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Watch trailer on Steam ↗Iron Graves
Commoditech · Published by Bleeding Rabbit Productions · Official site ↗
3 user reviews — 100% positive (3 reviews) · 24 achievements
Last updated 28 Sept 2026
Command a squad of salvage drones in deep space. Remotely breach derelict hulls to scavenge for fuel and parts while managing scarce resources. Watch your signal, monitor environmental hazards, and pray your sensors aren't lying. You are alone, and something is moving in the dark.
£9.09
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Price history
Action, Adventure, Indie, Simulation, Strategy, Casual · 2026 · More £5 - £15 games
Control a team of salvage drones as you breach derelict hulls for fuel and parts. Navigate the dangers of deep space, managing resources while facing unknown threats.
About this game
YOU ARE THE LAST OPERATOR
IRON GRAVES is a tactical roguelike where you pilot a squad of remote-controlled drones to board and scavenge procedurally generated derelict spaceships.
Stranded in a graveyard of dead ships, your survival depends on fuel, scrap, and unstable technology. From the safety of your shuttle, you guide your drones through breached airlocks into the unknown.

Remote Command Interface: Use a pseudo-terminal interface and tactical map to issue commands. Open doors, disable security systems, and override generators.
Procedural Derelicts: No two ships are the same. Explore military cruisers, industrial haulers, and research vessels, each with unique layouts and hazards.

Atmospheric Horror: Rely on motion sensors and limited camera feeds. The dark is not empty. Monitoring your surroundings is key to avoiding what lurks in the shadows.
Permadeath: Once a drone is lost, it's gone forever. If your shuttle runs out of fuel or is destroyed, the game is over.

Drone Customization: Scavenge upgrades like motion scanners, towing arms, and mining lasers. Repair and adapt your drone fleet to survive deeper expeditions.
Resource Management: Every jump costs fuel. Every breached door risks hull integrity. Manage your resources carefully to reach the next sector alive.
!! MAC USERS: If the game crashes on launch, please check the pinned workaround in the Discussion forum.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3-4160 / AMD FX-6300 or similar
- Memory: 4 GB RAM
- Graphics: Intel UHD 620 / NVIDIA GeForce GT 710 / AMD Radeon R5 240
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: DirectX compatible
- Additional Notes: Requires a 64-bit processor and operating system. Requires Vulkan support.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 / 11 (64-bit)
- Processor: Intel Core i5-6500 / AMD Ryzen 3 1200
- Memory: 8 MB RAM
- Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: DirectX compatible
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Iron Graves - Major Update 1.1.0: Global Localization & Multi-Language Support
Iron Graves Major Update 1.1.0: Global Localization Salutations, scavengers around the globe! We are thrilled to deploy Major Update 1.1.0 for Iron Graves! This update brings comprehensive full localization to over 30 languages, opening the derelict exploration experience to operators worldwide. Here is the complete changelog for version 1.1.0: Global Localization & Multi-Language Support30+ Supported Languages: Iron Graves is now fully translated into: English, Polish (Polski), Spanish - Spain & LATAM (Español) French (Français), German (Deutsch), Italian (Italiano) Portuguese - Brazil & Portugal (Português) Russian (Русский), Ukrainian (Українська) Simplified & Traditional Chinese (简体中文 / 繁體中文) Japanese (日本語), Korean (한국어) Arabic (العربية), Turkish (Türkçe), Thai (ไทย), Vietnamese (Tiếng Việt) Czech (Čeština), Danish (Dansk), Dutch (Nederlands), Finnish (Suomi), Greek (Ελληνικά) Hungarian (Magyar), Indonesian (Bahasa Indonesia), Malay (Bahasa Melayu), Norwegian (Norsk), Romanian (Română), Swedish (Svenska), Bulgarian (Български) In-Game Language Selector: Seamlessly switch languages anytime directly from the Settings / Main Menu without restarting the game. Typography & RTL Enhancements: Optimized UI rendering for right-to-left layout (Arabic) and East Asian fonts to ensure crisp readability across all resolutions. Gameplay & Salvage FixesTutorial Salvage Item Transfer: Resolved an issue where items collected during the scripted tutorial could fail to transfer to shuttle storage. UI & Dialog Scaling: Adjusted info boxes and story archives to comfortably accommodate varying translation lengths without clipping. Thank you for exploring the graves with us, no matter where you are in the universe!Read full article on Community Announcements (Roszko)Patch NotesOfficial
Iron Graves - Update 5.0.1: Explosions, Fire Shaders & Mechanics Fix
Iron Graves Update 5.0.1: Explosions, Fire Shaders & Mechanics Fix Salutations, scavengers! A major visual and tactical patch (v5.0.1) has arrived! This update introduces completely overhauled robot destruction explosions, a brand-new custom GPU flame shader for fire hazards, door interaction fixes, and enhanced monster AI hearing. Here is the full changelog for version 5.0.1: Robot Destruction & Explosion Overhaul Dramatic Robot Explosions: Salvage drones destroyed by heavy damage or critical failures now trigger a high-impact explosion with debris physics, visual shockwaves, screen shake, and explosive sound effects. Chain Reaction Hazards: Explosions near pressurized gas tanks, grenades, or volatile fuel lines now trigger realistic physical chain reactions. Fire & Flame Visual Effects Shader Custom GPU Flame Shader: Added a brand-new custom 3D flame shader (fire_flame.gdshader) providing realistic dynamic fire, smoke plumes, ember particles, and pulsing light emissions. Short Circuit & Fire Hazards: Upgraded electrical short circuits (ShortCircuitFire) and fire areas to utilize the new visual shader system with enhanced performance and richer visual fidelity. Door Interaction & Weapon Fixes Multi-Door Activation Fix: Resolved a bug where opening or interacting with a door could accidentally trigger adjacent doors through walls. Hydraulic Jaws (Spreader) Query Range: Reduced the spreader collision query box size (0.8m) to ensure precise single-target door manipulation without affecting neighboring doors. Grid Height Query Adjustment: Updated point queries to accurately check door physics objects at eye-level height (Y=1.5m). Monster AI & Noise Response Loud Event Investigation: Monsters now react dynamically to loud environmental noises. Explosions, robot detonations, and room decompressions will instantly alert nearby alien threats and force them to investigate the origin point. Siren Alert Integration: Integrated global ship siren checks into creature hearing lo...Read full article on Community Announcements (Roszko)AnnouncementsOfficial
Iron Graves v1.0 - Full Release: Early Access Graduation!
IRON GRAVES v1.0 — FULL RELEASE IS NOW LIVE! Scavengers, command center leads, and tactical operators: The wait is over. ron Graves has officially graduated from Early Access and launched into Full Release (v1.0.0)! From the initial prototype to this monumental 1.0 launch, your feedback, bug reports, and epic salvage stories have shaped Iron Graves into the tense tactical space-salvage experience it is today. What’s New in Version 1.0? Full Multilingual & Localization Support: Iron Graves is now fully playable in multiple languages, opening the derelict fleet to operators worldwide. Godot 4.7 Engine Upgrade: Engine core updated for superior performance, smoother 3D rendering, faster load times, and rock-solid stability. Complete Campaign & Game Modes: Play through the full Story Campaign, challenge the **Deep Space Protocol**, or test your survival limits in **Endless Drift** mode. Refined Drone Recovery & Shuttle Mechanics: Overhauled drone towing and shuttle inventory logic. Rescued and abandoned drones are now reliably saved without duplication or lost inventory. Dynamic Derelict Visuals & Theme Variants: Ships generate with themed floor/wall variants (Industrial, Military, Retro) and optimized high-definition textures with zero pixelation artifacts. Hazard Risk-Reward System: Stacking loot multipliers rewarding high-risk boarding actions on toxic, radioactive, infested, or alien-inhabited ships. Comprehensive Polish & Bug Fixes: Resolved door interaction ranges, UI scaling issues, pathfinding edge cases, and high-score archival tracking. A Message to Our Early Access Community To everyone who joined us during Early Access: Thank You! Your passion and dedication allowed us to refine every corridor, system, and drone command. Grab your salvage crew, warm up the shuttle, and set course for the deepest graves in space. Iron Graves v1.0 is OUT NOW!Read full article on Community Announcements (Roszko)Patch NotesOfficial
Iron Graves - Update 0.5.4: High-Risk Operations
Salutations, scavengers! A new system update has been deployed to the derelict network. In this patch, we are introducing stacking risk-reward multipliers, dynamic ship themes, important range validation fixes for door interactions, and visual enhancements. Here is the complete changelog for version 0.5.4: Gameplay & Risk RewardStacking Hazard Multipliers: Loot budget calculations now factor in the dangers of the derelict. All hazard bonuses stack: Threats & Monsters: +30% loot yield. Radiation: +10% for Moderate (L1) and +25% for Extreme (L2) radiation. Organic Infestation: +15% loot yield. Toxicity (Gas Hazards): +15% loot yield. Door Interaction Range Fix: Added strict adjacency validation for door interactions in the player controller. Players and drones must now be within a grid distance of 1 tile to operate doors, preventing interactions from too far away. Hydraulic Jaws (Spreader) Adjacency: Adjusted the weapon's interaction check to require a strict tile distance of 1 grid unit rather than a simple 3D distance radius. Visuals & GenerationDynamic Theme Variants: Ships will now generate with randomized floor and wall variant tiles matching their theme (Military, Industrial, Retro), creating more organic, diverse, and visually detailed interiors. Asset Pixelation Fix: Configured mipmaps correctly across dozens of textures to eliminate pixelation and noise when viewing textures from a distance or at an angle. Anti-Aliasing Debanding: Enabled debanding under project quality settings to reduce color banding artifacts in dark scifi corridors. FOW Toggle in Ship Viewer: Added a "SHOW FOW" checkbox to the debug Ship Viewer tool, allowing developers/testers to dynamically toggle fog of war shroud visibility. Tutorial Corpse Placements: Adjusted the Y-coordinates of the Scientist, Engineer, and AmberSentinel2 corpses in the tutorial ship from 1.5 to 1.35 so they lie flat on the floor instead of hovering. Thank you for your support. Keep scanning and watch those corners...Read full article on Community Announcements (Roszko)Patch NotesOfficial
Update v0.5.3: Narrative Intro, Re-designed Ship Info & Gas Hazard Refinements
Scavengers, this update focuses on narrative depth and tactical clarity. We've introduced a new introductory storyboard to set the tone for your very first mission, overhauled ship diagnostics screens, and polished hazardous gas physics. 🎞️ New Mission StoryboardYour journey through the derelict sectors now has a stronger narrative anchor: Introductory Sequence: Added a custom, highly atmospheric storyboard sequence that triggers at the start of your first mission. Get a deeper glimpse into the story and the desperate state of your fleet. 📊 Redesigned Ship Info WindowAnalyzing your next target derelict is now much cleaner and visually striking: Visual Overhaul: The ship details popup window has been completely redesigned with a modern sci-fi interface. Telemetry Layout: Information on ship size, threat detection, and decay level is now grouped logically, making strategic decisions faster and more intuitive before docking. 💨 Gas Hazard & System PolishGas Physics Fixed: Refined the dynamic behavior and flow logic of hazardous gas leaks, resolving edge cases where gas wouldn't spread correctly between rooms. Visual Tweaks: Addressed several small UI bugs to ensure visual overlays scale correctly on widescreen monitors. 🛰️ Join the FleetHow does the new narrative intro feel? Have you checked out the redesigned ship diagnostics yet? Let us know your thoughts on our Discord! 👉 Join the Official Discord Server Secure the coordinates. Establish the siphon. Survive the drift. — The Iron Graves TeamRead full article on Community Announcements (Roszko)






