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Watch trailer on Steam ↗EMPULSE
1047 Games · Published by 1047 Games · Official site ↗
Mixed — 60% positive (1,841 reviews) · 34 achievements
Last updated 28 Sept 2026
EMPULSE is a fast-paced 6v6 movement shooter. Wall-run, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.
£8.99
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Price history
Action, Early Access · 2026 · More £5 - £15 games
Pilot mechs and Holojump through the vertical streets of Freehold in EMPULSE, an intense 6v6 movement shooter where every move counts.
About this game
EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.
MOVEMENT IS FREEDOM
Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:
Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map.
Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee.
Holojumps and jetpacks: launch off boost pads to keep the movement chain alive.
P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights.
Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next
CLAIM THE MECH. CONTROL THE FIGHT.
Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit:
Chaingun that ramps up the longer you hold the trigger
Rockets that delete anyone caught in sight
Melee that hits enemies for heavy damage and knocks them back
Deployable bubble shield to lock down a position or act as cover
Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact
Dash to reposition with surprising speed, especially for something so massive
BUILT WITH COMMUNITY - EARLY ACCESS, JUNE 24th
We are shipping in Early Access because the best version of this game is the one we build with you. From day one we will be in the game alongside the community, reading feedback, and shipping updates on a steady cadence based on player insight. Building out in the open lets us move fast and prioritize what players are actually asking for, instead of locking plans to a roadmap set in stone months prior. The more you play, report, and pitch, the better EMPULSE becomes. Here is what that means:
A roadmap driven by you, not locked in months ago. Expect new modes, maps, weapons, mechs, and meta playstyles, with plenty more waiting for everyone to discover through playing.
Balance and systems tuned with you, not at you. We adjust weapons, mechs, and modes based on how the community actually plays, and we tell you why.
Decisions made in the open. We share what we are working on, what we are holding back, and what we are still figuring out, so you can shape it before it ships.
No store, no battle pass, no microtransactions at Early Access launch. Period. Cosmetics are earned in-game through Gigs, progression, and events, with non-paid exceptions like Twitch Drops and wishlist incentives.
We’ve taken the game this far. The rest we build together.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows® 10 64 Bit
- Processor: Intel® Core™ i3-6100 / Core™ i5-2500K or AMD Ryzen™ 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 470
- DirectX: Version 11
- Network: Broadband Internet connection
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows® 10 64 Bit or Windows® 11 64 Bit
- Processor: Intel® Core™ i5-6600K / Core™ i7-4770 or AMD Ryzen™ 5 1400
- Memory: 12 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 580
- DirectX: Version 11
- Network: Broadband Internet connection
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Play with Devs
Hey all,We are hopping into Empulse matchmaking today at 5PM PT, before the switch to P2P servers later this week. Queue up with us, hop in voice, let's make it a proper sendoff. We'll be in our Discord: https://discord.gg/PKvdNHB3r?event=1544109456772825243Read full article on Community Announcements (CYBER)Press Coverage
Empulse and Splitgate: Arena Reloaded are officially over as 1047 Games says it's probably done making arena shooters
Just two months after the release of the PvP arena shooter Empulse, 1047 Games is halting work on the game and its predecessor, Splitgate: Arena Reloaded, saying that neither is making enough money to support their operating costs. The studio itself will remain but its "focus is changing," and its next game "may look very different from what people expect.".. Read more.Read full article on PC Gamer (Andy Chalk)Press Coverage
1047 Games stop development on EMPULSE and SPLITGATE: Arena Reloaded
One fumble after another for 1047 Games. They've announced today that they're ending development on both EMPULSE and SPLITGATE: Arena Reloaded. Read the full article here: https://www.gamingonlinux.com/2026/08/1047-games-stop-development-on-empulse-and-splitgate-arena-reloaded/Read full article on GamingOnLinuxPatch NotesOfficial
An Update on Empulse, Splitgate: Arena Reloaded, and What’s Next for 1047 Games
Read full article on Community Announcements (CYBER)Patch NotesOfficial
EMPULSE EARLY ACCESS UPDATE #3 IS LIVE
The largest content update we have shipped since Early Access launched is now live on all platforms. Update #3 brings Aim Down Sights for every weapon, the new Crescendo lightning gun (secondary anti-mech weapon), refreshed versions of Plaza and Harbor, a v1 Custom Games experience, bot updates (for custom games), dozens of new weapon camos, and a balance pass across weapons and mechs. Read on for more details. AIM DOWN SIGHTS (ADS) GRADUATES FROM THE EXPERIMENTAL PLAYLISTThe story of this update is the one we have been building toward since we launched the Experimental Playlist system in Update #2. You played the early version of ADS, gave feedback, and it earned its permanent spot in EMPULSE. Update #3 ships ADS on by default for every weapon, complete with red dot sights added to Coda, Percussion, Echo, Modulator, Compressor, Oscillator, and Opus, plus a batch of quality-of-life improvements around crosshair behavior, sight movement, and how FOV shifts feel while aimed in.One note on how ADS shipped versus how you played it in the Experimental Playlist: the "weapons are less accurate when not in ADS" rule from the experimental version is not in the full-game version. We tested it, listened to how it felt, and decided it was one Experimental Playlist beat too many. ADS in Update #3 is additive, not a replacement for hip-fire play. We also heard a lot of feedback about the gun moving too much while ADS’d and it coming in the way of gunplay, so we’ve made big changes to address that feedback.INTRODUCING THE CRESCENDO LIGHTNING GUN Update #3 also adds a new weapon to the arsenal: the Crescendo. Damage ramps up the longer you keep your beam locked on a target and drops back down when you miss, so patience and precision are what turn the Crescendo into a real mech-killer. It is going to change how Crews decide to engage a piloted mech, and we cannot wait to see the plays it produces.CUSTOM GAMES VERSION 1Custom Games have also arrived in Update #3. Version 1 ships with...Read full article on Community Announcements (CYBER)






