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Delegatory

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Delegatory

Alex Coleman · Published by Alex Coleman

Last updated 28 Sept 2026

A short incremental game about climbing the ranks within a dystopian retro-future corporation. Delegate tasks to your increasingly underpaid team of interns. Leverage a large branching skill tree to upgrade your team's efficiencies, and unlock unique powers.

Free to PlayComing SoonDJCTQ l

Free

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Casual · 2026 · More free games

In Delegatory, manage a dystopian intern team to rise through ranks, leveraging a complex skill tree for upgrades. Each decision shapes your journey in this unique incremental experience.

About this game

A short incremental game about delegating tasks within a dystopian retro-future corporation.

Prioritise, Delegate, Increment.

As the newest manager at DELEGATICORP, you are responsible for prioritising and delegating tasks to your team of increasingly underpaid interns.

Learning and Development

A large branching skill tree enables you to grow your team, hone your delegation abilities, and unlock efficiencies.

Performance is Rewarded

Meet your targets within the review cycle to earn promotions, and climb the corporate ladder.

Features

  • Round-based incremental game.

  • Hundreds of branching upgrades.

  • A diverse team of several Interns, each with unique abilities with overlapping effects.

  • Neon-soaked lo-fi visuals.

  • Approximately 3-4 hours of gameplay.

  • Human-generated art, code, writing, and music.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or newer
  • Processor: 2.5GHz or better
  • Memory: 2 GB RAM
  • Storage: 800 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • Memory: 4 GB RAM

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Polish and Bug Fixes

    Minor Changes and TweaksUpdate Equipment Store choice panel and mannequinsRelocate WorkSpace Task Counter label to bottom leftUpdate Clone Upgrade panel layoutTweak Review Panel animationsFixesImprove Task bounce physics on bottom borderFix inconsistent tooltip show/hide behaviourPause screen cancels equipment draggingImprove handling of equipment tooltips while being dragged
    Read full article on Community Announcements (gertsfert)
  • Patch NotesOfficial

    Review Stats Overhaul

    Majority of work in this patch went into the updated Review stats, and wrestling with shader code to fix ugly sparkles appearing on some of the lightning effects.Minor Changes and TweaksRedesign round end Review panel (now credits either the player, AutoCursor, or ScrumGun on completed tasks)Adjust Adaptive Learning icon texture (reduce glare)Adjust distance that Tasks bounce off WorkSpace edges (Tasks will bounce before going too far off screen)Add a bit of juice to critical hit floating damage textMinor formatting and font changes to Rewards and Recognition Store (and added Intern 'manaquin' sprite to show how equipment fits in the store)FixesFix annoying sparkles on Task Chain Lightning and Upgrade connection linesFix Upgrade Map scrolling in background of pause menuFix upgrade tooltips showing while pausedFix misaligned equipment in Rewards and Recognition StoreFix Boon icons scaling unevenly in Rewards and Recognition Store
    Read full article on Community Announcements (gertsfert)
  • Patch NotesOfficial

    QoL and Bug Fixes

    A smattering of small changes and fixes to address playtester feedbackMinor Changes and TweaksRecolour Tier II (to a tasteful "Dark Coral", should differentiate it more from Tier VI)Add "Continue" button to "Demo Finished" screenUpdate texture and position of adaptive learning iconAdd "Buy All Boons" buttonBug FixesFix Upgrade Nodes overlapping with Upgrade Panel borderSpelling Fixes ("Dapper Monocle", "Forfeited")Mac: Fix issue on HiDPI screens where the window shrinks when hitting "cancel" in settings menu
    Read full article on Community Announcements (gertsfert)
  • Patch NotesOfficial

    Scrum Gun Update

    New ThingsScrum Gun upgrade tree added to the Demo! This new upgrade will further enhance your deletion abilities, by firing abstract packets of efficiency using out-of-the-box thinking.Minor Changes and Tweakstoggle fullscreen with F11add continue button to promotion screenincrease maximum zoom in level for upgrade mapslightly increase target valuesrebalance end of round bonusesincrease max level stores can upgrade equipped items toincrease visibility of intern powersbuffed a bunch of equipmentCybernetics efficiency buff increased from 20% -> 25% per equipment tierHeadphones of Focusing efficiency buff increased from 8% -> 10% per equipment tierSvelte Headset critical multiplier buff increased from 5% -> 10% per equipment tierDapper Monocle critical chance buff increased from 2% -> 5% per equipment tierLustrous Braids global task value buff increased from $1.5 to $2 per equipment tierupdate playtester credits (thanks folks!)
    Read full article on Community Announcements (gertsfert)
  • Patch NotesOfficial

    Minor polish and quick fixes

    A collection of quick fixes and minor polish, aimed at addressing some common feedback from the first day of play testing.Reverse scrolling/zooming mapping, and add option to swap it back (also added some minor 'bounce' feedback if player hits zoom limits)Minor visual polish to Upgrade MapFix a free critical chance upgrade available in the AutoCursor treeUpdates to Intern tooltips (see below)Intern Tooltip ChangesBiggest change is in the intern tooltips, which have been adjusted to give a bit more detail.Description of the intern's power is listed on the tooltipClone upgrade buttons show current/upgraded efficiency, and have a more detailed description
    Read full article on Community Announcements (gertsfert)

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