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Watch trailer on Steam ↗Dumbers
Lex Studios · Published by Lex Studios · Official site ↗
7 user reviews — 86% positive (7 reviews) · 16 achievements
Last updated 28 Sept 2026
Manage your number factory: extract values, chain multipliers, and optimize to watch them grow. Upgrade buildings permanently, balance resources for leveling up, and enjoy idle progression. Relaxed, infinite automation!
£3.59
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Price history
Indie, Strategy · 2026 · More under £5 games
Manage and expand your number factory by extracting values and upgrading buildings in Dumbers. Experience relaxed, endless progression as you balance resources for growth.
About this game
Manage your factory, watch numbers grow, and improve it endlessly.
Dumbers is an automation game where you extract numbers, process them with math operations, and deliver to the Hub to progress through infinite levels. Focus on building and refining your factory step by step.
KEY FEATURES
15 UNIQUE BUILDINGS
• 5 Extractor Tiers (T1 to elite T5)
• Mathematical processors that add and multiply the collected items (Adders, Incrementers, Doublers, Triplers, Quadruplers)
• Transport & Logistics (Belts, Express Belts, Mergers, Splitters)
No complex math needed: relax as numbers multiply and flow through your factory.
SYNERGY & STRATEGY SYSTEM
Smart design beats brute force. Processor placement matters:
• Synergy Bonuses: Chain processors strategically for up to +30% bonuses (ADDER → MULTIPLIER, INCREMENTER → ADDER, ADDER CHAINS, MIXED combinations)
• Diminishing Returns: The more processors a resource passes through, the smaller the gain from each one — and longer chains also become slower. Optimize your production lines wisely!
• Dynamic Penalties: Excessive splitters, mergers, and logistics abuse reduce final output at the Hub
• Real-time Feedback: Visual indicators show efficiency and penalties as numbers flow through your factory
Build diverse, efficient layouts instead of spamming the same buildings.
STRATEGIC CHOICES
Resources have dual use: level up to unlock new buildings, or invest in permanent upgrades for production boosts. Every choice enhances your factory's efficiency.
11 UPGRADE PATHS
Boost extraction speed, cut processing time, speed up belts, and more. Unlock bonuses like Lucky Extractor (2x random values) and Processor Efficiency (extra outputs). Each path has 5 progressive levels.
RELAXED GAMEPLAY
• Pause anytime for planning
• Color-coded buildings with efficiency indicators
• Satisfying particle effects and animations
• Idle progression—factory runs while away
• Multiple save slots and auto-save
• Are you tired of placing buildings, or have you reached high levels and the resources you obtain no longer matter? Press Z and admire Zen Mode as you travel through numbers!
INFINITE PROGRESSION
15+ levels with growing targets. Beyond level 15, challenges scale infinitely.
Design efficient layouts. Discover optimal synergy combinations. Master the balance between diversity and optimization in your factory.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3 or AMD Ryzen 3
- Memory: 4 GB RAM
- Graphics: OpenGL 2.1 compatible graphics card
- Storage: 150 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Ver. 1.1.9 Patch Notes
Hello everyone! This game wasn't designed to be played with a controller, but due to requests from some, here's my best attempt. This patch adds full Xbox One controller support, including improved navigation across menus and in-game UI. I also fixed some translation issues across multiple languages and made a handful of light UI improvements to polish readability, prompts, and overall usability. Thank you for playing and for all the feedback that helped shape these changes.Read full article on Community Announcements (Lextrack)Patch NotesOfficial
Ver. 1.1.8 Patch Notes
Thanks to your reports, here are some fixes to improve the gaming experience.Performance improvements when many items are on screen (reduced GC and internal optimizations).Item rendering adjustments: numbers show at sufficient zoom (for better performance).Items design it's slightly bigger now. Penalty for excessive use of Splitter has been modified.Minor improvements in the autosave logic.There is now a limit of 5,000 items in transit at once. When this limit is reached, extractors temporarily pause until existing items reach the Hub or are processed. Then they resume normal production (visual indicator will spawn in the front panel).Camera stability at low FPS has been fixed.Adjustments to the values in the skill tree.Thank you very much for sticking around. If you encounter any bugs, please go to the game’s Discussions section, enter the pinned thread "\ Bug Reports - READ BEFORE POSTING", and report the error or issue you’re experiencing there.Read full article on Community Announcements (Lextrack)Patch NotesOfficial
Ver. 1.1.7 Patch Notes
After the last major update, there were a few pending items. Here they are:The achievements logic was adjusted.Minor changes were made to the building toolbar.The exit confirmation popup (the one for returning to the main menu) was fixed.Power-ups, effects and movements in the secret minigame were improved.Minor changes were made to the penalty system.Thank you very much for sticking around. If you encounter any bugs, please go to the game’s Discussions section, enter the pinned thread "\ Bug Reports - READ BEFORE POSTING", and report the error or issue you’re experiencing there.Read full article on Community Announcements (Lextrack)Patch NotesOfficial
Ver. 1.1.6 Patch Notes
Thanks to your reports, here are some fixes to improve the gaming experience.LocalizationTranslated all hardcoded tooltip strings (input, process, item/min, /s, SLOT, Next) to all 10 supported languages.Processor tooltipsFixed tooltips not applying upgrade multipliers to processing/extraction times.Fixed "Process" line disappearing after processing completes — now shows the countdown for a full cycle before switching to "Waiting for input...".HUB tooltipAdded 0.5s cache to penalty tooltip to reduce flickering when many items are in transit.Fixed unfinished capture bug in the renderer of the game.Fixed preservationLabel matching for languages using fullwidth colon (:) like Chinese/Japanese.UIFixed keyboard shortcut labels (1, Q, E, 9…) in the building toolbar appearing lower than expected on CJK fonts — now vertically centered dynamically based on font height.Adding DPI-aware font scaling.The UI was scaled up, as it was difficult to read in some languages and at high resolutions.Correction in the slides of the tutorials section.FixesCrashes in CJK-type languages have been fixed.The shaking of buildings when they are being penalized has been improvedEaster EggA hidden mini-game awaits those who think outside the box… or perhaps inside one. Express Belt gonna help you. You just need to place the Express Belt twelve times and create a very simple shape anywhere on the Grid.Unlocks the Spaceship achievement.If you encounter any bugs, please go to the game’s Discussions section, enter the pinned thread "\ Bug Reports - READ BEFORE POSTING", and report the error or issue you’re experiencing there.Thank you again for your continued support, patience, and feedback.Read full article on Community Announcements (Lextrack)Patch NotesOfficial
Ver. 1.1.5b Patch Notes
Thanks to your reports, here are some fixes to improve the gaming experience.The animations of the tooltips that appear when hovering over buildings have been corrected.The resources required to reach certain levels were slightly adjusted.The requirements for some achievements were adjusted.The pulsating animation of the dominant edge of the processors was slightly adjusted.Some lines in French were corrected.The pause label was adjusted.Thank you again for your continued support, patience, and feedback.Read full article on Community Announcements (Lextrack)






