithography Machine, Laser Reflector arrays, and the Dual Core Combiner
Navigate dynamic market prices with saturation mechanics — flood the market and watch prices crash
Choose exclusive research paths: Wafer Dicing OR Dual Core Combining — specialize your factor

Prestige System
Reset your factory to unlock permanent upgrades that persist forever
Earn prestige points based on your lifetime chip sales
Unlock dimension access, bulk discounts, defect reduction, and factory blueprints
Each run gets stronger — how far can you push your empire?
Automation Mastery
Deploy Controllers, Counters, and Terminals to create smart factory logic
Write custom automation scripts with the Terminal machine's built-in programming language
Set up threshold triggers, logic gates, and event-driven automation
Build self-sustaining production lines that run while you plan your next expansion

NAND Challenges & Mini-Games
Machines jam! Pay a hefty fee or solve logic puzzles to get back online
Master NAND gate challenges that scale in difficulty
Push your luck with overclocking — faster machines that risk more jams
Discover secret codes for bonus rewards and easter eggs
Play Snake on Dr. Chen's virtual PC when you need a break

Polished Presentation
Watch items transform visually as they're processed — more layers mean more intricate patterns
High-tier chips shimmer with holographic effects and rainbow sparkles
Customize your factory with unlockable machine skins
Three graphics quality settings with advanced fluid dynamics on high
Atmospheric factory ambiance with dust motes and machine sparks

Characters & Story
Meet Dr. Maya Chen, your brilliant (and coffee-fueled) research scientist
Trade with Rico "Junkyard" Martinez for bulk material discounts
Face off against Helena Voss, the ruthless CEO determined to rebuild her monopoly
Uncover the story through milestone events and rival confrontations
Three Difficulty Modes
Easy: Learn the ropes with reduced defects and cheaper rent
Medium: The intended challenge
Hard: Punishing margins for factory optimization veterans

The Factory Awaits — Again and Again and Again
Start with a single etcher and a dream. End with a multi-dimensional automated megafactory churning out dual-core
quantum processors. Every belt placed, every research unlocked, every chip sold brings you one step closer to
dominance.
Prestige your factory. Unlock new dimensions. Master the market.
The semiconductor revolution won't wait. Will you rise to meet it?

MicroFab is fully playable in English, Spanish (Español), Portuguese (Português), French (Français), German (Deutsch), and Hindi (हिन्दी) — including complete UI, tutorials, and all in-game text. I want every player to experience the game in their language. I will add more translations on request!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i3 or equivalent
- Memory: 2 GB RAM
- Graphics: Integrated graphics with WebGL support
- Network: Broadband Internet connection
- Storage: 500 MB available space
- Sound Card: Any
- Additional Notes: Requires hardware acceleration enabled in graphics settings
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5 or equivalent
- Memory: 4 GB RAM
- Graphics: Dedicated GPU with WebGL 2.0 support
- Storage: 1 GB available space
- Additional Notes: Requires hardware acceleration enabled in graphics settings
Supported Languages
Latest news
AnnouncementsOfficial
1.0 Release!
1.0 release notesStory: Game Ending & Victory ScreenSurpassing Voss Dynamics now triggers a full ending sequence with Dr. Chen dialog, victory screen, character epilogues (Chen, Rico, Helena), and credits rollPrestige-aware titles: Victory (0), Paragon (5+), Ascension (10+). At prestige 10+, Helena remembers the time loops and acknowledges them publicly"Continue Playing" enters sandbox mode with persistent SAND badgeLate victory trigger: fires when PH5000 is produced even if champion was reached earlierGame over now shows context-sensitive Helena reactions — dismissive for nobodies, disappointed for players who made it far, bitter at $1M+ revenueFive new Helena reactions for DC4000 through PH5000 — from her R&D lab failing at multi-core for 18 months, through a board no-confidence vote, to a Project Luminance flashback where Titan spent $800M on a paperweight while the player built one for a used carVisual OverhaulAll 11 ultra quality effects activated (glow, metallic sheen, holographic sweep, rim lighting, circuit patterns)Multi-core wafer visuals: DC4000 frequency rings, QC6000 cross-bridge arcs, HC8000 hexagonal hub, OC10000 heat spreaderEarly machine overhaul: Etcher counter-rotating rings + beam refraction, Bonder copper trace pulse + gold sparks, Packager film roll unwind + piston animation + heat sealer glow, Generator flame tongues + steam wisps + power cable pulse + turbine vibrationTier 0-4 wafers now have distinct surfaces (matte, polished, octagonal scoring, dicing marks)Belt item particles for T7+ chips: silver sparks, golden bursts, energy motes, prismatic sparklesProgrammed chip edge glow animation, packaged chip rim highlightsPhotonic Chamber ImprovementsPhase Coherence Analysis (Tier 10 research) reveals one component's phase offsetLocked MSE display during processing (shows frozen value from cycle start)PH5000 tier multiplier pricing ($175K base, spectral purity up to +50%)Quadratic defect curve rewards precision, punishes sloppy tuningGel drain an...Read full article on Community Announcements (Flirp)Patch NotesOfficial
0.5.1
Version 0.5.1 Hotkey & Menu Improvements Escape opens Settings when idle: Standard game behavior — Escape still closes modals and deselects first, but opens Settings when nothing to dismissF1/F2/F3 now customizable: Help, Settings, and Main Menu keybinds moved to the Keybindings settings panelNew hotkeys: Research Tree (F), Goals (G) — all customizable in Settings > KeybindingsAction panel buttons: Added Research and Goals buttons with iconsCompact hotkey badges: Small key indicators now visible on action panel buttons even in icon-only modeBug Fixes Difficulty persists through prestige: Difficulty setting no longer resets to Medium after prestigeBatch Etcher multi-pass: Now accepts etched, treated, and implanted wafers for multi-pass etching (matching Basic Etcher behavior)Puzzle scaling fixed: Mini-game puzzles no longer distort when UI scale is changedGenerator puzzle solvability: Fixed 3 causes of impossible puzzles — switches on path tiles, broken diode logic, and scramble overrideResearch tutorial for experienced players: Tutorial now shows a “Well done, you already figured it out!” message if you unlocked wire bonding before the tutorial triggersLarger updates coming soon. I aim to get to 1.0 release in the coming month!Read full article on Community Announcements (Flirp)Patch NotesOfficial
0.5.0 Update
μFab v0.5.0 — Quantum Chips, Photonic Overhaul, Variant CardsNew Endgame Tier: Quantum Chips (QT15000)The quantum pipeline adds two new machines — the Quantum Splitter and Quantum Combiner — and the highest-value chip tier in the game. Split silicon into entangled alpha/beta wafers, etch them in separate dimensions (Pocket Dimension and Temporal Rift), then recombine into quantum wafers worth 1500x. Requires new Tier 9 research. - Very WIP currently, may be buggyPhotonic Chamber OverhaulLasers now display spectral colors based on frequency. Phase offset joins frequency and amplitude as a third tunable parameter. Processed wafers carry a spectral purity rating (up to +50% sell bonus). The chamber's processing animation now escalates through 4 visual phases. Defect tolerance is significantly more forgiving.Variant Card Pick SystemAfter each prestige, choose 1 of 3+ variant blueprint cards to permanently add to your collection. New prestige upgrades add extra card choices, copies per run, and rerolls. Rico's Junkyard is now a collection browser.Multi-Core TiersCore Combiner upgrades to Quad (QC6000), Hex (HC8000), and Octa (OC10000) cores via research. Manual mode selector lets you pin a specific core count.Also in this update: - Logic Gate Skin System (4 unlockable skins) - Purifying Etcher variant - Analog wire visuals & chip designer improvements - Sell confirmation toggle - Power ripple effects - Steam Cloud Saves fully fixed (cross-PC restore, prestige data synced) - Balance pass (variant tiers, research costs, chip prices, void/ley line tuning) - Major performance improvements across the board - 20+ bug fixes Full changelog available in-game.Read full article on Community Announcements (Flirp)Patch NotesOfficial
0.4.2
● μFab v0.4.2 Update Logic Gate Skins Complete your NAND challenges to unlock 4 new gate visual styles in the chip designer — each with unique shapes, animations, and rendering: - Neon — wireframe gates with pulsing cyan glow and energy sweep animations - Silicon — rectangular IC packages with metallic finish and part numbers (7400, 7408...) - Brass — octagonal gear-tooth bodies with rivets and spinning cog accents - Holographic — flickering translucent gates with scanlines and falling data-rain Select your style in Settings > Skins. Multi-Core Chips Core Combiner now upgrades to 4/6/8-core via research. New chip tiers: QC6000 ($220K), HC8000 ($420K), OC10000 ($800K). Pin to a specific core count with the manual mode selector. Variant Card Picks After each prestige, pick 1 of 3+ variant blueprint cards to permanently add to your collection. New prestige upgrades let you see more cards, get extra copies, and reroll. Other Highlights - Purifying Etcher variant — removes a defect from etched wafers - Controller → Source action — trigger sources to produce on demand - Splitter warnings — pulsing amber triangle on unconnected outputs - Analog designer — better wire colors, gate overlays, and a new tutorial step - Firmware medals — gold/silver/bronze gate targets replace vague hints - Steam Cloud saves fixed and working properly - 7 variant tier rebalances + Quantum Analyzer, Premium Market, Precision Bonder buffs Performance Major optimizations across the board — cached belt neighbors, batched spatial hash, dirty-flag depth sorting, numeric hash keys, body sprite caching for ChemicalBath and Buffer. Expect 15-25% FPS improvement in large factories. Bug Fixes Research tutorial no longer re-triggers, ghost buildings after prestige fixed, quit game zombie process fixed, puzzle memory leaks patched, and more.Read full article on Community Announcements (Flirp)Patch NotesOfficial
Update 0.4.0
μFab v0.4.0Performance, Polish & New Visual Effects A major update focused on making the game run significantly better, look more impressive, and fixing a pile of bugs. Major Performance Overhaul This update includes the largest performance pass yet. Expect meaningful FPS improvements, especially in late-game factories: Belt system rewrite — empty belts exit in 3 lines instead of running full logic; neighbor lookups, corner pivots, and input configs are all cached. 15–25% FPS gain with 200+ beltsLoads of other optimisations, too long to list. Frame Rate Limit Setting (Settings → Graphics) New option to set your target frame rate: 30 / 60 / 120 / 144 / 240 / Unlimited.Bug Fixes - Cloud save completely broken — cloud-save-manager.js was using the wrong localStorage key prefix for all read/write operations. Conflict detection, sync, restore, and auto-resolve all silently failed. Fixed - Machines invisible on first load — machine depth sort cache wasn't invalidating after loading a save, so nothing rendered until you changed floors. Fixed - Terminal scripting — fixed 5 broken default snippets, added missing wait()/delay() builtins, fixed *=//= operators, rewrote syntax highlighter to fix broken nested span markup - ControlMachine — storage threshold display always showed null, ultra energy lines rendered fully opaque, second input line missing at low/medium quality, range indicator missing at low quality - Floor navigation keys (\) now visible in keybind settingsRead full article on Community Announcements (Flirp)






