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Beards vs. Claws

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Beards vs. Claws screenshot 1
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Beards vs. Claws

ZeroByter Games · Published by ZeroByter Games · Official site ↗

Content notice: Beards vs. Claws features fantasy, action based gameplay. As such, there are depictions of combat (gunfire, explosions and death) between humanoid creatures. There is no gore or excessive violence.

Last updated 28 Sept 2026

Dig tunnels, build bridges, and blast your way through walls towards victory in this highly dynamic arena first-person shooter - every obstacle is a potential door

Free to PlayComing SoonDJCTQ 14Co-opPvP

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Early Access · 2027 · More free games

Navigate treacherous tunnels and build strategic bridges as you battle through walls in Beards vs. Claws, an intense early access shooter where every obstacle is a potential door.

About this game

Beards vs. Claws is a fun, chaotic first-person sandbox shooter set in a fully destructible world environment where the battlefield is never static, and every match reshapes the map.

A fully destructible sandbox where the map changes with every decision. Dig, build, and destroy to adapt the battlefield to your strategy.

Everything in the world can be destroyed, mined, or built upon in real time - from the ground below to the walls and towers above.

Dig tunnels to flank your enemies, carve out trenches for cover, or build bridges and platforms to gain the high ground. The terrain is a tool, a weapon, and a strategy all at once.

As players fight, dig, and build, the environment is constantly reshaped by rocket explosions, bridges and newly carved tunnels throughout the map.

Jump into fast-paced multiplayer matches with friends, or play solo against bots. Beards vs. Claws offers a variety of classic and sandbox-style gamemodes, including:

  • Gem Rush - dig towards, capture, and recover precious underground gems

  • Deathmatch (free for all)

  • Team Deathmatch

  • Shifting Hill - a moving variant of King of the Hill

  • King of the Hill

  • Capture the Flag

  • Sandbox - no limits, cheats enabled, do whatever you want

Whether you want competitive chaos or pure experimentation, there’s a mode to match your playstyle.

Every level in Beards vs. Claws is created using the official built-in level editor - which is also freely available to all players.

Create your own custom maps, experiment with terrain and layouts, and share your creations with the Steam Workshop community. Play maps made by other players to keep the experience fresh and unpredictable.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 960 / AMD RX 470
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: Low-end GPUs may experience brief stuttering when level geometry is recalculated.

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Intel Core i5-9600K / AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1660 / AMD RX 5600 XT
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Update 0.2.7.3-beta

    Full ChangelogFixed:Level Editor: Playtesting levelsBots not able to use ziplines
    Read full article on Community Announcements (ZeroByter)
  • AnnouncementsOfficial

    Release Date Delayed + Planned Content

    Hey everyone!Release Date ChangeOriginally, I planned to participate in the October 2026 Steam Next Fest and release sometime in Q1 of 2027.I have been very hard to work implementing feedback, polishing and adding new content, but I am starting to realize that I won't be able to get the game ready to the level that I want it to be at for my big first impression at Steam Next Fest in this October.And so, with a heavy heart I have decided to delay the release date from Q1/2027 to Q2 of 2027, and participate instead in the February 2027 Steam Next Fest.Planned ContentI wanted to share with you some of my planned new content.This does not include general polishing, bug fixes, or implementing minor player feedbacks.The new content you can expect to see in-game in the coming months is (but not limited to):New mapsMade using a newly revamped in-game level editorNew weaponsNew serious weaponsNew expiremental weapons, with wildly expiremental mechanics to see what works, and what doesn't.Gameplay modifiersAnd so much more
    Read full article on Community Announcements (ZeroByter)
  • Patch NotesOfficial

    Update 0.2.7.2-beta

    Full ChangelogAdded:Added fog (very gentle fog, more like a haze)Fixed:Fixed FPS drop bug when loading level chunks
    Read full article on Community Announcements (ZeroByter)
  • Patch NotesOfficial

    Multiplayer Bug Hotfix

    Thanks to player feedback, I am releasing this urgent hotfix to address a game-breaking bug in the multiplayer networking code. Specifically, remote player position did not update if he also looked around (which happened a lot...)Additionally, added flashlight hints and added keyboard + mouse display to settings menuFull ChangelogAdded:Flashlight hintsAdded keyboard and mouse display to settingsFixed:Improved networking bug and improve networking codeImproved/fixed host disconnect detection
    Read full article on Community Announcements (ZeroByter)
  • AnnouncementsOfficial

    Why this Dwarf?

    Welcome!!This update brings quite a lot of improvements and new quality of life changes. Most of it is thanks to feedback from players, as well as of course self-playtesting.In this update I have also started working on the promised new level editor, but it's not done yet and there is still a way to go. Just as a reminder: my end goal for the new level editor is to get it completely polished and ready for general player usage, as well as Steam Workshop integration.Enjoy, and have fun!Full ChangelogAdded:Massive level editor overhaulMain Menu: New background musicUI: Added 'jumping number' health indicatorsWith option to disable/enable in graphics settings!UI: Moved 'respawn menu' screen positionBalancing: Increased 'mudshot' damageColor blindness options in 'graphics panel'Made it so player can climb on zipline from the middle rope line (where as before you could only from either zipline end)UI: Improved visuals when picking up new weaponsAdded random 'portrait' pictures for bots in scoreboardMinimap background color now corrosponds to local player's team colorImproved 'voxel tool' scene HUDWhy this dwarf?Changed:Increased assault rifle recoilChanged King-of-the-Hill max-points from 200 to 275Fixed:UI Bug: Fixed 'hit from direction' indicators not appearing bugExpanded 'turning off blood' effect to also include hit blood particlesAdjusted death camera tracking angleUI Bug: Fixed countdown timer not visibly jumping to 5 seconds once all players have voted
    Read full article on Community Announcements (ZeroByter)

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