
Screenshots

Watch trailer on Steam ↗Sniper Camouflage Orange Spy Warrior I Buried Two Bodies in the Garden and the Police Haven't Figured Out Yet That They're Missing Because They Were a Lonely Old Couple Who Had No Relatives Simulator 2026
The Only Way Out · Published by The Only Way Out · Official site ↗
Content notice: The game contains sniper shooting of "human" targets and depictions of suicide. Intended for mature audiences.
Mixed — 65% positive (88 reviews) · 18 achievements
Last updated 28 Sept 2026
Sniper simulator game with sponge bob graphics
£9.09
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, Simulation, Early Access, Casual · 2026 · More £5 - £15 games
Experience the thrill of sniper camouflage as you simulate burying two bodies in a garden, all while avoiding police notice. Created by The Only Way Out, this unique blend of action and simulation challenges your stealth skills.
About this game
Warning: This game is not intended for people with photosensitive epilepsy.
Sniper Camouflage Orange Spy Warrior I Buried Two Bodies in the Garden and the Police Haven't Figured Out Yet That They're Missing Because They Were a Lonely Old Couple Who Had No Relatives Simulator 2026
Abbreviated as SCOSWIBTBITGATPHFOYTTMBTWALOCWHNRS2026, or simply Sniper Simulator 2026, or it could also be LSD: Sniper Simulator. IIt's a unique sandbox sniper simulator that blends first-person point-and-click with immersive physics-based object manipulation.
The game features various side activities and a world full of hidden secrets. Your main task is to kill the designated targets, isn't it? But it won't be easy.
Even though the targets aren't particularly dangerous, your main enemies as a sniper are gravity (bullet drop) and wind (sidewind), just like a sniper in real life, requiring you to carefully interact with your environment and equipment to pull off the perfect shot.
Sniper gameplay (Windage and Elevation)
One day I was playing Sniper Ghost Warrior 3 and realized the game was way too easy. It occurred to me to make it a little more autistic and retarded, Instead of the bullet flying in the direction the scope is pointing, you have to adjust the scope yourself based on the wind and the distance to the target. SGW shows you the distance and actively displays the crosswind, but my game doesn't do that, you have to figure it out yourself the old-fashioned way, just like snipers do in real life (it's definitely not a 1:1 match).
Simply put, the scope doesn't tell you where the bullet will land, and you don't change the bullet's range in any way during the game. On the contrary, thanks to the scope settings, it tells you the exact direction of the bullet's impact if the target is at the distance you've set, and the same goes for crosswinds.
Windage is a correction for the wind's drift
Elevation is the correction for a bullet's trajectory based on distance
Customize your sniper spot as your home base
In the game, you can only shoot from certain sniper spots. Since they’re all the same, you can upgrade your sniper spot with decorations and other cool features, including some bonuses. Examples:
A radio that plays your music from a folder
A cell phone that can play videos
A drawing board where you can draw anything
A slot machine or other items that let you gamble or get ammo in addition to what’s in the game world
Then there are decorations that give you bonuses, like a playground that confuses snipers for a longer period of time
Side Activities
In addition to the main quests in the game, there are also a number of side activities, such as:
time trials, cargo races, and stunts
time-based parkour
boat races
climbing
special levels, such as one with a sniper spot mounted on a car (see the gameplay video)
Key elements:
hand interaction, game requires magazine change bolt movement with mouse etc..
Unique graphics and styling
side quests and secrets outside the main quest
Editor (not yet)
Realistic ballistics: distance, wind drift, and manual scope calibration.
You can start the game
You can exit the game
The game has a main menu
You can press buttons
You can use a keyboard
You can use a mouse
You can look around
You can move forward
You can move backward
You can move left
You can move right
You can stop moving
You can jump with space
You can not jump without space
The game runs in real time
The game uses electricity
The screen displays pixels
You can see things on the screen
The game has sounds
You can adjust the volume
You can mute the game
The game can be paused
Time stops when paused
Time continues when unpaused
You can close the pause menu
The game has graphics
Objects have colors
Some colors are darker than others
The game uses math
Numbers exist
The game runs on your computer
The computer gets warmer
The fan may spin faster
You can save the game
You can load the game
Loading takes time
Sometimes loading takes more time
The game reacts to input
Input comes from the player
You are the player
The game knows you exist (kind of)
The character exists only in the game
The world does not exist outside the game
Gravity works (usually)
Things fall down
Things stop falling when they hit something
You cannot walk through most walls
Some walls are invisible
Some invisible walls are very visible
The game has limits
You cannot go everywhere
You can go somewhere
You can look at the sky
The sky is not real
The sun does not burn you
Shadows exist
Shadows move
The game runs at some framerate
Higher framerate looks smoother
Lower framerate looks worse
The game can lag
Lag is not a feature
Bugs may occur
Bugs are not insects
Some bugs are funny
Some bugs are not
The game has rules
You can break some rules unintentionally
The game remembers things
The game forgets things after restart
You can change settings
You can reset settings
Default settings exist
The game has text
You can read the text
The text explains something
Sometimes the text lies
The game can be played alone
You are never truly alone
NPCs pretend to be alive
NPCs are not alive
Animations play
Animations stop
You can stand still
Standing still does nothing
Doing nothing is allowed
The game responds differently to different actions
Repeating the same action gives the same result
Unless it doesn’t
The game ends
The game can be restarted
Restarting resets progress
Progress is imaginary
Achievements exist
Achievements give no real-world rewards
The game does not love you
You may love the game
The game does not know
You can uninstall the game
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i5 processor
- Memory: 4000 MB RAM
- Graphics: NVIDIA GeForce GTX 750
- Storage: 1500 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch #2 - fps limiter, Center cursor, bugs....
fps limiter, default is 120you can show constols in main menu finalyYou can use the 'h' key to toggle between a cursor locked to the center and a free-moving one. Even when locked, you can use the right mouse button to move across the screen to interact with items, etc.For the people saying it's a Cruelty Squad copy, I added a toggle for a black-and-white filter so they can't say anything now... Nah, I'm just kidding there's nothing like that in there yet.Some bugs fixed:- Mirror's Edge map sliding section won't stop you mid-air.- The elevator in Level 5 no longer rotates the player. there's also an option to lock the player to the elevator so you don't fall off at high speeds.- Level 3A now requires 4 fast travels instead of 4 blackouts.- Level 3 has more arrows indicating where to go.- You can't now revive an enemy after throwing a snowball at them.Read full article on Community Announcements (Saukr)Patch NotesOfficial
patch to patch
- i fotgot made main menu ultrawide supported too- fixed bugged cursor in level 3Read full article on Community Announcements (Saukr)Patch NotesOfficial
Patch #1 - ULTRAWIDE, bug fixes etc...
First of all, I’d like to thank everyone. the release has been quite successful, and I’ve received a lot of feedback I’ll be working on it.First, I finally had to learn how that stupid Unity Canvas works. so the game should be playable at any resolution now. if someone might find the UI buttons too big let me know and I'll fix it in another update...If you notice it breaking things in the game and you don't have an ultrawide monitor, I've created a "before-the-update" version where you can find the previous build in case the new one messed something up.custom scope is fixedThe wind in the training level is fixed.I added a small icon that appears when you lock the camera. this prevents confusion like mistaking a frozen game for a locked camera. in case the camera won't rotate and there’s no icon to indicate the lock... let me know.friend to friend message in level 2 FixedThe Best a friend's score now displays the friend's name finally.If you have any other bugs, feel free to post them in the discussions or on Discord, thanks... https://discord.gg/bAdJdPCpNtRead full article on Community Announcements (Saukr)AnnouncementsOfficial
More than 24 hours until release. Tomorrow, August 26 at 18:00 CEST (UTC+2).
Thanks to everyone for participating in the playtest—it was truly interesting. Now it's time to focus fully on the complete game, which launches tomorrow. placeTime🇨🇿 Česko18:00, 26. 8.🇬🇧 UK17:00, 26. 8.🇺🇸 New York12:00, 26. 8.🇺🇸 Los Angeles09:00, 26. 8.🇯🇵 Tokio01:00, 27. 8.🇦🇺 Sydney02:00, 27. 8.dont forget to wihslistu if you dont do that yetRead full article on Community Announcements (Saukr)AnnouncementsOfficial
Devlog #3 Climbing, snow, and more
ClimbingThere's not much to say—the video shows how it works. I thought it was cool that you could climb to places you normally couldn't reach. You use the mouse, and with space you held with the other hand, kind of like in VR, except you're using a single controller. I don't know, man.Level ??? WIPLevel 5 WIPIntro minigamejust as absolute full life has , here will be an intro representing the only way out studio SnowThe snow in the game forms holes under you, and you can even pick it up and throw itSLD!"ALS!"ůasdůl§okay thats all byeRead full article on Community Announcements (Saukr)






