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Watch trailer on Steam ↗Imperial Command
Skie Interactive · Published by Skie Interactive · Official site ↗
1 user reviews — 100% positive (1 reviews) · 30 achievements
Last updated 28 Sept 2026
Imperial Command is a turn-based strategy board game inspired by classics like Risk. Conquer a hex-based map, build your economy, and battle friends or AI in multiplayer—fully playable on Steam Deck.
£4.29
Lowest price we've ever recorded
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Price history
Indie, Strategy · 2026 · More under £5 games
Command your empire through strategic battles and resource management in Imperial Command, an indie strategy game where every tile holds a new challenge.
About this game
Imperial Command is a turn-based strategy board game where control of territory means everything. Explore a hex-based map, expand your influence, and crush your rivals through calculated aggression and smart planning.
Stake your claim by conquering enemy territory and competing for high-value tiles that provide powerful economic bonuses. Gather resources, build factories, and upgrade your land to fuel a growing army capable of dominating the board. Every decision matters as you balance expansion, defense, and long-term strategy.
Play solo against AI opponents or challenge your friends in competitive matches. Designed with accessibility in mind, Imperial Command features full controller support and is fully playable on Steam Deck.
Features
Turn-based strategy inspired by classic tabletop board games
Hex-based map exploration and territorial conquest
Resource gathering and factory-based economic upgrades
Strategic competition over high-value bonus tiles
Play against AI or with friends
Full controller support
Steam Deck compatible
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Quad Core Processor
- Memory: 8 GB RAM
- Graphics: GTX 1650
- DirectX: Version 11
- Storage: 600 MB available space
Recommended
- OS: Windows 10
- Memory: 8 GB RAM
- DirectX: Version 11
- Storage: 600 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Demo update 1.0.4f
This is the final demo update before full release tomorrow!This patch continues the work on speeding up gameplay. Matches that once stretched far longer now average around 45 minutes to complete. That was the original design goal, and as a result, the game length feels much better.AI has also received a major upgrade with a new adaptive difficulty system.Major ChangesFaster GameplayStarting units reduced from 10 → 5Cost per unit reduced from 30 → 20After a successful attack, the game now immediately transitions to victory resolution instead of waiting for End TurnStandard turn actions reordered for smoother flowThese changes are aimed at accelerating the pace of player turns.Card System ReworkThe card-playing and discarding systems have been completely redesigned and combined into a single action.Interface ImprovementsFully redesigned the card interfaceCards can now be played directly by clicking them in your hand (no separate "Play Cards" action required for Keyboard/Mouse Players)Discarding and playing cards are now unified into one action for both Keyboard/Mouse and Controller players.Card Changes"Add Unit" cards now require selecting a tile once, and all units from the card are placed there automatically. "Add Unit" card counts rebalancedFactory card icons updated to visually reflect Factory Tier (smokestack count now matches the factory Tier)Adaptive AI DifficultyAI opponents now dynamically adjust their difficulty based on player experience. The AI evaluates:Total games playedWin/loss ratio in games that included AI playersThis allows newer players to ease in while providing a greater challenge for experienced players.New Game Setup OptionsGame Hosts can now reorder turn order during game setupUI ImprovementsNumerous changes to improve speed and usabilityUnit count icon updated on tile (soldier replaces plane)Tutorial toggle key changed from Space → TabMiscellaneousAdded "Skie" splash screen on game startThis update represents the final major demo iteration be...Read full article on Community Announcements (Skie)Patch NotesOfficial
Demo Update 0.6.36f
The Imperial Command demo has received a major update focused on significantly reducing match length. During testing, we found that games could previously stretch to over three hours. They are finishing in about one hour now. That is still too long, but it's a good step in the right direction. This update introduces achievements, a smaller map, rebalances to the economy and cards, improvements to dice combat, and improved AI behavior.Why These Changes Were MadeGameplay testing has shown that Imperial Command naturally moves through three main stages: Early Game, Mid Game, and Late Game.Early Game – Players focus on claiming tiles and positioning themselves for long-term advantage. Multiple strategies have emerged here. Some players spread out aggressively to secure as much territory as possible, while others cluster their starting positions and consolidate units for an early concentrated attack. Mid Game – Players begin actively attacking to gain ground. During testing, a "pendulum effect" frequently appeared: one player would gain significant territory during their turn, only for the next player to undo much of that progress. This back-and-forth loop could feel unending, making it difficult to identify a clear leader and, if prolonged, could slow the game’s momentum and make the game boring. Many of the balance changes in this update are specifically designed to reduce this effect and create more decisive shifts in power.Late Game – A clear leader typically emerges, and the endgame often becomes about consolidation and cleanup. However, certain card pulls could occasionally push the game back into a prolonged mid-game state. Several adjustments have been made to reduce the likelihood of that happening, while still preserving meaningful comeback potential.Some back-and-forth is healthy and keeps the game exciting. It prevents early runaway victories and allows players to recover from setbacks. The goal of this update is not to remove that effect, but to ensure it re...Read full article on Community Announcements (Skie)Patch NotesOfficial
Demo Update 0.1.5.2f
This update introduces new cards, a new system that lets players discard 2 cards and draw 1, and significant AI improvements. The UI has also received a major overhaul. There have also been various tweaks to balance the gameplayNew FeaturesNew Card Types Added:"Strategic Planning Session" - Draw 3 cards. Requires 2 cards to play"Command Staff Conference" - Draw 4 cards. Requires 2 cards to play"Grand Strategy Unveiled" - Draw 5 cards. Requires 2 cards to play"Hold the Line" - Protect a tile from attacks from other players until your next turn. Requires 2 cards to play"Naval Route Explored" - Place a free water route"Factory Retrofit" - Upgrade a factory for free (Tier 1)"Infrastructure Modernization" - Upgrade a factory for free (Tier 2)"Maximize Industrial Output" - Upgrade a factory for free (Tier 3)Discard Card System:Players can now discard 2 cards to draw 1 new cardBalance ChangesAI Improvements:AI delays reduced (2s → 1.5s long delay)Numerous AI behavior tweaks for attacking, defending, and card playAI now better evaluates when to buy units when attacking and defendingCard Rebalancing:Cards required to play reduced from 3 to 2 for most cardsAdjusted quantities of various cards in the deck"Air Power Arrives" and "Heavy Armor Deployed" unit amounts rebalancedMap ChangesThe average economy multiplier has been increased. This decreases the chance that a player who gets an early x5 tile will win the gameReduced the number of land tiles. This increases the chance that islands or a peninsula to formUI/UX ImprovementsCard UI Overhaul:Better visual feedback for playable/unplayable cardsCards show border highlighting when playable.Improved card selection and highlighting systemOther UI elements move out of the way when selecting cardsTutorial/Tooltip Improvements:Moved the tooltip to the top left cornerBetter tooltip visibility and behaviorImproved toggle between show/hide statesDice Roll InterfaceResized the UI and moved it to the top of the screenAdded compact dice di...Read full article on Community Announcements (Skie)AnnouncementsOfficial
AI Opponents Have Arrived
The Imperial Command demo now supports AI players! You can battle against up to 5 AI opponents, letting you play games solo or mix AI and human players however you like. This update also includes a handful of minor UI tweaks.Read full article on Community Announcements (Skie)






