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Watch trailer on Steam ↗JOTT : Jump Over The Time
Gamezel · Published by Gamezel
Positive — 100% positive (10 reviews) · 58 achievements
Last updated 28 Sept 2026
JOTT: Jump Over The Time is a fast-paced 2D precision platformer built around real-time hero swapping, mouse aiming, and movement mastery. Combining abilities across heroes opens countless routing possibilities and rewards creative problem-solving.
£4.29
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Price history
Action, Indie · 2026 · More under £5 games
Navigate JOTT: Jump Over The Time's challenging levels by swiftly switching between heroes, each with unique abilities. Craft clever solutions to puzzles as you master fluid movement and strategic thinking.
About this game
JOTT: Jump Over The Time is a fast-paced 2D precision platformer built around real-time hero swapping, mouse aiming, and movement mastery.
Designed for keyboard and mouse, the game combines tight platforming with free-aim targeting for maximum control and skill expression.
Use a mouse-controlled cursor to place spells, interact with the environment, and execute precise actions while platforming at full speed. Combined with instant hero swapping, this system lets you chain abilities, bypass cooldowns, and create powerful movement combos on the fly.
Combining abilities across heroes opens countless routing possibilities and rewards creative problem-solving.
With 6 playable heroes and 12 unique spells, every level becomes a challenge of execution and decision-making. Choosing when to swap heroes, where to aim, and which spell to use can drastically change your route, and your final time.
Levels can be completed at your own pace, but earning Gold Medals demands perfect timing, precise aiming, and a deep understanding of how abilities interact. Mastery comes from constantly refining your strategy and optimizing every action.

FEATURES:
• Real-time hero swapping with 6 playable characters
• 12 unique spells that can be aimed and placed with a mouse cursor
• Precision 2D platforming combined with free-aim targeting
• Fast-paced, combo-based gameplay built for speedrunning
• Gold, Silver, and Bronze medals on every level
• 43 handcrafted levels (23 Speedruns, 10 Puzzles, 10 Advanced Speedruns)
• Asynchronous leaderboards to compete for the best times
• Instant retry and short levels designed for a smooth die & retry experience
• Clean visuals focused on readability and performance
• Global ranking system unlocked after completing all levels
Play casually, or push your skills to the limit, master the cursor, optimize every swap, and chase the perfect run.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3-6100 / AMD FX-6300
- Memory: 4096 MB RAM
- Graphics: Intel HD Graphics 530 or equivalent
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: DirectX compatible
- Additional Notes: Mouse required and recommended
Recommended
- OS: Windows 10 / 11 (64-bit)
- Processor: Intel Core i5-7400 / AMD Ryzen 3 1200
- Memory: 8192 MB RAM
- Graphics: NVIDIA GTX 750 / AMD R7 260X or better
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: DirectX compatible
- Additional Notes: Mouse required and recommended
Supported Languages
Latest news
Patch NotesOfficial
Patch Notes 1.2
Patch Notes 1.2 (Latest content update for JOTT, unless it picks up a bit more) LEADERBOARDS 4 new leaderboards: Rank (the main one) — Determines your rank across the 3 leaderboards below. ELO can be earned from events and star levels. Streak — Based on your most recent ranked levels, calculated in real time. To keep your spot, you need to play the last 10 ranked levels tagged Streak Ranked. Ruby — Collect as many rubies as possible on ranked levels to stay at the top. Creators — Rewards level creation and also grants ELO (rules adjustable later). The Streak, Ruby, and Creators leaderboards reward players who are active every evening at 6 PM, with ELO based on your top 10 position: +10 / +9 / +8 / +7 / +6 / +5 / +4 / +3 / +2 / +1 STAR LEVELS Back, in a much better integrated format. Why this change? Before, star levels were known in advance, which killed the suspense and the drive to tryhard. Now they're created by the community, kept hidden, then revealed on release day — nobody (except the creator, and often me at first) knows the level before it's released. It's the best ELO source in the game: +80 / +60 / +40 / +20 / +15 / +5 / +5 / +5 / +5 / +5 (top 1 to 10) Star levels now change more often: Friday 6 PM and Tuesday 6 PM. LEVEL PUBLISHING 3 publishing modes now available: Public — Current behavior, unchanged. Unlisted — Nobody can see your level; it's shareable by ID. Star Level — Submit your level to the Star Level queue. Accepted → added to the queue. Rejected → published directly as public. NEW GAME MODE Full Travel: all 3 categories now offer 3 levels to run through in one go. Deaths don't reset the timer, so no room for error — good luck! UI Redesign of some interfaces (again). Feel free to share your feedback! DISCORD You can now link your Discord to JOTT to display your ELO to everyone on your server. More additions are planned: private notification if your level is accepted as a Star Level, and more. BUGFIX Crates are no longer destroyed on platforms.Read full article on Community Announcements (Aski)Patch NotesOfficial
Patch Note 1.103 - Bugfix & Improvements
OPTIONS: Added per-hero rebinding instead of per-slot, allowing you to keep your characters on a key across sessions where compositions are forced Added an option to disable camera shake EDITOR: The following objects can now be multi-parented in the editor: Box BS Box Basketball BUGFIXES The basketball can no longer be thrown into walls Fixed the final laser on long 5 The blue target no longer kills the player when walked over The red target is no longer solid and no longer kills the player when walked over Dialogue zones that were not triggering in tutorials have been fixed Character interface corrected in tutorialsRead full article on Community Announcements (Aski)Patch NotesOfficial
JOTT 1.1 - LEVEL EDITOR
⚡ LEAP - Hero #7 - Movement Type Spell 1 — Slide Hold the key to slide. • Movement speed increased to 1.5× • Jumping while sliding launches you higher • Sliding jumps while affected by Stun do not receive the jump boost • Falling off a platform while sliding applies Stun Spell 2 — Wall Jump Hold the key to cling to a wall. • Release to jump in the aimed direction • Maximum angle: 90° • Can only jump away from the wall • Applies Stun after jumping 🛠️ LEVEL EDITOR Available Tiles 🔷 16 Solid Tiles 🟩 6 Platform Tiles 🔴 8 Damage Tiles 🔹 17 Editable Objects ⚠️ 3 Editable Obstacles Placement • Auto Placement Mode • Shift: Rectangle Tool • F: Fill Tool • Right Click: Place • Left Click: Remove • Works with Rectangle and Fill modes Object & Obstacle Editing • Ctrl+C: Copy • Ctrl+V: Paste • Ctrl+D: Duplicate • Double Click: Open the editing panel Environment • 2 Solid Layers • 2 Decoration Layers • Custom Sky • Custom Background • Parent / Child object linking • Tutorials coming soon Music • NCS Playlist • Skayden Playlist • Aski Playlist Player Composition 🟢 Free - Players use their own team composition 🟡 Cap - Free composition with a character limit 🔴 Forced - Players must use the exact characters you select Publishing • Difficulty: Easy, Medium, Hard, Hardcore • Length: Short, Medium, Long, XL • Add tags • Customize your level screenshot • Medal times are set by you • Your verification run becomes the Developer Time (Rainbow Medal) 📄 A PDF guide will be available to help creators understand level ranking. ⛔ Levels containing NSFW content, religious content, or sensitive symbols will result in an immediate ban. 🌐 ONLINE LEVELS • Search for your favorite levels • Filter by type, length, and Ranked / Unranked status 🏆 WORLD RANKING • Based on the latest 30 Ranked levels • Updated every 5 minutes • Points reflect your current placement and do not accumulate 🥇 #1 — 100 pts 🥈 #2 — 60 pts 🥉 #3 — 40 pts #4 — 30 pts #5 — 20 pts #6 — 15 pts #7 — 10 pts #8 — 10 pts #9 — 5 pts #10 — 5...Read full article on Community Announcements (Aski)Patch NotesOfficial
Patch Note 1.02 – Practice Mode & Optimizations 😄
Patch Note 1.02 – Practice Mode & Optimizations 😄 Practice Mode – Improvements • Key rebinding is now correctly applied. • Warps now preserve: velocity, player state. • Warps reset all movable objects to their position, with the same force they had when the warp was placed. • On death: return to the last checkpoint if one exists, otherwise, same behavior as before. Options Menu • Improved keyboard detection to display the correct key prompts. • Changing options during gameplay now automatically resets the level to apply changes immediately. Statistics • Time is now displayed in HH-MM-SS format for better readability. • Large values are now simplified: 1,000 → 1k 1,000,000 → 1M Interface • Added the level name in the table to make shared screenshots easier to understand. • The "Quit Replay" button has been renamed to "Play Level". • The end-of-level screen now locks for a few seconds to properly save the replay and send the Discord webhook when you beat your PB. • General user interface improvements. Achievements • The chest-related achievement is now working properly. Objects • Movable objects forced into walls are now either destroyed or repositioned depending on the level. Bug Fixes • Fixed a bug that could block the player in Practice Mode. • Fixed an issue where James’ shot and Aly’s teleport would not always trigger.Read full article on Community Announcements (Askikette)Patch NotesOfficial
Patch Note 1.01 – Bugfixes
Patch Note 1.01 – Bugfixes Level Changes: • The end of the corridor in Level 23 has been widened • The 3rd trigger in Level 31 no longer blocks crates • The medals in Level 21 have been restored to the correct order Interface: • The level selection slider is now more precise • Bronze and silver medals now display correctly in the menu → (however, you’ll need to replay the levels to get them back) • Warp and Setwarp in Practice now show the correct key bindings (instead of "Not Set") Skins: • Aly Honey no longer has the semi-transparent black pixel above her head Achievements: • Unlock achievements now properly check their conditions → (fixes a bug that mostly affected beta testers) Quality of Life: • The recruiter now provides composition info to new players Thanks for your feedback — it really helps stabilize the game 🙌Read full article on Community Announcements (Aski)






