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Rogue Balls

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Rogue Balls screenshot 1
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Rogue Balls

Eddxist · Published by Eddxist

Last updated 28 Sept 2026

Rogue Balls is a 3D, Top-Down, Bullet-Hell game, in which enemies will chase you and attack from a distance. Use your projectiles to brutally touch them to death while listening to a banger dnb sountrack. Become more powerful with every level-up and survive as long as possible!

Free to PlayComing SoonDJCTQ 6

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie · More free games

Explore the chaotic world of Rogue Balls, where precise aiming and quick reflexes are key. Navigate through levels filled with enemies while upgrading your arsenal; can you outlast them all?

About this game

Rogue Balls is a 3D, Top-Down, Bullet Hell Game, in which you can use physics based projectiles to deal damage.
It features:
- An incredible and intense dnb soundtrack.
- A leveling system where you can improve your character's stats.
- Multiple enemy types that chase you down or attack you from a distance.
Use your physics based projectiles to slaughter the hordes of enemies around you, and become more powerful with every level up!

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1070
  • DirectX: Version 12
  • Storage: 2 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Catching up on updates, nearing release!

    Version 0.7.1Demo will not be updated for the safety of the game, since there have been occurrences of other games being stolen and illegally sold by non-affiliated parties.fixed playlist bugadded new songadded gold counter in the shop and made it update while the game is pausedadded a reroll button that resets the items in the shop and costs gold, the price increases with each reroll.fixed bug where gold drops would remain across runscoins now move towards the player when in pickup rangegold now disappears if not picked up in one minute, this is to encourage investment into pickup range and disincentivize the concept of someone wasting their time manually picking up coins just to maximize power.added pickup range to upgrade menu as a leveling skill, adding 1 meter per point.flash cooldown removed while wave is paused and enemies dead.reworked shop algorithm for itemsfixed stats from items getting lost when resetting points in upgrade menufixed the roof becoming opaque in co-op when one player left the shop.added rebind menu (mostly functional, please report any bugs)binds save automatically after changeadded enemy modifiers with a low chance of applying to random enemies:Life Regen Extra Life (More coming soon)enemies with modifiers have rarities based on the amount of modifiersenemy's healthbar color is based on its rarityenemy's xp reward scales with amount of modifiersadded first bossvisual overhaul of the mapgate sfx addedboss modified to work in co-op3 bug fixesadded rain for future weather mechanicadded stun mechanic (boss only for now)added weather mechanic with option to turn off in the in-game options for better performance/preferencenerfed stun mechanicfixed text disappearing on enemy death, now it instead disappears after the fade outmade cursors more visiblereduced max amount of enemiesincreased enemy healthincreased distance enemies spawn at from the playeradded popups teaching how to open the shop and how to un/pause wavesmade the game save scores mor...
    Read full article on Community Announcements (Eddxist)
  • AnnouncementsOfficial

    Unannounced updates and 0.4.0 Released Today

    Hello lovely Gamers.Today we are catching up on updates.Here we go!Major Updates:Added Local Co-op (\ as of now, will add more options later.)Local Co-op is not fully compatible with all the futures, some issues are to be expected. Added shop, it can be found on the left side of the map. It can be entered when the wave is paused and all enemies are dead, then you click on the clerk to open the shop UI.Added shop functionality, basic items can now be purchased, they have rarity which you can see by the color and the value of the % (lower is better) that dictates the value and price of the item. (prices are unfair as of now, will fix later, also rarity sometimes shows with the wrong color.)I will soon add special items, like one that will unlock an ability such as the flash.Added gold that has a chance of dropping on killing enemies. The values scales over time.Added 26 achievements, most of them functional. :)Added leaderboard in main menu that measures kills.Added flash ability that teleports you a short distance with a cooldown. (Single-Player as of now)Regular Updates:added controller sensitivity slider that saves sensitivity automatically on change.added new custom cursor.refined menu controller inputs.improved audio sliders in options.slight visual change in menus.Added separation bar for local co-op.Fixed co-op bugs.Different cursor for 2nd player.Different cloth color for 2nd player.added flash effect when player takes damage.added damage sound when player takes damage.added sfx on manual focus switch in the main menu.added sfx for selecting a button in the main menu.made the game pause automatically when opening steam overlay.made the game pause automatically when controller disconnects.changed projectile colors for player 2.added 25 ms delay between enemy spawns to avoid previous lag spikes when spawning high quantities of enemiesadded healthbar to all enemies that follow and float above the enemyadded maximum distance to ball collision sound effect so that ...
    Read full article on Community Announcements (Eddxist)
  • AnnouncementsOfficial

    Power-ups and Controller Support Updates!

    UPDATE 0.0.4Added two power-ups and a new item. The powerups disappear after 30 seconds.Phasing power-up, that gives your projectiles 100% chance to pass through enemies for 10 seconds.Two Row power-op, that gives you two additional rows of projectiles at 15 degrees left and right from the central one, the power-up lasts for 10 seconds and is very powerful.Heal on Level-Up Item. Once you get the item, you keep it for the rest of the run, it heals for 10 hp on every level-up.UPDATE 0.0.5The game is now fully playable on controller, every single feature functions (at least on xbox controllers), but needs additional quality of life, such as customizable sensitivity, and general polishing.
    Read full article on Community Announcements (Eddxist)
  • AnnouncementsOfficial

    New UI features, song, and sfx!

    Added skippable intro to the game (skip by any mouse/keyboard input)Added new main menu backgroundAdded new main menu song that loopsAdded a countdown at the start of the run with a beep for each count.
    Read full article on Community Announcements (Eddxist)
  • AnnouncementsOfficial

    New enemy, sounds, improvements and fixes.

    Added a new bull enemy that charges at the player, it maintains direction after starting to charge. Bulls rotate around the player when on attack cooldown.Changed Skeleton behaviour (circles player after lvl 30)Created and added a 2nd song to a new playlist system. Added playlist system picks a random song and plays it. It does not loop, the songs only play once each, because looping would get annoying.New sound effect that plays on powerup pickup, such as the heart, which heals the player.Fixed upgrade menu bugs.Small UI change.
    Read full article on Community Announcements (Eddxist)

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