
Screenshots

Watch trailer on Steam ↗Hearth and Hamlet
Phorust Studios · Published by Gamersky Games, Runic Forge
Mostly Positive — 79% positive (2,221 reviews) · 24 achievements
Last updated 28 Sept 2026
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
£7.15
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Simulation, Strategy, Casual · 2026 · More £5 - £15 games
Start your journey as a humble settler in Hearth and Hamlet, where simple beginnings lead to grand kingdoms. Explore deep upgrade trees and manage resources with ease in this casual strategy game from Phorust Studios.
About this game
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
RUN YOUR KINGDOM YOUR WAY
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
EXPLORE MAGIC AND TRADE WITH FARAWAY LANDS
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
FEATURES
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3 @ 3.2 GHz or AMD equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 650 (2 GB VRAM) / AMD Radeon HD 7770 (2 GB VRAM)
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: DirectX-compatible
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 (64-bit)
- Processor: Intel Core i5-2400 @ 3.1 GHz or AMD equivalent
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 750 Ti (2 GB VRAM) / AMD Radeon R7 260X (2 GB VRAM)
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: DirectX-compatible
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch 1.0.06
Patch 1.0.06 Gameplay Changes • A new tutorial popup has been added to help avoid confusion when building your first ship. Bug Fixes • Fixed a very rare but stubborn bug that could cause the Ashenholt army to fail to spawn, or the quest to be skipped after a failed attempt. Additional Changes • Memory optimisation: Dozens of audio assets have been altered so they use less RAM while retaining their high quality. • Increased the recommended Steam requirements to 16GB of RAM (up from 8GB). 8GB can still work flawlessly, but leaves little room for multitasking.Read full article on Community Announcements (Phorust)Patch NotesOfficial
Patch 1.0.05
Gameplay Changes • One-Way and Stable Portals are now cheaper to purchase. Bug Fixes • One-Way Portals are now activated at the Wizard Academy Shop instead of the Town Square. • Fixed numerous small graphical glitches. Additional Changes • VRAM optimisation: Heavy changes have been made to hundreds of assets throughout the game to make them leaner. This is only the first wave of VRAM optimisation, but I wanted to push this out now to help players experiencing VRAM-related crashes or glitches (white squares / textures not loading). • Steam launch options have been refined and improved.Read full article on Community Announcements (Phorust)Patch NotesOfficial
Patch 1.0.04
Bug Fixes • Fixed a rare crash that could occur when an enemy died. • Fixed a rare bug that could cause you to fail to defeat an enemy army for a quest, but proceed as if you succeeded. • Fixed numerous spelling errors. Additional Changes • Defunct telemetry has been completely removed.Read full article on Community Announcements (Phorust)Patch NotesOfficial
Patch 1.0.03
Gameplay Changes • Blue Arrows have been updated. Shift + Click will now fast travel to the location the blue arrow is pointing to. Blue arrows now ignore regular mouse clicks to prevent accidental fast travelling. Bug Fixes • Fixed a bug where exiting the game during a zombie invasion and then immediately loading a saved game or starting a new game would cause the zombie invasion to remain active in the new game. • Fixed a few minor graphical bugs. • Fixed the Soup Kitchen description to correctly display '+20% food consumption'. Additional Changes • The Education Building's reward description now specifically indicates whether it unlocks blueprint research.Read full article on Community Announcements (Phorust)Patch NotesOfficial
Patch 1.0.02
Gameplay Changes • Space bar can still be used to gather resources after clicking on a harvest location, but only if you are still hovering over that location. Bug Fixes • Fixed a bug where people with a very high dexterity skill were able to build a second location after constructing a building, which could cause additional bugs. • Fixed a bug where 'Hover to Click' could be used to gather double resources. • Fixed a rare bug causing a location to build beyond its maximum level. • Fixed numerous small spelling/grammar issues.Read full article on Community Announcements (Phorust)






