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The Angel's Mandate

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The Angel's Mandate screenshot 1
The Angel's Mandate: Chapter 1 - Official Trailer trailerWatch trailer on Steam ↗

The Angel's Mandate

toz · Published by toz

9 user reviews — 89% positive (9 reviews) · 11 achievements

Last updated 28 Sept 2026

Your mother is dying, piece by piece. As Jesse, you must journey through corrupted realms ruled by fiends, evade deadly threats, recover shattered monuments, and face deadly challenges beyond mortal limits, using the monuments' power to rewrite fate and save her.

DJCTQ 14Full Controller Support

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £4.29 · Highest: £4.294 Oct 2026

Adventure, Indie · 2026 · More under £5 games

Explore and survive in The Angel's Mandate, where as Jesse you navigate perilous fiend-ruled lands to recover monuments and change destiny.

About this game

NOTE: This release covers Chapter One. Additional chapters will be available as DLC.

The Angel's Mandate is a first-person horror game where you play as Jesse, who finds himself in the palace of an angel after his mother falls ill, slowly losing her senses and physical control, one piece at a time. The angel claims you can save her, and asks you to face a trial beyond mortal limits.

You are sent through rifts into corrupted realms, each ruled by a fiend. Within these worlds lie shattered monuments, remnants of an ancient power. To save your mother, you must explore these hostile spaces, evade their inhabitants, recover the fragments, and reassemble what was broken.

Each descent tests your resolve, your courage, and how much you are willing to endure for someone you love.

FEATURES

  • Story Rich: Immerse yourself in Jesse’s desperate journey to save his mother, with a narrative that unfolds through exploration and discovery.

  • Immersive Exploration: Traverse surreal, corrupted realms full of danger, secrets, and challenges that test your courage and resolve.

  • Choices Matter: Several aspects of how you navigate through the story and interact with the world can influence Jesse's fate.

  • Fragment-Based Progression: Recover shattered monuments across hostile realms and use their power to rewrite fate.

  • Original Soundtrack: A captivating soundtrack composed by toz to elevate the player's experience and deepens the emotional weight of every descent.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-8600K/AMD Ryzen 3 2200G
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070/Radeon RX 5700
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: Windows Compatible Audio Device
  • Additional Notes: 60FPS @ 1080p on Low Settings

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i7-13700KF/AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2080/Radeon RX 6800
  • DirectX: Version 12
  • Storage: 5 GB available space
  • Sound Card: Windows Compatible Audio Device
  • Additional Notes: 60FPS @ 1080p on Ultra Settings

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Major Chapter One Update out now !!

    Hello everyone!I've just released a major update that expands and improves several parts of the game. This update focuses on adding more exploration, improving the world building aspects of story, and making the experience even more unsettling.What's New?New areas to explore throughout the level !!Additional notes and lore to uncover. (These aren't related to Eric's story or ending - they're there to help you learn more about the world you're exploring.)Floor 8 has been refurbished!New scares..!New dialogue has been added across the level to improve storytelling and character interactions!Various improvements, tweaks, and polish throughout.It's been 4 weeks since the release of The Angel's Mandate and the support and reception has been incredible. I hope this update serves it some justice and makes the experience more immersive.Development on chapter two will commence very soon, I am very excited to start expanding on this game with something new, something that fixes everything chapter one lacks, and really expanding on the story. I have so much more I want to say, but I will leave that as a surprise.Thank you all for the support.– toz x
    Read full article on Community Announcements (tozzzz_)
  • Patch NotesOfficial

    1.0.2 Patch Notes 10.06.26

    Version 1.0.2 is here! It took a little longer to push out than I had anticipated, work has been eating me alive and I struggled to find the motivation to work on the game for a bit. What's new? - You can now interact with secret collectibles after already interacting with them for the first time. - Implemented PlayStation controller support! . - Improved menu navigation for mouse and keyboard users. - Added a pop-up panel in the main menu to replay a level, so you don't have to start a new game each time. - Fixed a bug where the enemy would automatically chase you in zone 3, even if you were hiding in a locker holding your breath, which led to a pretty much guaranteed game over. - Added a new ambience track to give the level more atmosphere. There has been a slight modification to one part of the level map. Matusson and I are working hard to ensure that there is more exploration to do within Chapter One as that was one of the biggest things that was mentioned within the first few days of release. Big things are coming soon !! I hope you enjoy this bug patch build in the meantime. Thank you for reading - toz x
    Read full article on Community Announcements (tozzzz_)
  • Patch NotesOfficial

    Quick Post-Release Bug Fix 1.0.1

    Thank you to everyone who has played the game and provided feedback since launch. I've been working through the reports and suggestions that have been submitted and have released the following changes: Fixes & Improvements - Reworked the interaction system to address reports of interactions occasionally stopping working. - Addressed an issue that could cause the enemy to become stuck after spawning. - Artefacts are now more visible. My original intention was for players to discover the requirements for the good ending through exploration, but it seems many players were missing them entirely. Hopefully this encourages more players to pursue both endings and experience the level's replayability. - Fixed an issue that could cause controller camera movement to behave as if stick drift was present. - Added a temporary visual effect when zone barriers disappear to better indicate where progression is available. - Made the fuse box skill check more forgiving. Planned Improvements These are some of the things I'd like to improve in the near future: - Improve menu navigation for mouse and keyboard users. - Create dedicated visual effects for the completed zone barriers. - Make it clearer where players need to look during the final pillar sequence (you need to look near the bottom of the pillars). - Further level optimisation. - Add additional settings to the pause menu. - Add a settings menu to the main menu. - Rework the fuse box repair sequence to be more interactive. - Add additional gameplay voice lines to make certain events clearer and reduce confusion. - Add a pop-up panel in the main menu to replay a level, so you don't have to start a new game each time. A Personal Note Thank you for your patience, and apologies for a somewhat rocky launch. When I mentioned in the release date announcement post that development began in 2019, I mean that work started in late December of that year while I was still in high school. The project has been developed alongside five years o...
    Read full article on Community Announcements (tozzzz_)

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