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Void Cargo: Equilibrium

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Void Cargo: Equilibrium

Hammer&Hammer · Published by Hammer&Hammer · Official site ↗

Mostly Positive — 73% positive (22 reviews)

Last updated 28 Sept 2026

A first-person sci-fi cargo flight sim. Pilot a physics-driven lander, plan risky routes, manage fuel and heavy cargo, and save deliveries by repairing system failures mid-flight. Earn credits and upgrade your ship.

DJCTQ lFull Controller Support
-25%

£8.81

£11.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£8.81£11.75

Price history

5 Sept 2026Lowest: £8.81 · Highest: £8.818 Oct 2026

Action, Adventure, Indie, Simulation · 2026 · More £5 - £15 games

Navigate treacherous skies as you pilot Void Cargo: Equilibrium's physics-driven lander. Manage fuel, cargo, and repairs mid-flight in this intense action-adventure simulation from Hammer&Hammer.

About this game

Haul cargo. Survive the crisis.

Pilot a physics-driven lander between remote bases on a hostile world. Choose a contract, load the ship, check the fuel estimate, and commit to the flight. Heavy cargo pays more, but needs more thrust and makes every landing harder. Long hauls raise the payout further, if you can afford the fuel and make it all the way. When weather hits or a system fails, complete the delivery with whatever still works.

Commercial freight pays for repairs and upgrades. Special rift offerings keep the world stable. Every flight asks how much risk you can afford.

Fly a machine with weight

Control vertical, lateral, and yaw thrusters from the cockpit. Cargo and fuel add real mass. A heavier ship needs more thrust, takes longer to speed up or slow down, and is less forgiving on approach. Use limited boosters to gain speed or brake hard, or burn regular fuel to counter sideways drift.

Use the navigation display, downward landing camera, and live landing-speed readouts to manage the final approach. If the descent is beyond recovery, deploy the emergency chute. It slows the fall, but damages the ship, disables main thrust, and leaves only limited steering until touchdown.

Choose between optional 3D cockpit instruments and the classic screen-based HUD.

Keep flying when conditions turn hostile

Weather is part of the flight, not scenery. Dust storms and EM squalls cross the landscape. Meteor showers damage systems while you remain airborne. Gravimetric surges force low-flying pilots to climb or land. Rift cyclones can overpower lateral thrust. High-altitude wind rivers can carry you at speed beneath a particle layer that damages exposed hardware.

Hazards can degrade or disable individual thrusters, electronics, lights, and instruments. Emergency repairs may restore a failed system in a weakened state. Land at a base for normal service, or pay more for field repairs after an off-pad landing.

A crash ends the flight, not your progression. Recover at the nearest pad, refuel, and try again.

Choose your next haul

Compare light, medium, and heavy contracts by destination, distance, payout, and estimated fuel demand. Short jobs are safer and pay modestly. Long, heavy hauls pay sharply more, but fuel, repairs, and booster charges all come from the same earnings.

Upgrade thrust, fuel efficiency, tanks, boosters, cargo capacity, and wind resistance, or invest in lower service costs and higher payouts. A larger cargo bay unlocks heavier work and eventually lets you carry multiple contracts. Deploy persistent fuel caches between bases, or chase stray cargo crates when the extra credits are worth the fuel.

Keep the world in equilibrium

Each map has its own stability, which drains while you fly. Lower stability shortens the calm between major events. Ordinary freight earns credits, but only special offerings delivered into lightning rifts restore stability. Heavier offerings buy more time.

Every completed contract awards a Clearance Point. Bearer Record citations award additional points for milestones such as accepted cargo, successful offerings, clean base-to-base flights, and bases reached. Use Clearance Points to unlock new maps, each with its own landscape, bases, and hazards.

Contribution carriers periodically visit permanent anchorages and open temporary cargo terminals, creating new outbound work while they remain overhead.

Release features

  • Weighty first-person lander physics built around mass, inertia, thrust, fuel, and precise touchdowns

  • Independent vertical, lateral, and yaw control, plus throttle mode, limited boosters, drift braking, and an emergency chute

  • Navigation displays, fuel estimates, a downward landing camera, and live landing-speed readouts

  • Light, medium, and heavy cargo loads that change how the lander handles

  • Expanded cargo bays that unlock heavier loads and multiple simultaneous contracts

  • Commercial freight, rift offerings, deployable fuel-cache kits, and stray cargo crates worth chasing for extra credits

  • Safer short jobs and risky long hauls with sharply higher payouts

  • Failures that can disable specific thrusters, electronics, lights, and instruments, with mid-flight repairs, base service, and off-pad field service

  • Wind fields, dust storms, EM squalls, lightning rifts, geysers, meteor showers, gravimetric surges, rift cyclones, high-altitude wind rivers, industrial obstacles, and a damaging high-altitude layer

  • Per-map stability that controls how soon major events return

  • Upgrades for thrust, fuel efficiency, tank size, boosters, cargo capacity, wind resistance, service costs, and payouts

  • Persistent fuel caches that create your own refueling network between bases

  • A persistent Bearer Record with designations, statistics, citations, and Clearance Point rewards

  • Multiple unlockable maps, each with its own landscape, bases, and hazards

  • Periodic contribution-carrier visits with temporary outbound cargo terminals

  • A guided first flight that teaches the controls while keeping weight, fuel, terrain, and collision risk active

  • Optional 3D cockpit instruments or the classic screen-based HUD

  • Crashes return you to the nearest pad without erasing career progress

  • Gamepad, keyboard, and mouse support. Gamepad is recommended, and every build is tested on Steam Deck

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-3570K or AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 2 GB or AMD Radeon R9 380 2 GB
  • Storage: 2 GB available space

Supported Languages

English, German

Latest news

  • Patch NotesOfficial

    Update 21: Difficult Careers

    This update adds a new Difficult career for pilots who want harsher flight without Hardcore economics and explains the differences between career rules more clearly.Existing careers keep their saved ruleset.A New Middle GroundDifficult is available as a new-career option in the full game without an unlock requirement and can begin in any region available across your careers.Credits, rewards, upgrade prices, financing, map progression, and crash refueling remain identical to Standard.More Dangerous Damage and InstrumentsDamage can strike an already degraded system again instead of always spreading to healthy equipment first.Emergency backups require four correct inputs within ten seconds and allow two attempts.Dust fronts, EM squalls, rift surges, and rift lightning disrupt instruments just as they do in Hardcore.Help now compares Standard and Difficult flight rules and explains that Hardcore retains the Difficult flight hazards while adding its harsher economy and crash recovery.
    Read full article on Community Announcements (Hammer & Hammer)
  • AnnouncementsOfficial

    Hardcore Careers and Unreliable Instruments

    This update adds a new Hardcore career for experienced full-game pilots, gives dangerous weather distinct instrument-disruption effects under Hardcore rules, and improves flight information, hazard warnings, and major-event variety for every pilot.When playing a Hardcore career always keep some money for repairs and remember that there's an emergency chute in case you need a controlled landing.Existing save files remain compatible with this update. Existing careers keep the Standard ruleset. A New Hardcore CareerHardcore unlocks after two additional regions have been unlocked across your careers.Contract profit, rift-work stipends, ordinary bonus-crate rewards, and the credit value of special salvage are reduced to 50% of Standard. Rift offerings also restore half as much Stability.Ship upgrades cost three times their Standard price, economic upgrades cost 50% more, and each new region requires 15,000 CR in addition to the usual three Clearance Points.Crash recovery restores only 35% of fuel capacity. Emergency backups require four correct inputs within ten seconds and allow only two attempts, while damage can finish an already degraded system more easily.Hardcore financing still advances 5,000 CR, but opens with a 7,500 CR balance, withholds 50% of commercial-delivery income, and adds 500 CR after each eligible leg to a different marked pad. Hazards Can Disrupt Hardcore InstrumentsExposure to an active dust front now makes altitude and landing-envelope speed readings wander in Hardcore.An exposed EM squall temporarily blanks the flight avionics.Active rift-lightning zones and exposed low-altitude rift surges disturb the heading and target direction.Standard careers retain fully accurate instruments.Clearer Flight Information and Hazard WarningsThe terminal in the 2D HUD has moved out of the upper-left flight view towards the bottom right and remains visible alongside ordinary flight alerts.Geyser fields now raise a Caution while they rumble and a Warning when a ste...
    Read full article on Community Announcements (Hammer & Hammer)
  • Patch NotesOfficial

    Update 19: Salvage Descents and Better Cargo Finds

    This update adds time-critical salvage descents with unpredictable rewards, makes ordinary bonus cargo easier to find and evaluate, and gives every cargo container a more distinctive presence in the world.Existing save files remain compatible with this update. Time-Critical Salvage DescentsDuring active flight, a sealed salvage container can appear, attempt to brake, and crash into the terrain.Its impact is marked on the map, minimap, classic flight instruments, and 3D cockpit. Once it lands, you have two minutes of flight time to recover it before its signal is lost.Contents remain unknown until pickup. A successful recovery can yield credits, fuel, booster charges, or recovered cargo that occupies bay space until it is sold at the next marked base.Fuel and booster rewards that do not fit are converted to credits. If a recovered cargo lot cannot fit in the bay, part of its sale value is credited immediately instead.Better Bonus-Cargo Hunts Ordinary bonus crates now appear at suitable sites beside established freight routes between permanent bases instead of being scattered arbitrarily across the map.The exact credit value of an ordinary crate is now shown in its detection message, on the surface map, and in both flight-instrument styles before you decide whether to divert. More Distinctive Cargo Containers Ordinary crates now use four shipping-container variantsSpecial salvage has its own science-fiction container
    Read full article on Community Announcements (Hammer & Hammer)
  • Patch NotesOfficial

    Update 18: Financing, Finer Controls

    This update introduces financing for established pilots and adds precise keyboard controls for rotation and retained throttle.Existing save files remain compatible with this update.Financing for Established PilotsFinancing now unlocks in Services when the Bearer Record reaches Bearer of WeightThe available advance adds 5,000 CR to the operating account and opens with a 6,000 CR balance, including the 1,000 CR origination fee.While a balance remains, 35% of delivery payout is applied automatically. Completing an eligible leg to a different marked pad also adds 250 CR interest.Services shows the current terms and balance, while delivery reports separate gross earnings, the automatic loan payment, and net credits received.More Precise Keyboard Flight ControlKeyboard pilots can now hold a rebindable Rotation Brake, assigned to G by default, to progressively stop the lander's yaw.In retained-throttle mode, rebindable Numpad - and Numpad + controls decrease or increase thrust by on percentage point per press.The new inputs are listed in Options and Help and can be rebound.
    Read full article on Community Announcements (Hammer & Hammer)
  • Patch NotesOfficial

    Update 16a

    The destination label on the cargo card is now always readable and not cut off.Fixed a lot of wording inconsistencies in in-game texts including hints, help, options that could be confusing.
    Read full article on Community Announcements (Hammer & Hammer)

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