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Watch trailer on Steam ↗ABOVE
EDGE · Published by BECOOL
Mostly Positive — 75% positive (89 reviews) · 24 achievements
Last updated 28 Sept 2026
A daylight, psychological horror experience. Stranded in the desert, every choice meant to save you brings something closer.
Adventure, Free To Play · 2026 · More free games
Stranded in a harsh desert landscape, your decisions in ABOVE shape both your survival and the horrors closing in. Every choice counts as you navigate through psychological traps set by unseen forces.
About this game
THE SKY IS WATCHING.
ABOVE is a narrative-based, atmospheric psychological horror game set entirely in broad daylight.
You play as Joyce, a lone park ranger stranded beside her disabled car on a remote desert road in Idaho.
The engine is dead. There is no respite. Only temporary shelter, open ground, and the growing sense that something above you is watching, listening, and waiting.
Explore the surrounding landscape, discover pieces of a scattered diary and unsettling radio exchanges that slowly piece together a deeply personal and tragic story about family, guilt, and sacrifice. This is a compact, story-driven experience designed to be completed in a single sitting. ABOVE favors atmosphere, tension, and emotional impact over traditional horror mechanics, asking not how you fight, but how you endure.
GAMEPLAY
A minimalist survival experience with environmental fight back mechanics
Sound-based tension where your actions can attract unwanted attention
Exploration in a wide, open desert with limited and temporary safety
Tools that help you observe the environment and sometimes what moves within it
Risk–reward decisions where being noticed can be fatal
Environmental objectives that require planning, timing, and nerve
Subtle systemic pressure that escalates with every mistake
Designed to be completed in a single, intense sitting
FEATURES
Atmospheric psychological horror experience
Set during the day
Story-driven narrative revealed through exploration and dialogue
Sound-based mechanics where only specific noises attract danger
No combat: survival through movement, awareness, and timing
Procedurally randomized objectives for replayability
CONTENT WARNING
This game contains themes of psychological distress, loss, and sacrifice.
There is no graphic violence.
ESTIMATED PLAYTIME
Approximately 1 hour: if you enjoy the game, please don’t refund just because you can!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit (version 1909 or later)
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
- DirectX: Version 12
- Storage: 8 GB available space
- Sound Card: DirectX compatible
Recommended
- OS: Windows 11 64-bit
- Processor: Intel Core i7-10700K / AMD Ryzen 7 3700X
- Memory: 32 GB RAM
- Graphics: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 XT
- DirectX: Version 12
- Storage: 8 GB available space
- Sound Card: DirectX compatible
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
ABOVE — Patch v2.4
✨New FeaturesDiscord community button added to the Main Menu, direct access to the official server and the "Shape the Story" community Auto-pause on controller disconnect — if your pad disconnects mid-game, the title now pauses automatically (no more accidental deaths on Steam Deck and handhelds) 🎮Steam DeckDedicated graphics preset — on first launch on Deck, an optimized preset targetingCleaned-up Settings menu — options that don't apply to the Deck are now hidden (Resolution, Window Mode, Icon Set, DLSS)Glyph selector hidden on Deck, with automatic device detectionGroundwork laid for our Steam Deck Verified submission 🔧ImprovementsFull audio pass — level rebalancing, mix cleanup and revised volume keys in cutscenes for a more consistent result"Mouse Sensitivity" → "Camera Sensitivity" across all languages (EN/IT/FR): the new name is clearer, since the setting also controls thumbstick look on gamepad 🐛Bug Fixes"NO REST" achievement is now unlockable — the idle time threshold was far too aggressive and got invalidated just by opening the diary or checking the map"ABOVE" achievement is now unlockable — the trigger window was 1-2 frames wide, making it practically impossible to hit. It now unlocks correctly when looking up during the UFO beam 🌍LocalizationUpdated EN/IT/FR string tables for the new Settings labels Thanks to everyone sending in reports and feedback — keep the bugs and suggestions coming on our Discord server.Read full article on Community Announcements (EDGE)Patch NotesOfficial
ABOVE — Patch v2.3
🖥️ Graphics & PerformanceDLSS support on RTX GPUs (auto-detected). TSR upscaling on AMD / Intel (auto-detected). Automatic hardware benchmark at first launch — sets sensible graphics preset for low-end machines. Full controller support.New Controller icon options in Settings (Xbox / PS5 / Steam Deck). 🏆 New AchievementsDon't Look Up — Look at the ground for 60 seconds. Fully Aerobic Training — Drain your stamina 20 times in a single life. Third Time's the Charm — Win the game after dying at least three times. Perfect Run — Win with every diary fragment, no deaths, no node resets. The Vrad-Zuko Protocol — Hidden. Named after two players who survived the anomaly first. 🔧 FixesFixed Stargazer achievement triggering when looking down instead of up. Fixed UFO difficulty ignoring incremental scaling on the first flight. Fixed graphics settings. Thanks for playing ABOVE. See you above the clouds.Read full article on Community Announcements (EDGE)Patch NotesOfficial
ABOVE — Patch v2.2
ABOVE — Patch v2.2 We listened to your feedback. This update addresses the most common pain points reported in reviews and brings major quality-of-life improvements to the survival loop. Thank you for your feedback. ABOVE is what it is today because of you. More fixes and improvements on the way. 🛠 Major Quality-of-Life Improvements Round Progress Save — no more starting over after death Dying no longer wipes your progress. Activated power nodes and collected diary pages now persist across deaths within the same run. A new seed-based save system ensures that: Power nodes you activated stay activated when you respawn Diary pages you collected stay collected and visible in your inventory Node, diary and escape item positions remain consistent across respawns of the same run A fresh run from the Main Menu starts with a new seed, so the layout is different every time Calmer Respawn — no more instant UFO catch The UFO no longer spawns the moment you respawn after dying. The world is quiet again until you press the ping — exactly like the start of the game. You finally have time to breathe, look around, and plan your next move. Cover Pass Added new cover spots across the map to give players more options to hide from the UFO during chases. Settings Notes Added a clarification under the Resolution dropdown: in Borderless mode, resolution always matches your desktop. This is standard Unreal Engine behavior. Misc Round progress is properly cleared when starting a New Game from the main menu Lots of internal stability improvementsRead full article on Community Announcements (EDGE)Patch NotesOfficial
Update – Bug Fixes & Improvements
Hi everyone, this update brings several fixes and improvements based on your feedback. Thank you for playing and reporting! 🐛 Fixes Fixed various bugs reported during play sessions Improved overall stability 🖱️ New OptionsAdded mouse sensitivity adjustment in the settings menu ⚡ PerformanceOptimizations for better frame rate and smoother gameplay Enjoy your trip through the desert. 🌵Read full article on Community Announcements (EDGE)






