
Screenshots

Watch trailer on Steam ↗Challenger's Sleep
Mx. Shade · Published by Mx. Shade
Content notice: Topics that audiences should be aware of pertains to Ocean Pollution, UXOs (Unexploded Ordnances) in some levels, and Nautical Tragedies
4 user reviews — 100% positive (4 reviews)
Last updated 28 Sept 2026
Challenger's Sleep is a deep sea Vertical Scroller that pulls you down from the bright Sunlight Zone and into the Sohm Abyssal Plain - and then deeper still. Featuring beautiful 2D art, simple controls, and a gripping mystery, we can learn what lays at the bottom... or stay sleeping below the waves.
£0.95
Lowest price we've ever recorded
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Price history
Adventure, Indie, Casual · 2026 · More under £5 games
Navigate the Sohm Abyssal Plain in Challenger's Sleep, an indie vertical scroller from Mx. Shade that combines simple controls with a gripping narrative journey through the ocean's depths.
About this game
The Goal
Use your sonar and speed to get to the bottom of the sea by avoiding hazards and collecting trash.
Dash left or right or activate your sonar to navigate around hidden obstacles as you descend. Get to the end of each level with at least one life left. Lose all three and it’s game over.
Sunlight Zone
So bright! So warm! Enjoy snatching up trash as sea life swims by. Catch a current or two!
Twilight Zone
Watch Bioluminescent fish swim by and ride stronger currents downward.
Midnight Zone
Will be revealed in futures updates!
Abyssal Zone
Will be revealed in futures updates!
Hadal Zone
Will be revealed in futures updates!
System Requirements
Will my PC run this? →Minimum
- OS: 10.0.26200 Build 26200
- Processor: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, 3192 Mhz, 6 Core(s), 12 Logical Processor(s)
- Graphics: DirectX 12
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Challenger's Sleep End of Summer Patch
Since Summer is ending and I had another playtest session, I decided to make one more patch for the first part of Challenger's Sleep. I wanna thank all the playtesters for playing through my game and those who gave my game reviews so far. There's more that I could do, but I know that if I don't try to move on and make the next part before the end of this year, I don't think I ever will. It's my first game, so I'll give myself a bit of leeway as I'm starting out. The Plan: - Mindnight Zone levels: I hope to be done and added before the end of the year. - Abyssal Zone levels: I want them added by early Spring next year - Hadal Zone (3/5 levels): Added by midsummer - Hadal Zone (last 2): Added by the end of next year. For now, the game is listed for 1$ USD, but the price will go up as I add more levels so its fairly. The future levels won't be posted separately as paid DLCs but added to the main game file as I release them. In other words, if you buy the game now, you'll be buying the full game for just 1$ USD! For now, I'm gonna go sleep for 100 years! PS: If Steam isn't downloading the new patch, then uninstall the game and then reinstall it. I'm also looking into if I can do Mac and Linux builds, as well as make it console playable.Read full article on Community Announcements (Mx.Shade)Patch NotesOfficial
Challenger's Sleep Notes 01
Got around to patching the game and formally starting to advertize it by making an official trailer. I'm gonna go sleep for a hundred years, now.Read full article on Community Announcements (Mx.Shade)






