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Watch trailer on Steam ↗The Big Number
vacp · Published by vacp
Positive — 94% positive (17 reviews) · 93 achievements
Last updated 28 Sept 2026
The Big Number is a strategic incremental idle clicker where you breach 17 massive firewalls to reach infinity. Start from zero and build your way to unimaginable numbers through tactical resource management, automated systems, and strategic progression.
£1.61
£2.69Lowest price we've ever recorded
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Price history
Indie, Strategy, Casual · 2026 · More under £5 games
Tackle massive firewalls and grow unimaginable numbers through tactical resource management in The Big Number. Developed by vacp, this indie strategy game challenges you to reach infinity from zero.
About this game
BREACH THE FIREWALLS
As you progress, powerful firewalls block your path—each requiring millions to quintillions of damage to defeat. These aren't just obstacles; they're major progression gates that unlock permanent multipliers.
Attack them through:
Manual Clicks - Your primary damage source
Security Nodes - Red pulsing critical hit nodes that deal 5% of firewall HP instantly
Brute Force RAM - Automated attacks that chip away at firewalls over time
PRESTIGE
When progress slows, reset your run to gain Entropy—a prestige currency that unlocks permanent upgrades. Each prestige grants increasing bonuses, and you can spend Entropy on powerful upgrades like:
Production multipliers (2x, 5x, and beyond)
Click power amplifiers (3x, 10x, and more)
Starting RAM bonuses
Firewall damage amplifiers
Offline earning boosts
RAM MANAGEMENT
Allocate your RAM across 7 different processes:
Mining - Boost auto-generation up to 10x
Brute Force - Auto-attack firewalls up to 4x damage
Cooling - Reduce heat generation up to 50%
Decryption - Multiply click power up to 5x
Virtualization - Generate Entropy passively (capped at 100/s)
Compression - Reduce upgrade costs up to 80%
Click Boost - Amplify click power up to 200%
FARM FOR BOOSTS
Plant crops that grow over time and harvest Data Points, used to:
Purchase temporary boosts (production, click power and more)
Unlock advanced crops with better yields
Upgrade boost effectiveness
Expand your farm with more crop slots
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Win 10, Win 11
- Processor: Potato
- Graphics: Brotato
- Storage: 1 GB available space
- Sound Card: Potato
- VR Support: Brotato
- Additional Notes: Potato
Recommended
- Requires a 64-bit processor and operating system
- OS: Win 10, Win 11
- Processor: Brotato
- Graphics: Potato
- Storage: 1 GB available space
- Sound Card: Brotato
- VR Support: Potato
- Additional Notes: Brotato
Supported Languages
Latest news
AnnouncementsOfficial
1.8.0 - Pet Evolution and Network Map development!
1.8.0 - Pet Evolution and Network Map development!Digital Pet — Evolution SystemStarting at level 100, and every 100 levels after, you choose one ability per 100 levels in the Pet panel.Production- Compression Protocol: Reduces all upgrade costs by 0.02% per pet level.- Data Leech: Generates 0.05 data points per level per second.- Neural Overclock: Pet production bonus is tripled while Fortress Overclock is active.- Passive Amplifier: Additional +0.1% production per level per second.Combat- Breach Instinct: Dungeon drop rate +0.05% per pet level.- Combat Symbiosis: All party agents gain +2 ATK and +2 DEF per 50 pet levels.- Exploit Echo: Each equipped Exploit Package adds +0.5% to pet production and click bonuses.- Ghost Protocol: Breach credit gain +0.03% per pet level.Meta- Entropy Conduit: Generates 0.002 entropy per level per second.- Prestige Residue: Each prestige permanently adds +0.15% to pet production and click bonuses.- Network Resonance: Pet production and click bonuses are amplified by 15% of the total network bonus.- HC Conduit: Generates 0.005 Hardware Components per level per second.RespecAll evolution choices can be reset at a scaling cost:- 1st reset: 800 HC + 100,000 entropy- 2nd reset: 2,000 HC + 500,000 entropy- 3rd+: 5,000 HC + 1,000,000 entropy---Network Map18 New Nodes.Node DevelopmentCompromised nodes can be developed up to 5 levels using Hardware Components.- Costs: 500 / 1,000 / 1,500 / 2,000 / 3,000 HC (8,000 HC total to fully develop a node)- Each level multiplies the node's base bonusExtended Levels (Auto-XP)Fully developed nodes passively earn XP to extend beyond level 5, up to level 100.- Earns 10 XP per second; offline time counts toward progress6 Node Roles (you choose per developed node in network map)- Relay: Reduces the entropy cost of adjacent nodes by 15% per relay- Miner: Passively generates 0.002 HC per tick per level- Signal Tap: +2% production per level- Siphon: Passively generates 0.02 entropy per tick per level- Outpost: ...Read full article on Community Announcements (Corradi)Patch NotesOfficial
1.7.0 Fortress Update
1.7.0 Fortress UpdateFortress can be accessed by clicking in the icon above the pet icon17 buildings to construct / upgrade using the new currency Hardware Components (HC)7 new bosses inside the Fortress to defeat. Now the true win condition is earned after defeating OUROBOROS, defeating all the 17 firewalls will give a ‘Chapter 1 complete’Some buildings / upgrades (Security Tower, Operators, program mastery) will give you Fortress DPS.Some buildings will give you passive income, such as production bonuses, more breach credits, more entropy...You will be able to trade Entropy / Breach credits -> HCYou will be able to level up operators and send them to expeditionsYou’ll earn HC for first clear of bosses as well as an Exploit Package (randomized loot drops from bosses, with modifiers that persist through prestige)Combat programs now have a mastery level that grows with use, adding permanent stat bonuses.Redesigned the Data Farm panel, including new crop slots, crops to plant!Now when you buy upgrades from the Network Map related to the crops, it correctly shows the yield in data farm panelNow in auto-plant instead of picking a single crop for all slots, you now assign how many slots each crop should occupy.Read full article on Community Announcements (Corradi)AnnouncementsOfficial
v1.6.0
v1.6.0 Network Map - explore the nodes and spend entropy to get permanent upgradesThere’s 80 nodes in total. Upgrades for: Production, Click power, Entropy, Combat, Farming, and PetStatistics panel is redesigned, instead of a long list of all things, now you can filterBuffed Brute force damage Entropy cap is now 50MThank you!Read full article on Community Announcements (Corradi)AnnouncementsOfficial
v1.5.0 - Pet & More!
v1.5.0 - Pet & More!Add Pets (you can set your production / sec to level up the pet, it will give you passive bonuses (production,click,entropy, agent hp, damage, defense) per levelYou can access the pet by clicking the pet icon on the bottom left part of the screenPet have a maximum level that can be increased by spending some materials dropped from dungeons and entropyPet skinsAdd 4 new dungeons to Network Intrusions, with new enemies, materialsAgents max level now is 200Add dungeon tiers, after clearing the current +# dungeon 100 times, you’ll unlock the option to go to current dungeon tier +1, enemies will be a bit harder but will give more xp, breach credits etc5 new breach keys to craft / 5 new firewalls to defeatAdd more “quantity” to buy in the credits shop overall New threat database milestonesBalanced the breach credit shop costs and bonuses 8 new achievements related to petsAdd a new tab on Data farm to spent the unused Data points into game bonuses (prod/sec, click power, entropy)Crops now gives ~50% more data pointsRemoved the entropy cost while converting materials in complier tabIn RAM, increased max GB that can be allocated in Mining, Brute force, Click boostChanged max lvl for Infinite Amplifier from 50 to 100Read full article on Community Announcements (Corradi)AnnouncementsOfficial
Thank you + some sale numbers
It has been almost 20 days since The Big Number launched! Here are some numbers: Till the date of this post, we sold 642 copies!! we're at 250 wishlists (i released the game with only 11 wishlists..) So this is just a thank you for everything. I'm brainstorming about new ideas / expand the game, so in the near future, we should have more updates!I'm always 'watching' the community hub of the game to see if everything is alright!And if you manage to find the game enjoyable, please consider leaving a review, we are at only 8 by now, this helps me a lot!Edit:Just a small change, i've add new musics to the game, themed musics (you can still listen to the old ones going to the settings menu and clicking the "Legacy Music" toggle).Read full article on Community Announcements (Corradi)






