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Watch trailer on Steam ↗Horde Beyond
Confident Media Group · Published by Confident Media Group · Official site ↗
16 achievements
Last updated 28 Sept 2026
Answer the call to fight the HORDE! Master full fast-paced tactical space combat with dynamic missions, coordinated enemy squadrons, fantastical weapons and deep ship upgrades. Fight through hostile space in with battlefield hazards, adaptive enemies, alone, in co-op or bots with up to 4 players!
£13.75
Lowest price we've ever recorded
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Price history
Action, Indie, RPG, Simulation, Early Access · 2026 · More £5 - £15 games
Embark on epic battles against the HORDE as you pilot a customizable spaceship through treacherous space zones. Combine strategic tactics with fantastical weapons to survive and thrive in this intense early access experience.
About this game
THE HORDE IS ALREADY HERE. WE NEED PILOTS.
Past the last friendly beacon, the void stopped being empty. It filled with THEM - fast, unrelenting, organized. They don't retreat. They don't negotiate. They come in waves, and every sector they take is one we can't get back.
That's where you come in...
Take the stick - strafe, roll, boost, and dodge through a full 360 degrees. There is no front line out here. Threats come from above, below, behind; the pilots who make it home are the ones who read the battlefield and move before it moves on them. Positioning wins fights. Velocity keeps you alive. Hesitation gets you cored.
Fly it your way. Lock into heavy handling to push an opening, or open the throttle and let momentum carry you into the fray - in this sim-edged engine, every turn is a decision. The Horde won't fight the same way twice. Neither should you.
And they're not cannon fodder. You'll face coordinated squadrons that hunt with purpose: interceptors that flank, carriers that deploy, support that keeps the pack alive, cloaked craft you'll never see coming, deflector arrays that shrug off your best shot.
Every enemy you put down bleeds power cores. Pour them straight back into your hull, mid-fight - hotter weapons, harder shields, longer boost, faster dodge. Nobody's coming to refit you. You are the refit.
Fly solo. Fly co-op with up to three of your own, human or bot. Just fly, pilot - the Horde is counting.
The Horde is beyond. So are you.
WOULD YOU LIKE TO KNOW MORE? - MISSION BRIEFING
TOTAL CONTROL OF THE VOID: True six-degrees-of-freedom flight - thrust, pitch, yaw, and roll on every axis, no rails and no wheels. Snap into tight arcade handling or shift to a heavier, momentum-driven sim profile, and fly the way the fight demands.
AN ENEMY THAT THINKS: 20+ distinct enemy archetypes - Beamers, Shrouders, Reflectors, Mine Layers, Conductors and worse - each with its own role and tells. A fleet-level tactical AI reads the battle and re-coordinates the swarm against you in real time. Learn them or feed them.
THE BATTLEFIELD FIGHTS BACK: The map is a combatant too. Hazard zones bloom mid-engagement, environmental threats carve up the arena, and objectives move while you're still under fire. No fight ends where it began.
REFIT UNDER FIRE: Salvaged power cores buy a full progression tree - weapons, shields, and mobility, sure, but also hull plating, swappable chassis frames, and active combat abilities. Spend on the spot and fly out deadlier than you flew in.
NO TWO SORTIES THE SAME: A dynamic mission director reshuffles objectives, spawns, and hazards every run, then throws the whole enemy roster at you in new combinations. Come back sharper. Come back deadlier.
STAND TOGETHER: Up to four-player drop-in co-op - and when the squad runs short, combat-capable bot wingmen take the empty seats. The Horde is endless. Good company isn't.
FINISH THE FIGHT - WE DON'T HAVE A CHOICE!

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i5 6th Gen / AMD Ryzen 5+
- Memory: 8 GB RAM
- Graphics: Dedicated Graphics, GeForce 10XX+, RX 5XXX+
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 4 GB available space
- Sound Card: DirectX compatible
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Intel Core i7 12th Gen / AMD Ryzen 7+
- Memory: 16 GB RAM
- Graphics: Dedicated Graphics, GeForce 20XX+, RX 6XXX+
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 8 GB available space
- Sound Card: DirectX compatible
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Welcome to Horde Beyond - Early Access is Live! 🚀
Greetings Fellow Pilots! We're the little crew of friends behind Horde Beyond, and we're so excited to be sharing this Early Access release. We're truly grateful to all the alpha testers who've helped us get here - and to everyone strapping in with us now! You're not just playing a game, you're helping shape what it becomes, and we could NOT do this without you! TL;DR: You're among the first to play Horde Beyond! Early Access is live and core gameplay is ready, but your feedback will shape the future. Expect some rough edges, lots of updates, and new features ahead. Thanks for joining us on this wild ride! What is Horde Beyond? Horde Beyond is a 6DOF (six-degrees-of-freedom) space-combat game about flying small scrappy strike crafts into overwhelming swarms of enemies, and coming out the other side (hopefully in one piece). Think both Newtonian AND arcade-flavored spaceflight; boost, dodge, roll, strafe in any direction. Hold on against hordes that get smarter and meaner the longer you survive - IF you survive, that is... {STEAM_CLAN_IMAGE}/46141030/373432bf72e13e4ef4bcaee12a777fc8b3bd7eb8.png What does "Early Access" mean for us? Horde Beyond is genuinely playable today, but it's a living build and your input will directly shape the future of play. Where we are: The core loop is solid. Flight, combat, chassis, weapons, upgrades, abilities, missions, and co-op all work. Balance is in flux. Chassis tuning, enemy pacing, and upgrade/ability numbers will change based on what you share with us. Expect some rough edges. As we keep adding content, you may hit a few bugs along with the enemies. But hey, that's exactly what this phase is for. The open road space ahead No promises on dates yet (we know better!), but here's the direction we're actively working toward: More game modes and progression - new objective types, richer scoring and rewards, and clearer progress across runs. More weapons, upgrades, and abilities - more build variety to experiment with. More enemy type...Read full article on Community Announcements (CMG-Core)






