
Screenshots

Watch trailer on Steam ↗Idle Time
Woodland Software · Published by Woodland Software · Official site ↗
7 user reviews — 29% positive (7 reviews) · 28 achievements
Last updated 28 Sept 2026
Harvest crystallized time from parallel universes where people waste their lives playing idle games. Build extractors, automate logistics networks, and research new technology to fuel Bill Tyme's time machine in this factory-building incremental game.
£4.29
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Simulation, Strategy, Casual · 2026 · More under £5 games
In Idle Time, manage parallel universes where idle game enthusiasts waste their lives. Harvest crystallized time and research new tech to power Bill Tyme’s time machine, all while building efficient factories.
About this game
Somewhere across the multiverse, people are wasting their lives playing idle games. Their lost moments condense into Chronum — crystallized time — and you're going to harvest every last drop of it.
Idle Time is a factory-building incremental game where you extract, transport, and process Chronum to fuel a time machine built by Bill Tyme, an eccentric physicist with a fractured timeline and questionable ethics. Start by dragging glowing time crystals to your factory by hand. End by orchestrating vast automated networks of extractors, relay towers, and reactors across a procedurally generated landscape.
Key Features
Build a Chronum empire — Place extractors on resource nodes, connect them to your factory with automated Idlers, and watch the Minutes roll in. Optimize throughput with buffers, compressors, splitters, and speed-boosting accelerators.
Research 7 tiers of technology — Progress from simple extraction to advanced buildings like the Time Warper, which batches and multiplies Chronum value, and the Rift Stabilizer, which tears open portals to ultra-rich resource nodes.
Design complex logistics networks — Route Chronum through pipe networks that follow grid paths, bundle along shared routes, and navigate around large structures. Split production lines, chain relay towers, and balance throughput across your operation.
Prestige and push further — Complete each run to bank Universal Idle Time, then spend it on permanent upgrades that carry across future playthroughs. Each cycle starts faster and reaches further.
Procedural terrain — Every map is generated fresh with concrete sprawl, wind-swept desert dunes, and fields of animated grass that sway in the breeze. A dynamic day cycle casts drifting cloud shadows across the landscape.
Meet Bill Tyme — Your guide, mentor, and the reason you're doing all of this. He's brilliant, unstable, and not entirely sure this whole thing is going to work out.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Dual-core 2.0 GHz
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.3 / Vulkan 1.0 compatible
- Storage: 256 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Visual Polish & Bug Fixes
New Features Textured Connection Previews: Dragging a connection now shows the actual pipe/cable route with textures, junction boxes, and L-shaped connectors instead of a plain line. Highlights valid targets and shows green/red tint for range feedback. Bug Fixes Fixed Chronus Engine activation from the right-click menu getting stuck and not running the full end sequence Fixed connection preview path not matching the final pipe routing in some edge cases Fixed inconsistent capitalization of "Chronum" in various UI textRead full article on Community Announcements (bigtallbill)Patch NotesOfficial
QoL, Controls & Performance
New FeaturesRebindable Controls: Added a keybinds UI to the Options menu - remap keyboard controls to your preferencePrestige Upgrades Viewer: You can now view your prestige upgrades from the pause menu without needing to prestigeDisplay Selector: Choose which monitor the game displays on (Options menu)Build Version Display: The current build version is now shown on the main menu GameplayEasier Factory Delivery: Expanded the chronum drop zone on the factory to cover its full footprint - no more pixel-hunting to deliver chronum manually Bug Fixes Fixed fullscreen toggle not persisting correctly on Windows Fixed hint arrow rendering over the research tree Fixed hint arrow center alignment Performance Optimized flying chronum glow proximity checks for smoother late-game performance Optimized transfer tower glow idle processingRead full article on Community Announcements (bigtallbill)Patch NotesOfficial
Launch day minor fixes
- Fixed: pipes rendering oddly - Fixed: performance issues with large networksRead full article on Community Announcements (bigtallbill)Patch NotesOfficial
Post Launch Patch
- Fixed: Players able to sell the time factoryRead full article on Community Announcements (bigtallbill)






