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Watch trailer on Steam ↗Rise of the Insurged
Destiny Forge Studio, Zoé Gasparin · Published by Destiny Forge Studio
1 user reviews — 100% positive (1 reviews)
Last updated 28 Sept 2026
Rise of the Insurged is a dark fantasy strategy/management game where you lead a company of adventurers. Recruit, train, and send your mercenaries on choice-driven missions, fight in the arena, and master craftable elemental magic to overthrow the Queen.
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Price history
RPG, Strategy, Early Access · 2026 · More under £5 games
In Rise of the Insurged, recruit and train adventurers, fight in arenas, and craft elemental magic as you lead a company against the Queen. Explore strategic choices that shape your journey in this dark fantasy early access experience from Zoé Gasparin.
About this game
Rise of the Insurged
Rise of the Insurged is a dark medieval-fantasy strategy and management game that blends recruitment, team progression, turn-based battles, and choice-driven narrative missions.
You play as a former slave willing to do anything to take revenge on the Queen. To overthrow the kingdom’s rule, you must build your own company of adventurers, forge alliances, gather resources… and survive irreversible decisions.
Manage your Adventurer Company
Recruit mercenaries and shape a squad that fits your playstyle:
Character training and progression
Stat growth: Strength, Dexterity, Wisdom
Risk management: every adventurer matters… and can be lost
⚔️ Permanent death: if an adventurer dies in a mission or in the arena, they are gone forever.
Three Complementary Game Modes
Each mode supports your growth and your rebellion.
1) Arena — Turn-Based Combat
Fight opponents to earn gold and strengthen your company.
2) Magical Duel — Turn-Based Elemental Battles
Craft your spells by combining the four elements:
Example: Fire + Water = Steam (and many more!)
Adapt your combinations to counter enemies and optimize your tactics.
3) Missions — Interactive Narrative + Combat
A Visual Novel-inspired mode featuring:
Dialogues, scenes, decisions, and battles
Your choices impact the story and future events
Every mission has a time limit
⏳ A missed or failed mission has consequences: executions, destroyed villages, broken alliances…
If you return later, you will witness the outcome of your absence or failure.
A Rebellion Written in Blood
The further you progress, the more your influence grows:
alliances, resources, a stronger company, political conflicts… until you’re finally ready to challenge the Queen.
In Rise of the Insurged, you don’t play as an invincible hero —
you are a war leader. And every choice leaves a mark.
Key Features
Company management: recruitment, training, progression
Stats: Strength / Dexterity / Wisdom
3 modes: Arena, Magical Duel, Narrative Missions
Tactical turn-based combat
Spell crafting: 4 elements, hybrid effects
Branching story: decisions with visible consequences
Time-limited missions
Permanent death for adventurers
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i3-4130 / AMD FX-6300
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 650 / AMD Radeon HD 7750 / Intel HD 4600
- DirectX: Version 11
- Storage: 824 MB available space
- Sound Card: Compatible DirectX
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560
- DirectX: Version 12
- Storage: 824 GB available space
- Sound Card: Compatible DirectX
Supported Languages
Latest news
Patch NotesOfficial
🎮 Devlog #4 – Update V0.5.0
Hello everyone! This week, we continued improving the game with several fixes, adjustments, and important new additions 👇 🛠️ Fixes & Improvements Fixed a bug where the Scroll Soldier was shown as available even when it was already owned. Fixed an item duplication bug occurring during save/load. Fixed several issues related to spell creation to make the system more reliable. The "Exit" button during missions has been replaced with "Abandon" for better clarity. Removed the skill upgrade icon from the character edit screen for a cleaner interface. ⚖️ Balancing Adjusted overall damage values to improve combat pacing and the game’s general balance. 🆕 New Content Added a new playable class: Squire ⚔️ 🔜 Next Step We are now continuing with: Adding the Block skill Thank you for your support 🙌Read full article on Community Announcements (Destiny)Patch NotesOfficial
Devlog #3 – Update V0.4.0
Hello everyone! This week, we worked on a key aspect of the game: stat balance and progression 👇 🆕 Stat system improvement Rework of how stats behave when leveling up ➡️ Previously, each stat only increased a single attribute (Strength = Health, Wisdom = Stamina, Dexterity = Dexterity). ➡️ Now, every point invested improves all stats, with an additional bonus applied to the chosen primary stat. ➡️ Result: smoother progression, more flexible builds, and choices that always matter! 📊 Balance adjustments Implementation of a proper stat cap ➡️ This helps better control progression and prevents late-game imbalance. 🔜 Next steps We’re now focusing on: 🧪 Continuing balance adjustments based on your feedback ✨ Adding new skills and new classes Thanks for your support 🙌Read full article on Community Announcements (Destiny)Patch NotesOfficial
V0.3.1
Hello everyone!This week, we mainly focused on fixes and improvements to make the experience smoother 👇🐛 FixesFixed a translation issue on the camp screen➡️ Text now displays correctly in all languages.Fixed game loading without having unlocked the dungeon➡️ Progression is now properly taken into account.Fixed UI overlapping issues➡️ Interface elements no longer overlap when returning via the title screen.⚖️ BalancingAdjusted the camp rest balancing➡️ The system is now more consistent with overall game progression, so you won’t go broke just to heal!Thanks for your support 🙌Read full article on Community Announcements (Destiny)Patch NotesOfficial
🎮 Devlog #2 – Update V0.3.0
Hello everyone!This week, we continued improving the game with some important new features 👇🆕 New ContentAdded the first step of a semi-procedural dungeon➡️ For now, the dungeon is still static, but this foundation will allow us to gradually introduce procedural generation.📊 New SystemAdded a recap screen at the end of missions and arena runs➡️ You can now clearly see your rewards at the end of each session!🔜 Next StepsWe are now focusing on:⚖️ Overall game balancing🐛 Fixing several minor bugsOur goal is to improve stability and make the experience even more enjoyable.Thank you for your support 🙌Read full article on Community Announcements (Destiny)Patch NotesOfficial
🎮 Devlog #1 – First Update V0.2.0
Hello everyone! This week, we worked on some core improvements that will enhance the overall game experience. ✅ Fixes Fixed a transition bug between menus (especially between settings and other pages). ➡️ Navigation is now much smoother and more stable. 💾 New System Implemented a save and load system ➡️ You can now keep your progress and resume your game anytime. 👤 New Content Added the first recruitable character ➡️ This is an important step as the recruitment system is starting to take shape! 🔜 Next Step We are currently working on a new dungeon exploration mission with partially procedural generation. Here’s what to expect: 🧟 Zombie-type enemies to fight ⚠️ Traps to avoid 🎁 Chests to discover The goal is to bring more variety and replayability to exploration. Thank you for your support 🙌 Feel free to share your feedback on the new save system!Read full article on Community Announcements (Destiny)






