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Watch trailer on Steam ↗Piece of Ship
r-sky · Published by r-sky
Positive — 90% positive (10 reviews) · 13 achievements
Last updated 28 Sept 2026
Piece of Ship is a chaotic co-op for 1-4 players where survival is optional, but company loyalty is mandatory. Grab the singular wrench, patch the cracks with tape, and try to keep this bucket afloat! Remember: asking questions about the mission objective is strictly forbidden.
£3.59
Lowest price we've ever recorded
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Price history
Indie, Early Access, Casual · 2026 · More under £5 games
In Piece of Ship, pilot the unpredictable journey of a fractured crew as you repair leaks and mend cracks. With mandatory loyalty and optional survival, r-sky invites you to explore this indie early access adventure where every patch is a step towards unraveling the mission's mysteries.
About this game
Join Sub-Rosa Marine, a world leader in specialized underwater tasks. We are looking for candidates with high stress resistance, a talent for teamwork, and a refreshing lack of unnecessary curiosity. Your objective: survive a standard shift.
Wait. Did we say survive? We meant "complete."
The ocean is a volatile environment, and our vessels are... cost-effective.
Fire & Short Circuits: When the seawater hits the fuse box, it’s not just a blackout anymore. Expect sparks, electrical failures, and full-blown fires.
Life Support Crisis: The ventilation system is now prone to failure. Remember: fire consumes oxygen. If the air gets thin, fix the vents or get used to the ragdoll physics of your unconscious teammates.
The Screw-Driver Dilemma: Joining our "Singular Wrench" philosophy, we’ve added exactly one screwdriver to the ship. Coordination is no longer a suggestion - it’s a requirement.
Industrial-Grade Tape: Still your best friend.
The Emergency Locker: Running out of supplies? Earn "Efficiency Points" through repairs to purchase extra tape, Schnitzels, or life-saving fire extinguishers.
Proximity Voice Chat: Communication is key. In the depths, no one can hear you scream... unless they are standing right next to you.
This is not just a job. It is a test.
The Infinite Shift: For those who truly wish to prove their worth to the Corporation, the Infinite Mode awaits. How long can you maintain order before the chaos takes over?
Evacuation Protocol: In the final 30 seconds of a standard shift, the evacuation room opens. Reach the capsule to remain "maritime heritage."
The Backdoor: Some employees claim to have found credentials to external servers or "secret codes" for the evacuation computer. Sub-Rosa Marine officially discourages unauthorized access to {REDACTED}. There is no secret ending. Focus on your repairs.
Chaotic Co-op (1-4 Players): The more people, the higher the tension.
Dynamic Failure System: Fires, leaks, blackouts, and oxygen deprivation.
Hidden Lore: For the observant ones, the ship holds secrets that go far beyond the hull.
Weekly Updates: Our engineers work as hard as you do. Expect new content, fixes, and "behavioral adjustments" every single week.
SUB-ROSA MARINE
Because the most important things happens under the rose.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i5-6600 / AMD Ryzen 5 1600 or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 / AMD Radeon RX 570 or equivalent
- DirectX: Version 11
- Storage: 3 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Weekly Update: Bugfixes & Tweaks
Ahoy Crew! Our new weekly update is live, and it gets rid of few lately reported bugs. Bug Fixes: - Fixed master volume slider having no effect (audio mixer parameter was not exposed) - Fixed game settings sometimes resetting between runs - Fixed friends being unable to join via "Join Game" on Steam profile - only invite worked previously Improvements: - Player movement now stops immediately upon releasing movement keys (removed input smoothing delay) - VSync toggle now disables the FPS cap slider - the two settings no longer conflict - Stepping on a ragdolled player no longer triggers rapid repeated sound effectsRead full article on Community Announcements (r-sky)Patch NotesOfficial
Weekly Update: Single-Player Buffs & Camera Fixes
Ahoy Crew!Our new weekly update is live, bringing some much-needed improvements to the single-player experience and squashing a few bugs along the way.Changes:Single-Player Arsenal: You can now carry all tools at once in Single-Player mode. No more losing the game just because your screwdriver is on the exact opposite side of the ship.Anti-Clipping: Fixed a bug that caused the camera to clip through walls.Trip & Fall Camera: Fixed the tripping and getting-up animations (which I totally broke in the last update). The camera now correctly follows your fall once again.We have also started implementing controller support! However, we want to release it alongside full custom key rebinding, so we just need a little more time to get that right.Thanks for all your feedback. We sail on!Read full article on Community Announcements (r-sky)Patch NotesOfficial
Infinite Mode Update (2026.4.3.1)
Hello!We are rolling out a new update today. Based on your feedback, we've introduced a new game mode, improved the physics and camera handling and addressed several gameplay bugs.INFINITE MODEFor those who want to test their limits, we have added a new game mode where the malfunctions never stop.Endless Gameplay: The timer now counts up instead of down. Malfunction phases scale in difficulty as time passes, entering a highly randomized phase after the 20-minute mark.Emergency Locker: Successfully repairing pipes, windows and vents now grants you points. You can spend these points at the new Emergency Locker located in the Control Room to purchase more Duct Tape, Fire Extinguishers or a Schnitzel. Yum.New Achievments: Added new achievments for surviving 20, 40 and 60 minutes in Infinite Mode, as well as an achievment for spending your first 100 points in the Emergency Locker.RAGDOLL & CAMERA UPDATESWe've significantly improved the physics and camera behavior when you take damage or fall.Improved Launch Physics: Getting knocked back by water bursts is now smoother and more controller. We adjusted the gravity and added a dynamic FOV effect during the flight to improve overall feel.Smooth Recovery: We rebuilt the get-up animation system. The game now correctly detects whether your character landed on their stomach or back, and the camera transitions smoothly without erratic spinning or snapping.BUGFIXES & QUALITY OF LIFEWater Stunlock Fix: Added a 1.5-second invulnerability window after your character gets up from the floor. You will no longer get permanently stun-locked by a continous water jet.Electrical Box Balance: Increased the time it takes for a sparking electrical box to catch fire up to 50 seconds. Additionally, rapidly clicking with the screwdriver now properly speeds up the repair progress.Inventory Logic: You can no longer hold a heavy fire extinguisher and another tool at the same time. Picking up an extinguisher will now automatically force you to drop yo...Read full article on Community Announcements (r-sky)Patch NotesOfficial
Weekly update (2026.3.29.1)
In this week we've updated the interaction system.It was a real gameplay bottleneck, since it significantly slowed the pace of gameplay.New interaction system works different; one click starts the interaction, but if you keep clicking it, it speeds up, so you can run to another malfunctions quicker!Read full article on Community Announcements (r-sky)Patch NotesOfficial
The Immersion Update - UI & Visuals (2026.3.25.1)
We're proud to present new visual effects and UI!Piece of Ship has just received an update that brings a completely new gameplay experience.NEW UIThe interface has been rebuilt from the ground up. Colorful health and oxygen bars are gone. They have been replaced with the Sub-Rosa Marine style, which better matches the game's lore and increases immersion during gameplay. COMPASSThe compass is now your best friend. It highlights active malfunctions, and oxygen-related hazards such as fires or ventilation fuse failures now have their own icons. No more searching blindly for problems. POST-PROCESSINGAlongside the new interface, the game received a set of post-processing effects. Visual effects now adapt to the player's situation and enhance the atmosphere and tension during gameplay. NEW MENUThe menu, popups, and panels have been redesigned to match the Sub-Rosa Marine system. The interface has also received new sound effects.BUGFIXY:Fixed a performance issue causing sudden FPS drops during malfunctionsFixed double death and loop occurring in the end-game statistics panelFixed a bug where only the host could extinguish fires using a fire extinguisherFixed a bug where client items were not dropped during knockdownsFixed ragdoll issues causing character shaking after deathTo stay up to date with future updates, join our Discord!Read full article on Community Announcements (r-sky)











