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Watch trailer on Steam ↗Loophole: The Prison Break
Bakunawa Studios · Published by Bakunawa Studios
Last updated 28 Sept 2026
Break out of prison with your past selves. In this top-down 3D puzzle-platformer, record your actions, reset the loop, and coordinate with your clones to solve impossible escape puzzles.
Adventure, Indie, Casual · 2026 · More free games
Loophole: The Prison Break challenges you to escape by coordinating actions across time loops. Use your past selves to solve intricate puzzles and break free from the prison's grasp.
About this game
They locked up the wrong man. Or... men?
You are Hyde, a clone created through a failed experiment that left him with fragmented personalities inside his head. After being framed and locked inside a top-secret prison facility, Hyde discovers an impossible power: he can manifest those personalities as real, solid clones.
Every time you create a clone, time snaps back to the start of the loop. Your past self then replays everything you did: every step, jump, button press, and interaction.
The voices are no longer just in your head. They are your crew.

Every move becomes the plan your next clone will follow.

Clone and watch your past self repeat your actions.

Use clones as decoys to distract guards and slip past CCTV.

Coordinate with your past selves to clear puzzles no single prisoner could solve alone.
Plan. Reset. Escape.
Loophole: The Prison Break is a 3D puzzle-platformer where your past selves become part of your next escape plan. Record your actions, reset the loop, and work alongside your clones to break through prison puzzles that one Hyde could never solve alone.
Features
Team Up With Your Past Selves
Create clones that follow your recorded actions, letting you coordinate routes, buttons, switches, and timing-based escapes.
Solve Puzzles Built for Clones
Pressure plates, timed buttons, levers, keycards, doors, and hazards all require careful coordination between Hyde and his past selves.
Outsmart Prison Security
Distract guards, slip past CCTV cameras, and use your clones as bait while the real Hyde finds another way through.
Weaponize Your Past
Your clones are physical. Use them as stepping stones, counterweights, blockers, distractions, or tools for reaching places Hyde cannot reach alone.
Escape Through Handcrafted Levels
Play through carefully designed prison stages that introduce new mechanics, combine old ones, and test your ability to think across multiple timelines.
Discover Hyde’s Story
Follow Hyde’s story through cutscenes and in-game dialogue.
Experiment Without Friction
Use undo, restart, fast-forward, controller support, and rebindable keys to keep puzzle-solving smooth.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3-2100 / AMD FX-6300
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 730 / AMD Radeon R7 240
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: DirectX Compatible Sound Card
- Additional Notes: Game is expected to run at 720p, 30 FPS on Low settings.
Recommended
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5-4590 / AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 280
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: DirectX Compatible Sound Card
- Additional Notes: For a 1080p, 60 FPS experience. An SSD is recommended for faster loading times.
Supported Languages
Latest news
Patch NotesOfficial
DEMO Update 3.3.0: Clone Physics and Feedback Improvements
Hi everyone,Demo Version 3.3.0 is now available!This patch focuses on improving clone physics, player collision, and how players can share feedback after playing the demo.Clone Gravity FixClones could sometimes remain frozen in midair when their recording ended during a jump or fall.Gravity will now correctly take over after a clone finishes its recorded actions.Clone Platform and Collision FixClones could sometimes fall through moving platforms or other clones when their playback ended.They should now remain properly positioned after transitioning out of playback.Player Collision FixThe player could sometimes get stuck or hang on the edge of a clone's head while jumping or moving across clones.Player movement and collision around clone heads should now feel more consistent.Report Bug / Feedback ButtonWe added a Report Bug / Feedback button to make it easier to tell us about bugs, confusing sections, or general feedback while playing the demo.Updated Demo Completion PanelThe panel shown after completing Level 10, the final level of the current demo, has been updated.It now gives players clearer options to wishlist the game and share feedback after finishing the demo.Full Patch NotesFixed clones freezing in midair when their recording ended before reaching the groundFixed clones falling through moving platforms or other clones when playback endedFixed the player getting stuck or hanging on the edge of clone headsImproved how clone recordings handle inactive frames during longer loopsAdded a Report Bug / Feedback buttonUpdated the wishlist and feedback panel shown after completing Level 10Thank you for playing the demo and reporting these issues.Good luck escaping!Read full article on Community Announcements (bakunawastudios)Patch NotesOfficial
DEMO Update 3.2.0: Replay All Tutorials, Story Pads & More!
Hi everyone,We're excited to release Version 3.2.0, a significant update focused on quality-of-life improvements, replayability, and UI polish based directly on your feedback!New "Enable Tutorials" SettingYou now have full control over replaying content! A new toggle has been added to the Settings menu that allows you to re-experience all tutorials, NPC dialogues, and cinematic cutscenes on command. We've also rebuilt the system to ensure that replaying a tutorial dialogue won't ever lock your game controls.Level Select EnhancementsStory Scene Pads: The Level Select map now supports pads for non-gameplay scenes, allowing you to easily revisit the Intro Comic and other future story moments.Input Navigation Fix: We've resolved a major bug that could break keyboard/gamepad navigation after using the mouse. The menu is now much more robust and responsive.Wishlist & CommunityWishlist Prompt: After completing Level 10, a panel will now appear with a direct link to wishlist the full game. Wishlisting is the most powerful way to help our game succeed on Steam, and we appreciate your support immensely!Additional Fixes & PolishA new tutorial has been added that triggers upon collecting your first key in Level 3.General stability improvements have been made to ensure a smoother experience.Thank you for playing the demo and helping us make Loophole: The Prison Break the best it can beRead full article on Community Announcements (bakunawastudios)Patch NotesOfficial
DEMO Update 3.1.0: The Quality of Life Update is Here!
Hi everyone,We've just released a new patch, version 3.1.0, which introduces several quality-of-life features and important bug fixes based on community feedback. Our goal is to make your prison-breaking experience as smooth as possible!Quality of Life ImprovementsWishlist & Socials Buttons: A highly requested "Wishlist on Steam" button has been added to the main menu for easy access, and you can now find our social media links in the settings menu.Full UI Navigation: All menus now support navigation via WASD/Arrow keys and the Interact key (Default: "E"), providing a more streamlined experience for keyboard players.Smoother Clone Spawning: The clone solidification logic has been reworked. Your clone will now wait for you to fully exit its space before becoming solid, preventing the player from being pushed unintentionally at the start of a loop.Easier Clone Platforming: Hyde's jump height has been slightly increased to make platforming onto clones more reliable and forgiving.Cursor Outline: An outline has been added to the mouse cursor to improve visibility against different backgrounds.Bug FixesFixed an animation bug where Hyde would remain in a "hands-up" state even after a guard had stopped chasing him.Resolved visual issues with the CCTV Camera materials and effects.Addressed a logic error in Level 8 where a specific guard would not respond to the radio distraction. He will now investigate as intended.Fixed audio synchronization problems in the Main Menu cutscene and the Level 1 introduction.We appreciate all your support and feedback as we continue to polish the demo. Thank you for playingRead full article on Community Announcements (bakunawastudios)Patch NotesOfficial
DEMO Update 3.0.1: Essential AI Fixes & Interactable Outlines
Hi everyone,We've just released a new patch, version 3.0.1, which includes a helpful quality-of-life feature, gameplay adjustments, and fixes for the guard AI.New FeatureInteractable Outlines: All interactable objects now feature an outline to improve visibility. The outline will change color from white to yellow when you are close enough to interact with it, providing clearer feedback.Gameplay AdjustmentsImproved Guard AI behavior when called by distraction sources (like the radio) and CCTV investigation alerts.Adjusted the re-trigger cooldown for Timed Buttons and the Radio to allow for more consistent puzzle timing.Adjusted the cooldown period for CCTV cameras after detecting the player/clone.Bug FixesFixed a bug where guards would not stop their chase sequence after successfully catching the player.Fixed a state conflict in the guard AI that could cause them to get stuck in a chase animation while attempting to investigate a new alert.Fixed a bug where buttons that switches scenes are unresponsive and requires another click.We appreciate all of your feedback as we continue to improve the game. Thank you for playing!Read full article on Community Announcements (bakunawastudios)






