
Screenshots

Watch trailer on Steam ↗Final Flavor
Dragonroll Studio · Published by Dragonroll Studio
Last updated 28 Sept 2026
Hone your skills with knives and fire to taste sweet victory... LET THEM COOK! Final Flavor is an old-school dungeon crawler where a diverse party of outcasts slays, bakes, and sautés their way to survive. Find the perfect ingredients, following the footsteps of the legendary chef.
Explore Final Flavor's quirky world as you lead a diverse party of misfits who cook and slash their way to victory. Hone your skills in this indie RPG that blends old-school dungeon crawling with unique gameplay twists.
About this game
Settle on a dungeon brimming with adventure, mysteries, monsters, and... delicious food?!
Final Flavor is a retro dungeon crawler, party-based RPG (a blobber) where you settle in a living dungeon and cook your way to survival. Unravel a procedurally generated labyrinth, face monsters and other inhabitants, cook legendary meals with fantastical ingredients, and strive for a sustainable dweller lifestyle with a charming party of outcasts.
Story
In a land where the ruling class speculates and exploits dungeons, a group of outcast adventurers strives to coexist with the dungeon and its lifecycle.
Saoirse the dwarf, Lenny the cat, Chi the elf, and Greice the human join forces to better their chances of thriving in the dungeon’s chaotic yet bountiful ecosystem.
Follow their journey in search of a sustainable home, harmony with the wilderness, and delicious fantasy food.
Gameplay
Cook: Find the best recipe and ingredient combination to boost your party.
Explore: Crawl, fight, collect ingredients, and uncover mysteries as you delve deeper.
Level up: Learn new skills as you gain experience to broaden your strategies.
Repeat: Each time, start with stats reset but more skills available.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: x86_64 CPU with SSE4.2 support
- Memory: 2 GB RAM
- Graphics: Integrated graphics with full OpenGL 3.3 support or Direct3D 11 support (Windows)
- DirectX: Version 11
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Update 0.17.0
Been a while since our last update since the team has been busy with events (we are at Gamescom, if anyone wants to meet us!).The good side is that watching people play our demos at these events helps us identify many opportunities for improvements in the game! That's what this update is about. The highlight is that it now shows you a beautiful sprite of the food you cook:Try out other recipes to see all the sprites!ChangelogAddedRecipe sprite display after finishing cookingOption to skip dialogue eventsMessage when the party is wipedLoading message when generating dungeonLoading message when entering the gameChangedEating to choose next food after finishing instead of starting from scratchCooking to choose next recipe after finishing instead of starting from scratchLayout in some menus so more text fits inRemovedUnreachable corridor in the bottom of the mapFixedHelp menu messing with menus for picking itemsA handful of missing pt-BR translationsA handful of typosParty wipe leaving the game in a broken stateDeath message missing since localizationRead full article on Community Announcements (kazuo256)Patch NotesOfficial
Update 0.16.0
This time around we are focusing on some requests and bug reports from players. The two main highlights is that we now have a proper options menu with volume controls and VERY MINIMAL support for gamepad controls (which includes Steam deck!).ChangelogAddedUser profile preferences storageOptions menuVolume optionsMinimal support for gamepadsChangedLanguage preferences moved to options menuFixedGame not running on some Linux distributions (in particular, on Steam Deck)Version label not changing with localeRead full article on Community Announcements (kazuo256)Patch NotesOfficial
Update 0.15.0
This one took double the usual time but now we can finally grace our fellow Brazilians with a Portuguese localization of the demo!The language switcher is a temporary measure until we have a proper preferences menu. You might have to change it every time you play too. But don't worry: user preferences are the next task on our backlog!ChangelogAddedCharacter speed to stats menuTemporary option to change languageBrazilian Portuguese localizationChangedSome names for a more consistent terminology (e.g. "base" to "outpost")FixedLong ingredient names breaking recipe menu layoutBuggy interaction between stats menu and help windowTitle menu getting stuck if you pressed a button too fastOccasional missed input on stats windowGame being stuck after winning the demoRead full article on Community Announcements (kazuo256)Patch NotesOfficial
Update 0.14.0
We are releasing this update a little earlier than usual because it contains improvements people have been asking for a lot. Hopefully, we won't regret pushing to production on a Friday!There are two highlights in this updates: mid-dungeon camps and no more soft-locks due to lack of food.Note, however, that the approach we chose for the soft-lock is only temporary. We plan to have a more elegant solution in due time.ChangelogAddedEmergency rations if you return to base without enough food or ingredientsFountains, dungeon spots where you can camp in Haven modeHaven mode, in which you can eat and cook just like at the baseChangedInteraction menu to only pop up at relevant points of interestDeparting for the dungeon now allowed as long as one party member has SPReturning to base to be something you can only do from a havenLenny's stealing to a proper skillFixedMonsters not dropping loot at allLikely crash when exiting the game sometimesControl hint alignment in some screensRead full article on Community Announcements (kazuo256)Patch NotesOfficial
Patch 0.13.1
Fixed a crash that prevented the game from running on Windows and Linux. That's all for now!Read full article on Community Announcements (kazuo256)






