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Chrysalis: Chrome Butterfly
Gravity Vector Studio · Published by Gravity Vector Studio · Official site ↗
Content notice: Chrysalis: Chrome Butterfly - contains Blood and Gore
Last updated 28 Sept 2026
Chrysalis: Chrome Butterfly is a neo-noir cyberpunk thriller. You play Wendy, an agent with gaps in her memory, investigating a disappearance in Neo-Kyoto. Fierce firefights give way to detective work — until it turns out reality itself is an illusion. But is the truth worth knowing?
Action, Indie · 2026 · More free games
Explore the neon-lit streets of Neo-Kyoto as Wendy, an amnesiac agent on a mission. Chrysalis: Chrome Butterfly blends fierce firefights with mystery-solving in a neo-noir cyberpunk thriller.
About this game
Flesh is cheaper than software here. Memory can be wiped, hacked, sold — and the city knows that better than you know yourself. You're not the first to go looking for the truth in Neo-Kyoto. Just, possibly, the last one who hasn't been shot in the back for it yet.
2088. The city is officially "under control" — the Protectorate explains as much from the height of its glass towers, where the air is cleaner and conscience comes cheaper than rent. Down below, in the neon and the rain, "control" holds together on a handshake and a couple of corpses a week. A simple case. On paper. In reality — a thread, pulled once, and the whole city starts coming apart at the seams.
Who are you, really? Who do you serve? The city knows. You're still finding out — and you probably won't like the answer.
Chrysalis: Chrome Butterfly is a psychological cyberpunk thriller in the neo-noir tradition, where the adrenaline of firepower meets the cold, almost clinical logic of investigation.
Negotiation here is just a polite formality before someone dies. Diplomacy in Neo-Kyoto is a genre of fiction for people who still have illusions left. You ran out of those a while ago.
Slow down time — and the world will politely wait while you decide who lives. Calculate trajectories, prioritize targets in a fraction of a second, walk out of the firefight as the only one still breathing. This isn't brute force. It's the mathematics of violence, refined into something almost elegant — and somewhere in there, you kind of like it. Worth thinking about what that says about you.
Between firefights — silence, in which the city reluctantly gives up what it would rather have kept to itself.
The scanner will show you what can be found. What matters and what's just a beautifully dressed-up distraction — that's for you to decide. You piece together the investigation board out of fragments of other people's lies, get it wrong, start over. And then comes the moment when it all clicks — and it turns out the answer was right in front of you the whole time. Like everything else here, you just chose not to notice the obvious at first.
What if the enemy isn't outside — but's already been living in your head for a while now, wearing your name?
Mikaboshi talks to you throughout the story — guiding, prompting, holding a conversation with the tone of an old friend who forgot to mention he doesn't entirely wish you well. He doesn't lie to you outright — that would be too simple, too human. He does something more elegant: he offers you a convenient answer, perfectly shaped to fit the question you just asked yourself. The question isn't whether he's lying. The question is why you want so badly for it to be true.
Hunting down the "Dark Dawn" terrorists and Mikaboshi himself comes down to one unpleasant, almost insulting thought: truth in this city isn't a fact — it's an opinion with a good marketing department.
Every source can lie to your face with the full confidence of an honest person. Every memory could be a forgery, made with love and attention to detail. The only thing you can trust is your own doubt — and even that, lately, seems suspiciously sure of itself.
Complete the mission. Uncover the conspiracy. Save the city — or whatever's left of it by the time you're done.
Then ask yourself the real question: is the truth even worth knowing?
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2060 (6 GB) / AMD Radeon RX 5600 XT
- DirectX: Version 12
- Storage: 20 GB available space
- Additional Notes: SSD is strongly recommended. The game relies on heavy real-time streaming technologies (World Partition / Streamers) for seamless mesh and texture loading. Running the game on a traditional HDD will cause noticeable hitching and stuttering.
Recommended
- OS: Windows 10 (64-bit)
- Processor: Intel Core i7-10700K / AMD Ryzen 7 3700X
- Memory: 32 GB RAM
- Graphics: NVIDIA GeForce RTX 3060 (8 GB) / RTX 4060 or AMD Radeon RX 6700 XT
- DirectX: Version 12
- Storage: 20 GB available space
- Additional Notes: SSD is strictly required. Fast storage drive bandwidth is crucial to maintain smooth streaming performance across dense city areas without framerate hitches. High graphics preset targets a solid 60 FPS at 1080p (or stable 30+ FPS at 1440p) using RTX 3060 / 4060 GPUs.
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Devlog #1
Greetings, agents!If it's seemed to you that Neo-Kyoto has fallen quiet over the past few months and you weren't imagining it.But there was a solid reason behind it! While things were silent on social media, something players don't usually see was happening inside the project. We weren't making new trailers, dropping big announcements, or showing off dozens of fresh screenshots.Instead, we were doing far more important work: rebuilding the game.When we were preparing the demo for Steam Next Fest, our main goal was to get the project in front of players in time. To do that, we relied on several major Unreal Engine systems and off-the-shelf solutions from Epic Games. This let us put together a working build quickly and bring Chrysalis: Chrome Butterfly to the public for the first time. But solutions like these come at a cost.As the project grew, the various systems started conflicting with one another more and more often. Animations broke after engine updates. The UI demanded constant workarounds. Character and weapon behavior became harder and harder to maintain and build upon.The bigger the project got, the clearer one simple thought became: you can't keep adding new floors on top of an old foundation. So a few months ago we made a difficult decision to stop and start rebuilding the project's core systems.In that time, the team reworked the game's architecture, overhauled the weapon and AI logic, began migrating the UI to a new base, and carried out a large amount of technical optimization. This isn't the flashiest kind of work. You can't show it off in one beautiful trailer. But it's exactly this kind of work that determines whether a game can keep growing.Right now we're continuing to improve the project's performance, stability, and load times. Recently we put together a test build on DirectX 11 and successfully ran it even on configurations that would be hard to call modern.Every step like this brings us closer to the project we set out to create. Patch 1 is com...Read full article on Community Announcements (wafelefaw)AnnouncementsOfficial
Thank You!
Hey everyone! Gravity Vector Studio here.Steam Next Fest has come to an end, and it’s time to share our first reflections. We want to thank everyone who tried out the Chrysalis: Chrome Butterfly demo during the festival - those who played, tested, sent us feedback, or simply followed the project.We’re carefully reading all your comments and suggestions - they truly help us move in the right direction. Every message has been reviewed, and every issue added to our task list.Right now, the team is hard at work improving the game. We’re refining the technical side, fixing bugs, and optimizing performance.At the same time, we’re finishing new levels and mechanics - it’s important to us that the final version of the game isn’t just technically stable but truly engaging. We want it to be the kind of experience you can return to again and again: where the visual style stays with you, the gameplay never gets tiring, and the atmosphere keeps you immersed from the first minute to the end credits.The festival may be over, but our work is only gaining momentum. Thank you for being with us - your attention and feedback give us the energy to keep going.Stay tuned - the best is yet to come!Hey everyone! Gravity Vector Studio here.Steam Next Fest has come to an end, and it’s time to share our first reflections. We want to thank everyone who tried out the Chrysalis: Chrome Butterfly demo during the festival - those who played, tested, sent us feedback, or simply followed the project.We’re carefully reading all your comments and suggestions - they truly help us move in the right direction. Every message has been reviewed, and every issue added to our task list.Right now, the team is hard at work improving the game. We’re refining the technical side, fixing bugs, and optimizing performance.At the same time, we’re finishing new levels and mechanics - it’s important to us that the final version of the game isn’t just technically stable but truly engaging. We want it to be the kind of exp...Read full article on Community Announcements (Gravity Vector Studio)






